Aaron Rosenberg

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About Aaron Rosenberg
Aaron Rosenberg is the award-winning, #1 bestselling author of the DuckBob SF comedy series, the Relicant Chronicles epic fantasy series, the Dread Remora space-opera series, and—with David Niall Wilson—the O.C.L.T. occult thriller series. He's written tie-in novels (including the PsiPhi winner Collective Hindsight for Star Trek: SCE, the Daemon Gates trilogy for Warhammer, Tides of Darkness and (with Christie Golden) the Scribe-nominated Beyond the Dark Portal for World of WarCraft, Hunt and Run for Stargate: Atlantis, and Substitution Method and The Road Less Traveled for Eureka), children's books (including two original series, Pete and Penny's Pizza Puzzles and The S.T.E.M. Squad, and work for PowerPuff Girls and Transformers Animated), roleplaying games (including original games like Asylum and Spookshow, the Origins Award-winning Gamemastering Secrets, and work on The Supernatural Roleplaying Game, Warhammer Fantasy Roleplay, and The Deryni Roleplaying Game), young adult novels (including the #1 bestseller 42: The Jackie Robinson Story, the Scribe-winning Bandslam: The Novel and two books for iCarly), short stories, webcomics, essays, and educational books. He has ranged from mystery to speculative fiction to drama to comedy, always with the same intent—to tell a good story. Aaron lives in New York with his family. You can follow him online at gryphonrose.com, on Facebook at facebook.com/gryphonrose, and on Twitter @gryphonrose.
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Titles By Aaron Rosenberg
From the cobbled streets of smog-filled London to the sweet country air of Scotland and beyond, Sherlock Holmes and his faithful friend Dr. Watson embark on cases that fulfil the detective's affinity for the unusual and bizarre...
Superheroes have conquered movies, television, video games, and (of course) the comic book. However, there's still a dearth of fantastic superhero literature out there. Tales of Capes and Cowls is a wonderful collection of nine short stories, novelettes, and a novella about the text-based adventures of superheroes.
Inside, you'll find stories about a supervillain recruited to kill Hitler before he wins WW2 using magic, a street level hero out to stop an insane AI, a group of young heroes befriending a powerful wizard, a daring jailbreak, and a 1960s romp with that era's modest heroes! Works by C.T. Phipps (Supervillainy Saga), David Niall Wilson (Hoods), Keith R.E. DeCandido (Super City Cops), Richard Roberts (Please Don't Tell My Parents I'm A Supervillain), and more!
Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?
THE SHADOWS OF A MAN'S PAST ARE LONG…
Cole Danvers is a small-time shadowrunner scratching out a living in the dangerous, divided sprawl of Denver, Colorado. But when a lucrative heist to steal an AmerIndian amulet goes terribly wrong, costing him both his teammates and nearly his life, Cole hits the streets intent on only one thing—vengeance.
But as he tracks down the Johnson that sent him on this deadly mission, Cole quickly realizes he’s stumbled onto a plot much bigger than stealing a piece of jewelry—and that it’s somehow connected to his own shadowed past. Soon, he’s sucked into machinations that involve Native Americans, wily shamans, and impossibly, himself. And even sooner, Cole realizes he needs help to take down his enemies—before he gets killed for real this time.
Assembling a motley crew of shadowrunners using every bit of guile and charisma he possesses, Cole sets out to solve the mystery of who tried to double-cross him and why…and what, if anything it has to do with his own murky background. But the answers may do more than just shock him…before it’s all over, they may just be the death of him…
An ancient spear of legend warded by a torturer.
Swords that define families, for good and ill.
Magic too powerful not to use, but too dangerous to keep.
It’s all here, along with dragons, ogres, and gods both old and new. These fourteen great stories continue universes you know and love, including Glen Cook’s Black Company, Jon R. Osborne’s Milesian Accords, and D.J. Butler’s Tales of Indrajit & Fix. And there are fresh new voices bringing worlds you’re going to love.
Turn the page and read of valorous deeds and the keen edge of steel, shining in battle.
With stories by:
Jon R. Osborne
Aaron Rosenberg
Jamie Ibson
Casey Moores
Mark Wandrey
Mel Todd
D.J. Butler
Glen Cook
Chris Hepler
Nathan Balyeat
J.A. Miller
Benjamin Tyler Smith
Sam Witt
C.M. DeMott
40 inches of snow.
38 travelers trapped in the hotel bar with booze to drink and stories to tell . . .
In the late 14th century, writer Geoffrey Chaucer provided the work that later generations would remember him for: The Canterbury Tales. Written in Middle English, it depicted the stories of a group of pilgrims on their way to visit the Shrine of St. Thomas Becket in Canterbury.
Some centuries later, a group of science fiction and fantasy fans were trapped at a convention hotel thanks to a snowfall of several feet.
Stuck in the hotel for extra days, they had to find something to do to fill the time.
And as they gathered in the hotel bar, with ninjas next to zombies and Amazons next to Trekkies, they told each other stories like the pilgrims of long ago—making sure to remain in character.
Ronon Dex is a mystery. His past is a closed book and he likes it that way. But when the Atlantis team triggers a trap that leaves them stranded on a hostile world, only Ronon’s past can save them — if it doesn’t kill them first.
As the gripping tale unfolds, we return to Ronon’s earliest days as a Runner and meet the charismatic leader who transformed him into a hunter of Wraith. But grief and rage can change the best of men and it soon becomes clear that those who Ronon once considered brothers-in-arms are now on the hunt — and that the Atlantis team are their prey.
Unless Ronon can out hunt the hunters, Colonel Sheppard’s team will fall victim to the vengeance of the V’rdai.
HUNT AND RUN
“I know who’s after us.”
“You do?” That didn’t exactly make Rodney feel better. “By reputation, or personally?”
Again the hesitation before Ronon answered. “Personally. And we have to watch our every step from here on out.”
“Who is it?” Rodney wanted to know. Well, no, deep down he didn’t want to know at all. But he needed to know.
The answer was one he hadn’t expected. “Runners.”
“Other runners?” Rodney stared at him. “Like you?”
He felt the air move as Ronon shook his head. “No. Not like me. Not any more.”
“Then like what? Who are they? How do you know them? What do they want?” Rodney was both horrified and fascinated. Before they’d met Ronon they’d never even heard of a Runner, but apparently the concept was legendary among all the worlds touched by the Wraith—a lone individual, caught by the Wraith but released and then hunted down. For sport. Most Runners didn’t last very long, a week or two at most—they were said to be chosen for their cunning and their skills but the Wraith had been hunting and killing for centuries.
Ronon had been a Runner for seven years.
If these others were even half as good at hunting and fighting as he was, they had a serious problem on their hands.
Every world needs heroes. And an alternate reality in which society's been buried under a crushing financial crisis? Such a world needs heroes more than most.
Some may remind us of ancient archetypes we still hold in awe. Others will be utterly fresh and quirky. All, under the expert hands of our caring and experienced writers, will be people we'll grow to care about.
These are the Phenomenons—vigilantes who haunt the streets, the rooftops, and even the skies, fighting the good fight against the world's leeches and power brokers—and risking their very human lives in the process.
In creating the most compelling world we can, we're buoyed by the considerable talents of the most inventive sci fi and fantasy writers around: Ilsa J. Bick. Michael A. Burstein. Russ Colchamiro. Peter David. Keith R.A. DeCandido. Mary Fan. Michael Jan Friedman. Robert Greenberger. Glenn Hauman. Dan Hernandez. Heather E. Hutsell. Paul Kupperberg. Ron Marz. Aaron Rosenberg. Hildy Silverman. Geoffrey Thorne. Marie Vibbert.
Not just great writers, but great people. Because hey, given the choice, why wouldn't we want to check both boxes?
Overseen by Starfleet legend Captain Montgomery Scott, the S.C.E. crew must solve the mystery of an outpost attacked by a strange new weapon and improvise a way to defeat a foe who has them outgunned in a heart-stopping space battle.
Join Starfleet's miracle workers for a death-defying journey!
SCE OMNIBUS BOOK 3: SOME ASSEMBLY REQUIRED contains the complete eBook editions of S.C.E. adventures #9-12.
Mix all that with creatures of legend and myth, and you get an anthology with fifteen great stories.
What happens to a Manticore when he gets old and can no longer fulfill his responsibilities? What if the Goblins can’t pick up the trash in the City? Who will stay and guard the gates between worlds?
But wait, there’s more! There are eight exciting stories from the Eldros Legacy, a new shared setting coming soon. Hunters will find more than they expected, kings are betrayed, and who will stand up to the Engraver of Bones?
With stories by:
D.J. Butler
Todd Fahnestock
Quincy J. Allen
Mel Todd
Aaron Rosenberg
Jamie Ibson
Mark Stallings
Marie Whittaker
Rob Howell
C.M. DeMott
Elowyn Fahnestock
C.A. Farrell
Michael Gants
Sam Witt
Richard Hailey
A Full-Throated Battle Cry, the Clash of Swords,
the Smell of Smoke & Blood... COMBAT!
Whether it’s between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything.
Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling.
Open these pages and enter the fray!
From Ronon’s pre-culling days on Sateda to Colonel Carter’s first weeks in command of Atlantis, from the fallout of George Hammond’s encounter with SG-1 in 1969 to strange goings-on in Minnesota, Stargate: Points of Origins brings you another fantastic collection of stories from across the Pegasus and Milky Way galaxies.
So come step through the gate with ten of our fantastic Stargate authors in our second anthology of Travelers’ Tales…
With contributions from: Karen Miller • Jo Graham • Laura Harper •Peter J. Evans • Amy Griswold • Suzanne Wood • Aaron Rosenberg • Geonn Cannon • T. Fox Dunham • Sally Malcolm
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