- File Size: 2735 KB
- Print Length: 234 pages
- Publisher: Little, Brown and Company (November 15, 2016)
- Publication Date: November 15, 2016
- Sold by: Hachette Book Group
- Language: English
- ASIN: B01922I1U2
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Not Enabled
- Amazon Best Sellers Rank: #235,367 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
|Print List Price:||$27.00|
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Assassination Generation: Video Games, Aggression, and the Psychology of Killing Kindle Edition
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|Length: 234 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
|Page Flip: Enabled||
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He also describes just how violent, sexually explicit, and sexually exploitative (kill the prostitute instead of paying her, run her over with a car, spatter her blood all over) many of the popular games that kids are playing are - truly shocking. It's like psychopath training.
The rating system for video games is also not what most people think. There is is plenty of violence in games not rated M for mature. Killing human-like figures also can train you to kill humans. The games emphasize head shots and some use very brutal methods of killing humans or human-like figures with blood spattering.
He also discusses how much violence is a normal part of television and entertainment in general for kids and teens.
The first mass murder by a minor occurred in 1975. Compared to the tame television and entertainment of the 50s and early 60s, there was a huge increase in violent entertainment coincidental with the start of these underage mass killers. Since violent video games became a normal part of youth life, the number of mass killings by minors has escalated exponentially, and not just in the United States or where guns are legally available to adults.
China, for example, has had some horrible mass stabbings/killings of disabled people in homes. The violence is happening in many countries, even Japan, where violent crime has traditionally been very low.
Although we are told that our overall crime rates are down, Grossman points out that crime, violent crime, and bullying by teens is up, along with callousness.
I grew up with guns in my room as a kid and I own them now. I think there’s more to this debate than just gaming. It’s also about parental involvement and the movies kids watch which gets some coverage but not enough. That’s not his agenda here, and I agree that money and greed drive sad business outcomes.
So the book is hugely thoughtful and I’m going to ask my son to read it so we can discuss the topic more. In truth, we already limited the kinds of games as I don’t like some of the game story lines anyway.
I’ve read Grossmans other books too, as I’m a military person and he’s done a lot to advance our understanding of these topics.