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About Charlotte E. English
English both by name and nationality, Charlotte hasn’t permitted emigration to the Netherlands to damage her essential Britishness. She writes colourful fantasy novels over copious quantities of tea, and rarely misses an opportunity to apologise for something. Spanning the spectrum from light to dark, her works include the Draykon Series, Modern Magick, The Malykant Mysteries and the Tales of Aylfenhame.
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Can British magick be saved? Hell yes.
Imagine modern Britain without magick.
No fae enclaves. No flying chairs. No magick wands. Giddy gods, no unicorns.
Who wants to live in that world?
Me neither. But with magick on the decline, that's the world we're ending up with.
Meet the Society for Magickal Heritage. Our boss is a disembodied voice. Our headquarters is a sentient house. You could say we've a vested interest in keeping magick alive.
Can a ragtag bunch of magicians, necromancers and fae prevail against inevitable ruin and decline?
Hell yes. Try and stop us.
First mission? Find the source of a magickal disease that’s decimating Britain’s troll enclaves — and fix it. Simple.
Or... maybe not. For the only place that might hold the information we need is the ancient and inconveniently lost enclave of Farringale...
The Scions of the House of Werth are all born normal. It is what happens afterwards that sets them apart.
It is not easy being the most supernatural family in England. Nell talks to the dead; Lord Werth is too often to be found out in the churchyard at the dead of night; and the less said about Lord Bedgberry, the better.
Only Miss Gussie Werth has missed out on the family curse. She sups on chocolate, not blood; she's blissfully oblivious to spectres (except for Great-Aunt Honoria, of course); and she hasn't the smallest inclination to turn into a beast upon the full moon, and go ravening about the countryside.
But there's more to the Wyrde than meets the eye. When a visit to a neighbouring family goes spectacularly, deliciously wrong, Gussie's ideas about her own nature undergo a swift and serious change.
Far from being the most ordinary of the bunch, she may just prove to be the most disastrous Werth of them all...
Refined Regency manners meet gothic comedy to delightfully absurd effect in Wyrde and Wayward, a fresh new series from the author of Modern Magick and the Malykant Mysteries.
'I don't know quite how it has come about, but we appear to have developed a corpse.'
It’s winter at the Werth residence, and someone has turned up dead.
Not that this is unusual. There’s Great-Aunt Honoria on the premises, after all.
Only this corpse is freshly dead, and nobody knows how the lady came to be leaking blood all over Lady Werth's best parlour.
The disastrous Miss Gussie confesses herself delighted, for nothing enlivens a dull week in February like a mysterious murder.
And the culprit really ought to be discovered, for the circumstances suggest Lord Bedgberry might have had something to do with it…
With what passes for Theo's life on the line, and good carpets in need of preservation, the situation is dire.
But can any mere murderer hold their own against the ruthless House of Werth?
The dark and devious Werths return for another crazy caper, this time with homicide! More dead bodies (ambulatory); more severed heads (talkative); and more wit and mischief (abundant). It's time to find out what Gussie did next…
Don't miss the previous adventures of Werth, in:
Wyrde and Wayward
Wyrde and Wicked
Winter has come to Werth Towers, and brought a deal of trouble with it.
Not that any of it is the fault of Miss Gussie Werth. To be a one-woman catastrophe might be seen as a misfortune, but really, there can be no hope of a cure.
What with murderous Books on the rampage, Lady Maundevyle brewing plans for Christmas, and a couple of dragons on the loose, a quiet life is not likely to be had.
Still, in times of crisis, there is always Lord Felix. The disreputable old revenant might have a few odd ideas; but you’re at Werth Towers, now. The merely unusual comes as a matter of course.
Welcome to the strangest family in Regency England. Find out just what Gussie did next...
But what if a monster isn’t enough?
Shadows gather, winter deepens, and Assevan falls farther into the dark.
Pitted against monsters and men, Konrad faces deeper challenges. Darker foes.
Some can rival even the Malykant’s power.
Pushed beyond his endurance, challenged beyond his sanity, at long last Death’s Avenger might need a little help...
Konrad Savast returns for another chilling set of adventures in the second volume of the Malykant Mysteries.
Which is great, don't get me wrong. Rescuing magickal beasts is what we do around here.
But the Dappledok Pup hasn't been seen since the seventeen hundreds; so how did we find one, alive and kicking, over two hundred years later?
And this beast has a talent for sniffing out treasure, no less. Happenstance? Maybe not.
Is there something sinister afoot? And what does any of this have to do with an unusually perambulatory tower?
Aided by a talking book, a spriggan with a taste for vintage fashion and the best Waymaster in the business, nothing can stop me from finding out the truth. Can it?
The vast, winged draykoni once ruled the skies of the Seven Realms, uncontested and unstoppable — so the stories say. But they are only tales. Aren't they?
When Llandry Sanfaer discovers a new type of jewel, her life changes forever. Wonderful and terrible, the gem exerts a strange influence over those who behold it. Soon people are dying for it, and Llandry herself becomes a target.
This is only the beginning.
What is this starry jewel, that no one can resist? Who is the killer that stalks the night, stealing the gems from their murdered owners? And why does the gem call so powerfully to Llandry herself?
Llandry's destiny cannot be denied. A shy young woman is about to learn that sometimes, even the most far-fetched story might prove to be the plain, simple truth.
As the pace of modern life accelerates, the old ways wither and die. But to the Society for Magickal Heritage, that just isn’t good enough.
The Witch: Friend to the unicorns, lover of pancakes, and wielder of potent artefacts, star agent Cordelia “Ves” Vesper will stop at nothing — okay, very little — to drag ancient magicks back out of the grave.
The Waymaster: New recruit Jay Patel has some rare and powerful arts at his disposal. With a penchant for old books and motorbikes in near equal measure, he’s a force to be reckoned with.
The Necromancer: Prankster Zareen Dalir may be high-spirited but she’s got a darker side. A much, much darker side. Head of the Toil and Trouble division, Zar’s the best kind of bad news.
The Baron: Is Baron Alban the handsomest troll alive or... forget it, yes. Yes, he is. But he’s not just a pretty face. With the powerful Troll Court at his back and a smile to slay an army, Alban’s a staunch ally.
Join these four champions, the enigmatic “Milady” of the Society, and the sentient house they call Home as they fight to keep magick alive!
This compendium includes the first three wild adventures all in one:
The Road to FarringaleToil and TroubleThe Striding Spire
No one ever said heroic adventure would be easy, but this is ridiculous.
Magickal wonderlands aren’t meant to have a dark side. Heroes aren’t meant to get stranded there, either.
Ves may be up for anything, but she hadn’t expected that pretty much anything would be up for her.
And with a horde of unhappy spirits enjoying a direct line to Zareen’s psyche, it’s lucky she’s unbreakable... right?
Mysteries deepen and madness abounds in three more Modern Magick adventures: The Wonders of Vale, The Heart of Hyndorin, and Alchemy and Argent.
Dangers and mysteries abound, which is way up Ves’s street. Jay isn’t quite so sure. Severed as they are from the Society’s support, will magick’s unlikely heroes make it Home unscathed?
It’ll be fine. After all, these lost magickal domains are the Society’s ultimate dream. What could possibly be so bad about that?
The Society for Magickal Heritage battles modern decay in three thrilling new Modern Magick adventures: The Fifth Britain, Royalty and Ruin, and Music and Misadventure.
Murderers and monsters alike stalk the snow-drowned streets of Ekamet.
When nightmares creep out of the dark, distant past, who can face them?
It will take the eldritch powers of the spirit-witch. The ruthless cruelty of the undead. And the monstrous implacability of the Malykant at his best — and his worst.
But when it costs everything they can give, can a trio of killers win against nightmare?
If you can’t beat the dark, the only way through is to join it...
Konrad Savast returns in four final, brutal cases in the collected Malykant Mysteries.
It’s a tough job, but somebody’s got to keep British magick alive.
So we rescued a valuable book from a long-lost library, only it proved to be unusually... chatty. And it's got a foul mouth, too. What manner of weird magick is this?
Somebody else thinks it's pretty interesting, too. Ancestria Magicka, they call themselves.
Brand new. Big trouble.
But why are they so interested in the book's creator? The woman died six hundred years ago. It's grave-robbers, necromancers and thieves all the way, and when things get that kind of crazy, there's only one thing to do.
Call in the Toil and Trouble department.