Cale Plamann

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About Cale Plamann
A lifelong fan of Fantasy and Science Fiction, I usually spent my nerdy energy creating overly elaborate homebrew RPG campaigns. As it became harder and harder to juggle schedules for a half dozen players, I eventually made the logical choice and just cut them out of the picture entirely.
Now I write novels. They whine a lot less about critical failures.
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Titles By Cale Plamann
Seek out new life and civilizations. Kill them for their mana. Aliens are blown away by science.
Daniel Thrush is the only known human with the ability to learn the magic which runs the various empires of the universe. Earth is in the crosshairs of the Tellask Empire, a race that discovered magic millennia before humanity even mastered fire.
All known aliens focus on the arcane. Upon learning of magic, their technological progress all but halted as great voidships spread their colonies across the galaxy. For all of Earth’s military might, their only hope is to incorporate the alien’s magic into technology, to use the enemy’s own tools to fight them.
The government is dead-set on transforming magic into a standard-issue weapon. That means finding monsters and harvesting their mana, usually after sticking them with a sword. Despite his better judgement, and the world on his shoulders, Daniel leaves Earth behind to bring them back a future.
Dan Thrush has the capability, technology, and magic to stitch society back together, and add a bottleneck for the invasion. Unfortunately, not everyone wants things to resolve quickly. Even as he tries to clean up the mess that spawned in the wake of the Elven invasion, some people challenge him for control of the new world, isolated pockets of humanity fight the aliens, and others have decided to quietly give up.
Giving up is a bad idea: Orakh are hunting the survivors like animals, and they aren’t exactly known for taking live prisoners. Though reluctant to trust that any but his closest allies, Dan will need to jury rig a force that can beat back the swarm: a combination of new magic, weapons, and fair-weather allies. This isn’t the first time he’s faced these odds, but it is the first time he’s been around long enough to have bitter enemies that want to see him fail.
Sometimes the teeth coming at his throat is the only thing reminding Dan of the price for failure.
On Karell, you are either blessed by the gods, granted a unique power and the ability to gain experience and levels, or you are forgotten. Micah Silver was a boy picked for greatness. Chosen by the gods to bear a mythic power, he longed to take his place amongst the heroes and legends he grew up reading about.
Unfortunately, his primary blessing only allows him to travel into the past by sacrificing his class, wealth, and levels--a psychological burden that Micah is reluctant to shoulder. But, even if Micah is unwilling, fate has a way of forcing you to face your destiny... and running away can cost you everything.
Over and over again...
Experience the start of a time-loop LitRPG Series where a reluctant hero is forced to fight against an impossible catastrophe. Using his talents for enchanting items and summoning creatures, he must retrace his steps and grow stronger in a potentially futile effort to prevent tragedy and protect his family.
Retirement or polite exile. Whatever you want to call it, it had been kind to Micah Silver. He had saved his home of Basil's Cove at the cost of his reputation, leaving the country to avoid further complications and settling into the comfortable life of a guild master, running a small but elite adventurer's guild.
When war and nefarious forces split the realms, Micah dives into the breach once more, confident in his stupendous magical power and time magic will keep him and his friends safe. It won't.
He fails, and a new enemy with a familiar face has followed him back into the past, wreaking havoc on the timeline. Now Micah's only chance comes in the form of a map, guiding him halfway around the world to the laboratory of the greatest wizard that ever lived. If he's going to have any chance in the coming confrontation, he will need to arm himself with the powerful artifacts she left behind.
But his enemy knows the location of her laboratory as well, turning his quest into a deadly race with consequences for all life on Karell.
Book three in a time-loop LitRPG Series where a reluctant hero is forced to fight against an impossible catastrophe... over and over again. Grab your copy today!
Dan did everything they told him to do. Shadowy organizations implanted him with experimental nanobots. He went through months of grueling training to learn the skills he would need as Earth’s representative. Learned magic despite the best efforts of ravenous monsters and aliens alike as he survived a hostile planet!
He was still too late. Returning home to a changed planet, Dan found that the elves had already invaded; taking over most of the Amazon and fortifying it against modern incursion. The leaders of humanity are frantically working to put his hard-earned magic into play against the alien occupation.
If he doesn’t want to be just a footnote in the tale of the invasion and enslavement of mankind, it’s time for Dan to stop doing what they tell him… and do what needs to be done.
Twice he tried to deny his fate, only to suffer for his hubris. Finally, he made the sacrifices necessary to confront the danger facing him head-on.
Micah succeeded. At the head of an army of daemons, he defeated the Durgh Khan and saved Basil’s Cove from disaster. Only, it wasn’t to be.
The cost of his actions was too great for him to bear, forcing him to activate his blessing and travel back in time once again.
Sanity and emotional stability fraying, Micah buckles down for another run. This time, he has the knowledge, character class, companions, and skills to make his fourth loop the final one.
It had better be. His psyche can’t take a fifth.
Don't miss two in this time-loop LitRPG Series where a reluctant hero is forced to fight against an impossible catastrophe... over and over again. Grab your copy today!
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