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Over 100 Weeks on the New York Times Bestseller List!
44 State Award Lists!
Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters!
“A worthy successor to.…Willy Wonka.” —Booklist, Starred Review
When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route!
Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race!
“Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review
Welcome, boys and girls, readers of all ages, to the first-ever Library Olympics! Kyle and his teammates are back, and the world-famous game maker Luigi Lemoncello is at it again!
This time Mr. Lemoncello has invited teams from all across America to compete in the first-ever LIBRARY OLYMPICS. But something suspicious is going on . . . books are missing from Mr. Lemoncello’s library. Is someone trying to censor what the kids are reading?! Now it’s not just a game—can Mr. Lemoncello find the real defenders of books and champions of libraries? In between figuring out mind-boggling challenges, the kids will have to band together to get to the bottom of this mystery.
Packed with puzzles, clues, and thrilling surprises, this is a deliciously fun, action-packed sequel to the New York Times bestselling Escape from Mr. Lemoncello’s Library. Let the games begin!
Praise for Mr. Lemoncello’s Library Olympics
* An ILA-CBC Children's Choice
“Discover the coolest library in the world.” —JAMES PATTERSON
“This sequel is just as much of an adventure as the first entry. Lots of action and quirky humor will lead kids to do just what libraries encourage them to do: keep reading.” —The Washington Post
“This action-packed sequel is sure to delight. Another winning love letter to libraries and librarians that is sure to leave readers looking at their own library in a new light.” —Booklist
“Dewey like this? Of course, and so will upper-elementary and middle school readers and gamers alike.” —Kirkus Reviews
Greetings, boys and girls, gamers of all ages--are you ready to play Mr. Lemoncello's BIGGEST, most dazzling game yet? After months of anticipation, Mr. Lemoncello is taking his games out of the library and going LIVE across the nation on the world-famous Kidzapalooza Television Network! Everyone's invited to audition, but only a lucky few will be chosen to compete in front of millions of viewers in a brand-new, completely immersive live-action breakout game--with real kids as the playing pieces! Kyle Keeley is determined to be one of them.
Each of the winning teams must make it through five different rooms in Mr. Lemoncello's fantastic new Fictionasium by solving a puzzle to unlock each room and, in the end, break out of the library! But nothing is ever as it seems with Mr. Lemoncello, and the surprises in store just might stump even the game master himself. Can Kyle break out of his own expectations--and win Mr. Lemoncello's ultimate game show?
On your marks. Get set. Lemon, cello, GO!
Everyone’s favorite game maker, Mr. Lemoncello, is testing out his new FABULOUS FACT-FINDING FRENZY game! If Kyle can make it through the first round, he and the other lucky finalists will go on a great race—by bicycle, bookmobile, and even Mr. Lemoncello’s corporate banana jet!—to find fascinating facts about famous Americans. The first to bring their facts back to the library will win spectacular prizes! But when a few surprising “facts” surface about Mr. Lemoncello, it might be GO TO JAIL and LOSE A TURN all at once! Could Kyle’s hero be a fraud? It’s winner take all, so Kyle and the other kids will have to dig deep to find out the truth before the GAME is OVER for Mr. Lemoncello and his entire fantastic empire!
Filled with brand-new puzzles and games (including a hidden bonus puzzle!), this fast-paced read will have gamers and readers alike racing to the finish line because, like Mr. Lemoncello’s commercials say, IS IT FUN? . . . HELLO! IT’S A LEMONCELLO!
* “An ode to libraries and literature that is a worthy successor to the original madman puzzle-master himself, Willy Wonka.” —Booklist, Starred, on Escape from Mr. Lemoncello’s Library
“Just as much of an adventure as the first.” —The Washington Post, on Mr. Lemoncello’s Library Olympics
The Kidd siblings have grown up diving down to shipwrecks and traveling the world, helping their famous parents recover everything from swords to gold doubloons from the bottom of the ocean. But after their parents disappear on the job, the kids are suddenly thrust into the biggest treasure hunt of their lives. They'll have to work together to defeat dangerous pirates and dodge the hot pursuit of an evil treasure hunting rival, all while following cryptic clues to unravel the mystery of what really happened to their parents-and find out if they're still alive.
Bick and Beck Kidd are desperately trying to secure the ancient Chinese artifact that will buy their mother's freedom from renegade pirates. But when the kidnappers force them to locate an even greater treasure-priceless paintings stolen by Nazis-the Kidds must rely on their own cunning and experience to outwit the criminals, all while their mom's life is on the line.
Bick, Beck, Storm and Tommy are stuck in Washington, D.C. without any priceless antiques to hunt--BORING! But everything changes when the Kidds uncover a dastardly conspiracy: a fake Bill of Rights!
Now they're crisscrossing the country in a race to prove the document is a forgery. But the key to exposing the conspiracy may have been under their noses the whole time. And if they don't find it soon, the U.S.A. as we know it could be gone forever...
Bick Kidd and his globe-trotting siblings Beck, Storm and Tommy may have completed their first treasure hunt after their father was lost at sea, but their kidnapped mother is still in the hands of nasty pirates. Their search for a rescue plan takes them down the Nile river in Africa, where they'll have to navigate everything from Egyptian pyramids in the desert to wet-and-wild jungles-not to mention life-threatening encounters with wilderness diseases, angry hippos and some seriously bad guys-in order to find the treasure and save the day.
Bestselling author Chris Grabenstein and the Mystery Writers of America bring together twenty peerless puzzles—from bestselling authors such as Peter Lerangis, Stuart Gibbs, Lauren Magaziner, Kate Milford, and, of course, Grabenstein himself—in an anthology of mystery short stories that invite readers to try to unravel the riddles themselves.
From tales of hapless superheroes and stolen squirrel monkeys to murderous triplets and haunted basements, these thrilling, puzzling, and hilarious cases have one thing in common—YOU get a chance to be the detective before the author reveals the solution.
With twenty never-before-published mystery stories, this collection will leave young detectives sleuthing for more!
Max Einstein is the first and only children's adventure series officially approved by the Albert Einstein Archives.
Max Einstein's typical day is not your average 12-year-old's. She...
- TEACHES classes at a New York college
- Dodges KIDNAPPING attempts with her best friends
- Goes on SECRET MISSIONS for her billionaire boss
- Has a MYSTERIOUS CONNECTION to Albert Einstein
Just a day in the life of the Change Makers Institute's top agent!
What does an Irish town and a village in India have in common? A water crisis that only a group of kid geniuses can fix! Max and her CMI friends attempt to use their smarts to find solutions, but it's hard to save the world when you're trying not to be kidnapped! A greedy corporation with an eye on capturing Max seems to know their every move. It's almost like the bad guys have a spy inside the Change Makers...
Jamie Grimm is a middle schooler on a mission: he wants to become the world's greatest standup comedian--even if he doesn't have a lot to laugh about these days. He's new in town and stuck living with his aunt, uncle, and their evil son Stevie, a bully who doesn't let Jamie's wheelchair stop him from messing with Jamie as much as possible. But Jamie doesn't let his situation get him down. When his Uncle Frankie mentions a contest called The Planet's Funniest Kid Comic, Jamie knows he has to enter. But are the judges only rewarding him out of pity because of his wheelchair, like Stevie suggests? Will Jamie ever share the secret of his troubled past instead of hiding behind his comedy act?
Following the bestselling success of the hilarious Middle School, The Worst Years of My Life, James Patterson continues to dish out the funnies in another highly-illustrated, heartfelt middle school story. (Includes more than 175 black-and-white illustrations.)
Max Einstein is not your typical genius. She . . .
- Hacks the computer system at NYU to attend classes
- Builds inventions to help the homeless
- And talks to Albert Einstein! (Okay, that's just in her imagination)
But everything changes when Max is recruited by a mysterious organization! Their mission: solve some of the world's toughest problems using science. She's helped by a diverse group of young geniuses from around the globe as they invent new ways to power the farthest reaches of the planet. But that's only if the sinister outfit known only as The Corporation doesn't get to her first . . .
Max Einstein is a heroine for the modern age and will be looked up to by readers for generations to come.
"[A] fast-paced, science-filled caper." -- The Wall Street Journal