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The first book in the classic Witch World saga by beloved fantasy and science fiction author Andre Norton. Simon Tregarth, a man on the run, escapes from our world into another, where magic still has power. He finds new purpose in the service of Estcarp, whose witches use their ancient knowledge of magic to protect their home. But a new threat is rising: the mysterious Kolder, who possess powers and technology unlike anything known in the Witch World. It will take Simon and the forces of Estcarp all their might, their courage, and their magic to drive back the insurmountable enemy.
Web of the Witch World
Fantasy and science fiction Grand Master Andre Norton’s Witch World saga continues in Web of the Witch World. After repulsing the Kolder, the land of Estcarp is safe, until a sudden disappearance sends Simon Tregarth and his allies on a quest to stop an enigmatic new danger. Though the Kolder were defeated before, they rise again with a vengeance, and their plot is even more sinister than before. From Karsten in the south to the swamps of Tor to the Kolder’s impenetrable stronghold and beyond, Simon must fight to stop the invaders of his adopted home once and for all.
Year of the Unicorn
Year Of the Unicorn returns to Andre Norton’s Witch World with a tale of adventure and magic. The orphan Gillan grew up in an abbey in High Hallack, always knowing she was different and never feeling at home. When the lords of High Hallack pledge twelve brides to the Were Riders in exchange for their protection, Gillan is faced with an opportunity few would consider: to take the place of one of the twelve chosen women and go off to parts unknown to marry one of these strange wild men. But Gillan leaps at the chance to leave the only home she has ever known in the hopes of finding something she was meant to do. And her rare gift to see through illusions that fool others will prove vital in a journey where nothing is as it seems.
Apprentice cargo-master Dane Thorson and the crew of the Solar Queen travel to the new planet Sargol to trade with the Salariki, a strange race of cat-men, for the fabulous Koros stones. When an Inter-Solar trading ship tries to cut in on their trading rights, they’re forced, according to Salariki custom, to fight a duel with a representative of the I-S ship in order to keep face. The Queen’s Captain Jellico wins, but the I-S ship leaves with a threat of further action.
Then, the Solar Queen takes off for Earth and en route a strange illness strikes them. They suspect the I-S are responsible, but can’t prove anything. Outlawed as a plague ship, they’re to be destroyed on sight lest they infect civilized planets. Thorson, Jellico, and the rest of their Terran crew must find a cure for the plague and escape imminent destruction.
Plague Ship is the 2nd book in the Solar Queen series, but you may enjoy reading the series in any order.
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In the future, venturing out into the stars is more than a way for humanity to chart the cosmos—it’s big business. Every time a new planet is discovered, the highest bidder gets first dibs with exclusive property rights for a year. Anything they can find, they can keep.
The planet Limbo was considered a waste of rock to most, which is the only reason apprentice cargo master Dane Thorson and the rest of the crew of the Solar Queen could afford to bid on it. But they soon discover that Limbo is far from uninhabited, the Solar Queen is far from the first ship to explore it—and they can never leave . . .
With her many beloved series, including the Solar Queen novels, Science Fiction Writers of America Grand Master Andre Norton remains “one of the most popular authors of our time” (Publishers Weekly).
Sargasso of Space is the 1st book in the Solar Queen Series, but you may enjoy reading the series in any order.
In 1959 Andre Norton published The Beast Master, a fast-paced science fiction adventure that introduced to readers a new kind of hero, Hosteen Storm. Storm, a Navajo from the American southwest, served in the Planetary Confederacy forces as a Beast Master teamed with an African eagle, a meercat, and a dune cat.
Telepathically linked to his team animals, Storm served valiantly in the war that eventually defeated the alien Xiks, though victory could not prevent the aliens from destroying Earth. With his homeworld gone, Storm emigrated to the colonized frontier planet Arzor, where he would have to help fight a holdout Xik force that has brought the war to his adopted home.
In Lord of Thunder, Storm's beast master skills and animal partners are needed to unravel the mystery behind a huge gathering of the indigenous Norbies. Only Storm and his half-brother Logan Quade can penetrate the Norbies' clan secrets and discover what is behind the threat of an uprising that could destroy the tenuous peace between the colonists and the aliens who share their planet.
These two novels are science fiction adventure at its best. Here is exciting space opera full of colorful, absorbing SF action on an alien world, as only Andre Norton can write it.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Apprentice gem trader Murdoc Jern lives on Angkor, a thriving hub of interstellar trade. One day, a furtive visitor brings him a ring discovered on an alien corpse. It’s made of age-pitted metal surrounding a dull and lifeless stone. Yet it exerts a powerful hold on Murdoc. And when his father is killed, Murdoc begins a quest, taking with him his only legacy, the mysterious ring, which he knows is the key to his dad’s death.
Accompanied by Eet, a feline mutant with paranormal powers, Murdoc hurtles through space, where he’s pursued by a religious order called the Green Robes. His journey takes him to distant planets and once-great armies marooned on vanished worlds. In a desperate battle to learn the ultimate meaning of the Zero Stone, Murdoc must bargain for his freedom—and his life—and confront the fate that befalls seekers of knowledge.
When Captain Jellico and the crew of the interstellar tramp freighter Solar Queen are invited to visit the planet Khatka by Chief Ranger Asaki, they anticipate a brief respite from the boredom of their mail route. But there is more danger on the verdant jungle world than they know.
Founded as a refuge by Earth Africans, Khatka is a global safari where hunters pay big money to pursue the biggest game. But lately Asaki’s battle against ruthless poachers has been undermined by a vicious witch doctor, Lumbrilo, who takes a mortal dislike to the captain and his men.
And when their craft crashes while over wild country, Jellico, Asaki and their friends soon find themselves not only hunted by Khatka’s lethal fauna, but by Lumbrilo, who sees his chance to get rid of his enemies once and for all . . .
Voodoo Planet is the third book in the Solar Queen Series, but you may enjoy reading the series in any order.
The never-ending tension between Russia and the United States has been escalated by a stunning new variable: time travel. While the Americans can roughly utilize the technology, the Russians have learned the secret of space travel—and that makes the US vulnerable. What they need is someone expendable to send through time to obtain the same secret.
Ross Murdock doesn’t consider himself expendable. He’s just a smart guy who made some bad choices that led him to a life of crime. But when he’s given a choice between medical “rehabilitation” and joining the mysterious Operation Retrograde, he decides to go along with the military option and hope for a chance to get away.
And he is going to get away—farther away than he ever imagined . . .
The Time Traders is the first book in the Time Traders Series, but you may enjoy reading the series in any order.
"The People of the Crater"
"The Gifts of Asti"
"All Cats Are Gray"
"The Time Traders"
"Storm Over Warlock"
"The Defiant Agents"
"Key Out of Time"
"Ralestone Luck" (historical)
"Ride Proud, Rebel!" (historical)
"Rebel Spurs" (historical)
"Murders for Sale" (mystery)
And don't forget to search this ebook store for "Megapack" to see other volumes in this series, from westerns to science fiction to ghost stories to mysteries...and many, many more!
On the ancient planet Kuxortal, young Simsa grows up among the ancient ruins of a fallen galactic civilization—the Forerunners. But Simsa has always been different, with iridescent blue-black skin and a telepathic bond with her bat-like zorsal. When her mentor dies, her future looks bleak—until Thom, a star ranger, arrives and leads Simsa on a new path that takes both through danger to the ultimate revelation, which will change her life, and perhaps galactic civilization itself, forever.
Forerunner: The Second Venture:
Simsa has been captured by starfaring humans intent on discovering the secrets of the Forerunners. With the aid of her pet zorsal, Simsa escapes her captors and crash lands on another world touched by ancient Forerunner civilization. Now Simsa must battle the spirit within her that seeks to transform her into something utterly inhuman. But the ancient Forerunners, however scientifically advanced, have not reckoned with the courage of this young woman who is determined to keep her freedom and write her own destiny among the stars.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
Called "a superb talent"" by The New York Times, Andre Norton was a legend in science fiction, and one of our greatest storytellers. She wrote science fiction novels of very high quality for nearly five decades, beginning with the now-classic novel Star Man's Son in 1952. Many of today's top writers, including C.J. Cherryh and Joan D. Vinge, have cited her as a primary influence on their own work. She was Guest of Honor at the 1989 World Science Fiction Convention, and received the Grand Master award from the Science Fiction Writers of America and the Lifetime Achievement Award of the World Fantasy Convention. Astoundingly prolific, with over thirty books in her celebrated "Witch World" series alone, she introduced three generations of SF readers to SF and fantasy, both through her critically acclaimed YA novels and her adult works, and remains today as one of the most popular authors in both fields.
On a planet in a parallel universe where magic is a reality, these three high fantasy novels of the Witch World set on the eastern continent of Estcarp once again illustrate why prolific author Andre Norton was named a Grand Master by the Science Fiction and Fantasy Writers of America.
Trey of Swords: A trilogy of swords, sorcery, and spectacular adventure set in the Witch World. In Sword of Ice, an ancient blade of incredible power that holds the spirit of the ancient hero Tolar will forge young Yonan into the greatest weapon in Witch World. In Sword of Lost Battles, only Yonan and his loyal friend Uruk can stop the dreaded Targi—the near-invincible warlock who leads the Darkness. With Yonan and Uruk missing in the past, the untrained witch Crytha must hold back the Darkness alone by countering the power of the vile sorceress Laidan with the help of a lethal, legendary blade, in Sword of Shadows.
Ware Hawk: Tirtha, last of a decimated clan, must return to her family’s ancient stronghold of Hawkholme. For protection, she hires Nirel, once a proud Falconer, now a blank shield for hire, who survives by using his gift for seeing the future in his dreams. But he cannot see everything, and a Dark One is determined to stop them.
Gate of the Cat: When she tries to help an injured wildcat, Kelsie McBlair is transported from the Scottish Highlands to a world where magic users, mighty heroes, and terrible monsters dwell. There she embarks on an incredible adventure, accompanied by a cynical witch who doesn’t trust her and a young warrior sworn to protect her. For Kelsie will prove to be the only one who can face off against the Lord of the Dark himself . . .
The latest gambit by the Western powers to outmaneuver the Russians was Operation Cochise—which launched Travis Fox and his crew on a ship bound for the planet Topaz. At least that’s what Fox thinks . . .
All he knows for sure is that something went wrong and they crash landed. Everything else is a fog of warped memories. When they come across a band of Russians who have also had their memories obliterated, Fox begins to suspect they are all pawns in a much larger game. And his speculations are right.
Someone is manipulating them. Observing them. And if Fox and his newfound allies cannot find a way to break free from their mental bonds, their captors may never be stopped.
The Defiant Agents is the third book in the Time Traders Series, but you may enjoy reading the series in any order.