Chris Fox

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About Chris Fox
If you need to reach me I can be found at chris@chrisfoxwrites.com. I'd love to hear from you!
Once upon a time I was an iPhone developer architecting the app used to scope Stephen Colbert's ear. These days I write stories about dragons tearing apart starships, and gods blowing up planets.
I've been writing since I was six years old and started inflicting my work on others at age 18. By age 24 people stopped running away when I approached them with a new story and shortly thereafter I published my first one in the Rifter.
Wait you're still reading?
Ok, the facts I'm supposed to list in a bio. As of this writing I'm 42 years old and live just north of the Golden Gate Bridge in beautiful Marin County. If you're unsure how to find it just follow the smell of self-entitlement. Once you see the teens driving Teslas you'll know you're in the right place.
I've published over 20 novels, and have a series of non-fiction books that teach writers how to duplicate my success. I'm far better known for the Write Faster, Write Smarter series, and have spoken all over the country about writing to market, making your writing a habit, and quitting your day job to become an author.
My true love though? Science fiction and fantasy. I love worldbuilding. I love storytelling. I've been playing D&D since I was six, and they'll have to pry my d20 from my cold, dead hands =D
Once upon a time I was an iPhone developer architecting the app used to scope Stephen Colbert's ear. These days I write stories about dragons tearing apart starships, and gods blowing up planets.
I've been writing since I was six years old and started inflicting my work on others at age 18. By age 24 people stopped running away when I approached them with a new story and shortly thereafter I published my first one in the Rifter.
Wait you're still reading?
Ok, the facts I'm supposed to list in a bio. As of this writing I'm 42 years old and live just north of the Golden Gate Bridge in beautiful Marin County. If you're unsure how to find it just follow the smell of self-entitlement. Once you see the teens driving Teslas you'll know you're in the right place.
I've published over 20 novels, and have a series of non-fiction books that teach writers how to duplicate my success. I'm far better known for the Write Faster, Write Smarter series, and have spoken all over the country about writing to market, making your writing a habit, and quitting your day job to become an author.
My true love though? Science fiction and fantasy. I love worldbuilding. I love storytelling. I've been playing D&D since I was six, and they'll have to pry my d20 from my cold, dead hands =D
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Books By Chris Fox
5,000 Words Per Hour: Write Faster, Write Smarter
Jun 21, 2015
by
Chris Fox
$2.99
5,000 words an hour. Total BS, right? Check the reviews and you'll see that some people exceed that. Those that don't still write faster and more consistently after reading this book. It really works.
The fastest way to succeed as an author is to write more books. How do you do that with a day job, family, school or all your other time commitments? The secret is efficiency.
5K WPH will help you maximize your writing time by building effective habits that both measure and increase your writing speed.
- Create an effective writing habit
- Track and improve your Words Per Hour
- Stop the endless editing and tinkering so you can finish your draft
- Use voice dictation software to dramatically increase words per hour.
It’s time to shift your writing into high gear. Write Faster, Write Smarter!
"A lot of people talk about writing faster. Chris Fox takes action. His new book and the corresponding app will help you to train yourself up to finish your first draft copy in less time. It's such a helpful tool that could really change the game for authors. I just wish I'd thought of it first!"- Bryan Cohen, best-selling Author of Ted Saves the World, and co-host of the Sell More Books Show
The fastest way to succeed as an author is to write more books. How do you do that with a day job, family, school or all your other time commitments? The secret is efficiency.
5K WPH will help you maximize your writing time by building effective habits that both measure and increase your writing speed.
- Create an effective writing habit
- Track and improve your Words Per Hour
- Stop the endless editing and tinkering so you can finish your draft
- Use voice dictation software to dramatically increase words per hour.
It’s time to shift your writing into high gear. Write Faster, Write Smarter!
"A lot of people talk about writing faster. Chris Fox takes action. His new book and the corresponding app will help you to train yourself up to finish your first draft copy in less time. It's such a helpful tool that could really change the game for authors. I just wish I'd thought of it first!"- Bryan Cohen, best-selling Author of Ted Saves the World, and co-host of the Sell More Books Show
Eradicator: Magitech Legacy Book 5
Dec 31, 2020
by
Chris Fox
$4.99
Time to become a Living Weapon
Necrotis has raised an armada to make our sector tremble. Hundreds of warships have begun to overwhelm the Confederacy, and we don't have nearly enough magic or ships to defend every world.
Our only real hope is resurrecting the Vagrant Fleet. We have the Spellship, and our demon allies control the Earthmother's Bulwark. I'm the captain of the Word of Xal, our most powerful offensive ship in the fleet. We're strong, but Necrotis is stronger, and the gap is growing.
If I'm going to keep my people alive I need to be able to fire the Word's main spellcannon. I need to be able to deliver the kill shot against Necrotis. I need to become an Eradicator.
I've been invited to train with the Ifrit on the world Nebiat, deep in Krox territory. Every day I spend mastering destruction magic more Confederate worlds fall. They're counting on me. I will not let them down.
A new series in the Amazon Bestselling Magitech Chronicles universe. Want to make your own characters? The Magitech Chronicles RPG allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or by googling Magitech Chronicles World Anvil
Necrotis has raised an armada to make our sector tremble. Hundreds of warships have begun to overwhelm the Confederacy, and we don't have nearly enough magic or ships to defend every world.
Our only real hope is resurrecting the Vagrant Fleet. We have the Spellship, and our demon allies control the Earthmother's Bulwark. I'm the captain of the Word of Xal, our most powerful offensive ship in the fleet. We're strong, but Necrotis is stronger, and the gap is growing.
If I'm going to keep my people alive I need to be able to fire the Word's main spellcannon. I need to be able to deliver the kill shot against Necrotis. I need to become an Eradicator.
I've been invited to train with the Ifrit on the world Nebiat, deep in Krox territory. Every day I spend mastering destruction magic more Confederate worlds fall. They're counting on me. I will not let them down.
A new series in the Amazon Bestselling Magitech Chronicles universe. Want to make your own characters? The Magitech Chronicles RPG allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or by googling Magitech Chronicles World Anvil
Other Formats:
Paperback
The Dark Lord Bert 2
Jan 31, 2021
by
Chris Fox
$4.99
How Does a 1 Hit Point Dark Lord Save the Real World?
Kit and her friends are gamers, but not the ordinary kind. It seems that Track Jick was right, and that people who play roleplaying games really are wizards and witches. Kit's game master uses a magical die to transport them to an alternate world where they can really become their characters, and forget all about the real world.
Unfortunately, during a power scuffle the d20 gets knocked into the game world. If they can't get it out then the game world will explode, and everything in it will die. Worse, to Kit's mind, their parents will be disbarred, and they'll never be able to play again.
Enter one tiny goblin with just a single hit point, but a heart large enough to save a fake world...if he can reach the d20 before the Dark Lord White 2.0. Along the way Bert will meet his fellow dark lords, and finally learn magic. Plus Boberton gets very large indeed.
Kit and her friends are gamers, but not the ordinary kind. It seems that Track Jick was right, and that people who play roleplaying games really are wizards and witches. Kit's game master uses a magical die to transport them to an alternate world where they can really become their characters, and forget all about the real world.
Unfortunately, during a power scuffle the d20 gets knocked into the game world. If they can't get it out then the game world will explode, and everything in it will die. Worse, to Kit's mind, their parents will be disbarred, and they'll never be able to play again.
Enter one tiny goblin with just a single hit point, but a heart large enough to save a fake world...if he can reach the d20 before the Dark Lord White 2.0. Along the way Bert will meet his fellow dark lords, and finally learn magic. Plus Boberton gets very large indeed.
Hope is Not a Strategy: More Stories from the Four Horsemen Universe (Four Horsemen Tales Book 8)
Feb 26, 2019
by
Chris Kennedy ,
Mark Wandrey ,
Jonathan P. Brazee ,
Craig Martelle ,
Kevin Steverson ,
Terry Mixon ,
Josh Hayes ,
Scott Moon ,
Chris Fox ,
Kevin McLaughlin ,
Brian Niemeier ,
Nathan Hystad ,
Robert E. Hampson ,
A.K. DuBoff ,
Kacey Ezell
$4.99
Fifteen of the best Indie authors. Fifteen extraordinary stories. One bestselling universe.
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain, and there’s only one way for humanity to move up—by becoming mercenaries.
In every mercenary’s life, though, there comes a time when things go wrong and even the best laid plans go awry. When they do, though, the best mercs fall back and work out new plans, and you can bet on one thing—hope is not their strategy. Whether you’re a kid looking to get off your planet, or an unarmed merc facing an overwhelming force, or even the sole survivor of a pirate attack, there’s always an edge—and it’s up to the merc to find and exploit it!
Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Hope is Not a Strategy” includes all-new stories in the Four Horsemen universe by some of the bestselling Indie authors currently in the business. These authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure in the 4HU—anything’s possible…for a fistful of credits!
Inside, you’ll find:
Preface by Chris Kennedy
Golden Ticket by Jonathan P. Brazee
The Tide Changes by Craig Martelle
Something You Are Not by Kevin Steverson
Hijacked! by Terry Mixon
The Wagner Method by Josh Hayes
Paying the Price by Scott Moon
Without a Shot by Chris Fox
Raid by Mark Wandrey
Second Chances by Kevin McLaughlin
The Problem of the Qualis by Brian Niemeier
Eye on the Prize by Nathan Hystad
Earworm by Robert E. Hampson
A Guilded Affair by Chris Kennedy
Sunset by A.K. DuBoff
Survivor by Kacey Ezell
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain, and there’s only one way for humanity to move up—by becoming mercenaries.
In every mercenary’s life, though, there comes a time when things go wrong and even the best laid plans go awry. When they do, though, the best mercs fall back and work out new plans, and you can bet on one thing—hope is not their strategy. Whether you’re a kid looking to get off your planet, or an unarmed merc facing an overwhelming force, or even the sole survivor of a pirate attack, there’s always an edge—and it’s up to the merc to find and exploit it!
Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Hope is Not a Strategy” includes all-new stories in the Four Horsemen universe by some of the bestselling Indie authors currently in the business. These authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure in the 4HU—anything’s possible…for a fistful of credits!
Inside, you’ll find:
Preface by Chris Kennedy
Golden Ticket by Jonathan P. Brazee
The Tide Changes by Craig Martelle
Something You Are Not by Kevin Steverson
Hijacked! by Terry Mixon
The Wagner Method by Josh Hayes
Paying the Price by Scott Moon
Without a Shot by Chris Fox
Raid by Mark Wandrey
Second Chances by Kevin McLaughlin
The Problem of the Qualis by Brian Niemeier
Eye on the Prize by Nathan Hystad
Earworm by Robert E. Hampson
A Guilded Affair by Chris Kennedy
Sunset by A.K. DuBoff
Survivor by Kacey Ezell
by
Chris Fox
$2.99
Many authors write, then market. Successful authors write TO market
Have you written a book that just isn’t selling? Would you like to write a book that readers eagerly devour?
Many authors write, then market. Successful authors write TO market. They start by figuring out how to give readers what they want, and that process begins before writing word one of your novel.
This book will teach you to analyze your favorite genre to discover what readers are buying, to mine reviews for reader expectations, and to nail the tropes your readers subconsciously crave.
Don’t leave the success of your novel up to chance. Deliver the kind of book that will have your fans hounding you for the next one.
Have you written a book that just isn’t selling? Would you like to write a book that readers eagerly devour?
Many authors write, then market. Successful authors write TO market. They start by figuring out how to give readers what they want, and that process begins before writing word one of your novel.
This book will teach you to analyze your favorite genre to discover what readers are buying, to mine reviews for reader expectations, and to nail the tropes your readers subconsciously crave.
Don’t leave the success of your novel up to chance. Deliver the kind of book that will have your fans hounding you for the next one.
by
Chris Fox
$2.99
Are you tired of writing intermittently? Would you like to install a lifelong writing habit, one that gets your butt in the chair every single day? Then this is the book for you. Lifelong Writing Habit draws on well tested neuroscience to help you install a daily writing habit that will endure for life.
It contains a simple to understand system, with actionable steps at the end of every chapter. You'll learn:
- How to install a permanent writing habit
- How to get organized
- How to set and achieve writing goals
- How to harness discipline and motivation
It’s time to make a permanent shift in your writing. Let’s get moving!
It contains a simple to understand system, with actionable steps at the end of every chapter. You'll learn:
- How to install a permanent writing habit
- How to get organized
- How to set and achieve writing goals
- How to harness discipline and motivation
It’s time to make a permanent shift in your writing. Let’s get moving!
Plot Gardening: Write Faster, Write Smarter
Apr 21, 2018
by
Chris Fox
$3.99
Learn to Plot without sacrificing Creativity
What separates great novels from mediocre ones? Story. Authors that master this vital skill keep their readers up at night, and suffer the deluge of 'when is the next book coming out' emails.
Whether you are a first time novelist, or a seasoned author, Plot Gardening will teach you the fundamentals of storytelling, delivered in a practical way. Through exercises at the end of each chapter you will build your own outline, and you'll do it without sacrificing the creativity that is so vital to telling great stories.
In this book you'll learn:
-The basics of story structure, and how it is used
-How and why worldbuilding is important, and how to do your own worldbuilding
-The components of great characters, and how you can bring yours to life
-How to create a living outline that will change and adapt as your characters come to life
What separates great novels from mediocre ones? Story. Authors that master this vital skill keep their readers up at night, and suffer the deluge of 'when is the next book coming out' emails.
Whether you are a first time novelist, or a seasoned author, Plot Gardening will teach you the fundamentals of storytelling, delivered in a practical way. Through exercises at the end of each chapter you will build your own outline, and you'll do it without sacrificing the creativity that is so vital to telling great stories.
In this book you'll learn:
-The basics of story structure, and how it is used
-How and why worldbuilding is important, and how to do your own worldbuilding
-The components of great characters, and how you can bring yours to life
-How to create a living outline that will change and adapt as your characters come to life
by
Chris Fox
$2.99
Sell Books the Smart Way
Five years ago releasing a book as an indie author meant uploading it, then begging everyone you knew to buy it. That method simply doesn't work anymore. Fortunately, there's a better way.
Amazon has spent billions of dollars over the last decade building the world's best sales engine. They use machine learning to sell massive piles of books, and that engine is just waiting for you to tap into it. This is the book that will teach you how.
Ready to become a six figure author? You'll learn:
- Why a sale isn't just a sale. Who you sell to is more important than how many
- How to find your target audience
- How to train Amazon to sell for you
Five years ago releasing a book as an indie author meant uploading it, then begging everyone you knew to buy it. That method simply doesn't work anymore. Fortunately, there's a better way.
Amazon has spent billions of dollars over the last decade building the world's best sales engine. They use machine learning to sell massive piles of books, and that engine is just waiting for you to tap into it. This is the book that will teach you how.
Ready to become a six figure author? You'll learn:
- Why a sale isn't just a sale. Who you sell to is more important than how many
- How to find your target audience
- How to train Amazon to sell for you
The Complete Void Wraith Saga: Books 1 - 6 in the Epic Military Science Fiction Series (Chris Fox Bundles)
May 1, 2019
by
Chris Fox
$5.99
After 26,000 years the Void Wraith have returned. The Eradication has begun. Over 1,800 pages of fiction.
Mankind’s outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it.
Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear.
Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris.
One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication.
“It’s like Battlestar Galactica and Mass Effect had a baby, and that baby was raised by Starcraft. I read this book in one sitting, and immediately looked for the next.”- The author’s totally biased friend.
Mankind’s outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it.
Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear.
Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris.
One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication.
“It’s like Battlestar Galactica and Mass Effect had a baby, and that baby was raised by Starcraft. I read this book in one sitting, and immediately looked for the next.”- The author’s totally biased friend.
Other Formats:
Audible Audiobook
Dryker's Stand: Book 2 in Void Wraith Origins
Oct 31, 2020
by
Chris Fox
$3.99
Humanity's First Interstellar War
Earth has had a year to recover from their first clash with the savage Tigris. A year they have put to incredible use. Over thirty vessels have been outfitted with the new Helios Drives, which allow them to enter our sun and emerge elsewhere in the galaxy, as the cats did when they attacked us.
For the first time we can take the fight to them.
Commander Dryker, now of the U.F.C, serves as first officer aboard the very first vessel to be retrofitted, the UFC Johnston. His mission...explore the six target worlds where they believe ancient Primo tech can be recovered. Without it mankind is doomed to a protracted war of attrition with a superior foe.
Meanwhile, Pride Leonis has never been in so precarious a position. Mighty Fizgig must aid the man she most hates in his rise to power, or risk her people's ultimate destruction. Doing so will cost her everything, but make her a legend in the eyes of her people.
Unbeknownst to either the insidious Void Wraith are quietly returning, and preparing the next Eradication.
Book 2 in the Prequel Series. Check out the Void Wraith Saga for the complete story of the war with the Void Wraith...
Earth has had a year to recover from their first clash with the savage Tigris. A year they have put to incredible use. Over thirty vessels have been outfitted with the new Helios Drives, which allow them to enter our sun and emerge elsewhere in the galaxy, as the cats did when they attacked us.
For the first time we can take the fight to them.
Commander Dryker, now of the U.F.C, serves as first officer aboard the very first vessel to be retrofitted, the UFC Johnston. His mission...explore the six target worlds where they believe ancient Primo tech can be recovered. Without it mankind is doomed to a protracted war of attrition with a superior foe.
Meanwhile, Pride Leonis has never been in so precarious a position. Mighty Fizgig must aid the man she most hates in his rise to power, or risk her people's ultimate destruction. Doing so will cost her everything, but make her a legend in the eyes of her people.
Unbeknownst to either the insidious Void Wraith are quietly returning, and preparing the next Eradication.
Book 2 in the Prequel Series. Check out the Void Wraith Saga for the complete story of the war with the Void Wraith...
Sanctuary: Magitech Legacy Book 4
Sep 10, 2020
by
Chris Fox
$3.99
Join Us, or Die and Join Anyway
I hate necromancers. They're sneaky, and underhanded, and...damned effective. My father's ghost is going to be reshaped into an assassin sent to kill my mother unless I dance for Necrotis, an unliving goddess and ruler of the Maker's Wrath.
A storm rages across the void, with winds upwards of two thousand kilometers a second in some places, the Catalyst known as Sanctuary. The Unseen Fleets lurk somewhere within, and emerge to harvest miners working the asteroids and moons flung out of the storm. Necrotis wants me to fly inside, find a city that predates the Great Cycle, and find a way inside when no one ever has before.
No pressure, right?
If I didn't need enough incentive here's some more. My mother promised the Confederate Pantheon that I'd fly into the storm to find answers while they marshal their forces for war. No one asked me, or my crew. I wish I could give them the middle finger, and take the Remora and run, but if I do?
Well... I have a feeling the whole galaxy is going to burn. I need to save my father. I need to find out what's hiding in that storm, and then turn it on the people trying to use me. I'll get answers all right, but not the ones they want.
I hate necromancers. They're sneaky, and underhanded, and...damned effective. My father's ghost is going to be reshaped into an assassin sent to kill my mother unless I dance for Necrotis, an unliving goddess and ruler of the Maker's Wrath.
A storm rages across the void, with winds upwards of two thousand kilometers a second in some places, the Catalyst known as Sanctuary. The Unseen Fleets lurk somewhere within, and emerge to harvest miners working the asteroids and moons flung out of the storm. Necrotis wants me to fly inside, find a city that predates the Great Cycle, and find a way inside when no one ever has before.
No pressure, right?
If I didn't need enough incentive here's some more. My mother promised the Confederate Pantheon that I'd fly into the storm to find answers while they marshal their forces for war. No one asked me, or my crew. I wish I could give them the middle finger, and take the Remora and run, but if I do?
Well... I have a feeling the whole galaxy is going to burn. I need to save my father. I need to find out what's hiding in that storm, and then turn it on the people trying to use me. I'll get answers all right, but not the ones they want.
Necrotech: Magitech Legacy Book 3
Jun 13, 2020
by
Chris Fox
$3.99
The Unseen Fleets Come and Worlds Burn
The Unliving are implacable. Unreasonable. No one knows what they want, beyond souls, and bone for their war machines and ships. Now they've set their sights on the Inurans, and hey, I couldn't wish an army of necromancers on a better target.
There's just one problem.
I'm trapped on the Inuran Trade Moon, and the necromancers are attacking. Even if I can get the minister back to her ship we'll still need to find a way to fight their flagship. That's going to be tough to do without enough magic to power the Word of Xal.
If I pull it off I think I get a bonus though. Also, there's that living thing.
The Unliving are implacable. Unreasonable. No one knows what they want, beyond souls, and bone for their war machines and ships. Now they've set their sights on the Inurans, and hey, I couldn't wish an army of necromancers on a better target.
There's just one problem.
I'm trapped on the Inuran Trade Moon, and the necromancers are attacking. Even if I can get the minister back to her ship we'll still need to find a way to fight their flagship. That's going to be tough to do without enough magic to power the Word of Xal.
If I pull it off I think I get a bonus though. Also, there's that living thing.
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