Top critical review
Tasha's mixed brew
Reviewed in the United States 🇺🇸 on November 19, 2020
Tasha's is an unfortunate mixed brew of content. There are plenty of interesting ideas, but some sections are woefully underdeveloped and could have used more fleshing out. The customized races/origins section is all of 1 page, which is laughable at best. It is even more disappointing when compared to what Pathfinder 2E has done with racial ancestries. Tasha's effectively tells you to just ignore the racial bonuses (abilities, skills, proficiencies) and pick whatever you want. For example, rather than an Elf getting +2 dexterity, you can take +2 to any ability score. This is by far the laziest "fix" for player's who dislike the races having a stereotypical mold.
The new class options are good, but your mileage will vary by taste. There is one new class in the artificer, while each other class gets two new subtypes. There are 15 new feats with some solid options, but again your mileage will vary with taste. The new spells were a bit disappointing to me, as of the 21 new spells, 8 are variants of summon creature type. Sadly, only 3 spells belong to the book's namesake Tasha. Here we also find a small blurb regarding personalizing spells. As with the racial origins, personalizing spells doesn't offer any interesting or concrete rules. Rather, this is 10 suggestions for ways to add a roleplayed theme to your spellcasting.
The group patrons section will likely hold some interest for players and dungeon masters alike. I imagine, newer DMs, particular those having trouble with party unity and direction, will most benefit from the added structure a group patron brings to a campaign. New magic items are always appealing to both players and dungeons masters as well. There is a solid variety of rarity and types. The new artifacts and tattoos are full of flavor and style.
The DM Tools section provides some solid systems and lots of inspiration for all levels of experience. Sidekicks, environmental hazards, and puzzles are all great additions to help flesh out a campaign. Sidekicks gives some simplified class options for fleshing out npcs or adding an npc to the party. The environmental hazards is full of interesting varied biomes. The puzzles section in particular will help ease struggles with designing and running these types of challenges.
Overall, Tasha's will provide better value to dungeon masters. Players can skip this one and borrow it from their DM, or at least try to find it at a discount.