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About Andy Hunt
Andy Hunt is an author and publisher. He's authored and co-authored the best-selling classic The Pragmatic Programmer, the popular Pragmatic Thinking & Learning, award-winning Practices of an Agile Developer, Learn to Program with Minecraft Plugins: Create Flying Creepers and Flaming Cows in Java for the kids, many articles, and the novels in the Conglommora series. Andy was one of the 17 authors of the Agile Manifesto and founders of the Agile software movement, columnist for IEEE Software Magazine, and co-founded the Pragmatic Bookshelf, publishing award-winning and critically acclaimed books. He's currently experimenting with software development and learning, writing books, and performing music with his friends.
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“Twenty years ago, the first edition of The Pragmatic Programmer completely changed the trajectory of my career. This new edition could do the same for yours.” –Mike Cohn, Author of Succeeding with Agile , Agile Estimating and Planning , and User Stories Applied
“. . . filled with practical advice, both technical and professional, that will serve you and your projects well for years to come.” –Andrea Goulet, CEO, Corgibytes, Founder, LegacyCode.Rocks
“. . . lightning does strike twice, and this book is proof.” –VM (Vicky) Brasseur, Director of Open Source Strategy, Juniper Networks
The Pragmatic Programmer is one of those rare tech books you’ll read, re-read, and read again over the years. Whether you’re new to the field or an experienced practitioner, you’ll come away with fresh insights each and every time.
Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development, independent of any particular language, framework, or methodology, and the Pragmatic philosophy has spawned hundreds of books, screencasts, and audio books, as well as thousands of careers and success stories.
Now, twenty years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you’ll learn how to:
- Fight software rot
- Learn continuously
- Avoid the trap of duplicating knowledge
- Write flexible, dynamic, and adaptable code
- Harness the power of basic tools
- Avoid programming by coincidence
- Learn real requirements
- Solve the underlying problems of concurrent code
- Guard against security vulnerabilities
- Build teams of Pragmatic Programmers
- Take responsibility for your work and career
- Test ruthlessly and effectively, including property-based testing
- Implement the Pragmatic Starter Kit
- Delight your users
You’ll become a Pragmatic Programmer.
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Programmers have to learn constantly; not just the stereotypical new technologies, but also the problem domain of the application, the whims of the user community, the quirks of your teammates, the shifting sands of the industry, and the evolving characteristics of the project itself as it is built.
We’ll journey together through bits of cognitive and neuroscience, learning and behavioral theory. You’ll see some surprising aspects of how our brains work, and how you can take advantage of the system to improve your own learning and thinking skills.
In this book you’ll learn how to:
- Use the Dreyfus Model of Skill Acquisition to become more expert
- Leverage the architecture of the brain to strengthen different thinking modes
- Avoid common “known bugs” in your mind
- Learn more deliberately and more effectively
- Manage knowledge more efficiently
The new hidden undersea base, Denisova, was a trove of scientific data and opportunity. So much new to study, so much to see—but safely, hidden from their descendants. The People of Conglommora couldn't reveal themselves without jeopardizing their future. They had to keep them isolated, alone. What was left of humanity was utterly alone.
Until it wasn't.
The People had printed their family ships from the reclaimed ruins and fled the devastation to find another planet, a new home. But system after system, planet after planet, they discovered that there were no other suitable homes in the cosmos. At least, not within a few generations of exploration at sub-light speeds. The People would have pressed further out into the void, but seas of unknown exotic energy interfered with the electromag drives and destroyed anything with sufficient mass trying to pass. So they stopped their wandering, and joined their ships together here at the edge of Nothing to form the Conglommora. Where the horse died, as it were.
But against the endless black of deep space, a single, tiny, glowing dot is headed straight for them. Charlie Neylan and his neighbors anxiously watch and wait to discover who—or what—is coming. Inexorably, Charlie is pulled from the comfort of the only house and home he, his family, and his parents before him had ever known to explore the strange and exotic corners of the Conglommora.
Suddenly thrust into a world of adventure, Charlie has to confront his own demons as this mysterious stranger plummets them into a startling journey across the galaxy to confront the past and threaten the future.