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About Chris Kennedy
Chris is the author of the award-winning #1 bestseller, "Self-Publishing for Profit: How to Get Your Book Out of Your Head and Into the Stores." Called "fantastic" and "a great speaker," he has coached hundreds of beginning authors and budding novelists on how to self-publish their stories at a variety of conferences, conventions, and writing guild presentations, and he is publishing fifteen authors under various imprints of his Chris Kennedy Publishing small press.
Chris lives in Virginia Beach, Virginia, where he manages the curriculum for sailors learning to maintain the Navy's F-18 Hornet. He is the holder of a doctorate in educational leadership and master's degrees in both business and public administration.
Follow Chris on Facebook at https://www.facebook.com/chriskennedypublishing.biz and on Twitter at @ChrisKennedy110.
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In New York Times-bestselling science fiction epic Out of the Dark, Earth beat back an alien invasion. Now we've got to make sure they don't come back, in Into the Light.
The Shongairi conquered Earth. In mere minutes, half the human race died, and our cities lay in shattered ruins.
But the Shongairi didn’t expect the survivors’ tenacity. And, crucially, they didn’t know that Earth harbored two species of intelligent, tool-using bipeds. One of them was us. The other, long-lived and lethal, was hiding in the mountains of eastern Europe, the subject of fantasy and legend. When they emerged and made alliance with humankind, the invading aliens didn’t stand a chance.
Now Earth is once again ours. Aided by the advanced tech the aliens left behind, we’re rebuilding as fast as we can.
Meanwhile, a select few of our blood-drinking immortals are on their way to the Shongairi homeworld, having commandeered one of the alien starships...the planet-busting kind.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain, and there’s only one way for humanity to move up—by becoming mercenaries.
In every mercenary’s life, though, there comes a time when things go wrong and even the best laid plans go awry. When they do, though, the best mercs fall back and work out new plans, and you can bet on one thing—hope is not their strategy. Whether you’re a kid looking to get off your planet, or an unarmed merc facing an overwhelming force, or even the sole survivor of a pirate attack, there’s always an edge—and it’s up to the merc to find and exploit it!
Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Hope is Not a Strategy” includes all-new stories in the Four Horsemen universe by some of the bestselling Indie authors currently in the business. These authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure in the 4HU—anything’s possible…for a fistful of credits!
Inside, you’ll find:
Preface by Chris Kennedy
Golden Ticket by Jonathan P. Brazee
The Tide Changes by Craig Martelle
Something You Are Not by Kevin Steverson
Hijacked! by Terry Mixon
The Wagner Method by Josh Hayes
Paying the Price by Scott Moon
Without a Shot by Chris Fox
Raid by Mark Wandrey
Second Chances by Kevin McLaughlin
The Problem of the Qualis by Brian Niemeier
Eye on the Prize by Nathan Hystad
Earworm by Robert E. Hampson
A Guilded Affair by Chris Kennedy
Sunset by A.K. DuBoff
Survivor by Kacey Ezell
Promising to return to the 55 Tauri B system after completing a distant mission, they leave the twentieth century castaways with a daunting objective: establish a base of operations on the main world, using local allies they have yet to recruit and enemy equipment they have yet to seize.
If that weren’t hard enough, 55 Tauri A, the system’s primary star, is rapidly approaching, and the technologically superior powers from that neighboring system always visit during the close approach . . . to raid, pillage, and cull the locals.
Worse, the Lost Soldiers left behind with Murphy were the losers and ne’er-do-wells deemed “sub-optimal” for inclusion on the rescue mission. Defiant and determined to live down that judgment, they have given themselves a different, more suitable label:
Murphy’s Lawless
Note: this book incorporates six previous novellas and adds 40k of new worldbuilding from Charles E. Gannon that Caine Universe readers won't want to miss!
It is 2185 CE. Humans now live throughout the Solar System, but their most ambitious adventure is about to begin. The starship Victoria will carry over 10,000 colonists to a new world outside the Solar System. The larger-than-life exploits of those colonists will become legendary. The colonists will build a new civilization, and the actions of a few individuals will become famous—and infamous—forever marking their new colony with the Founder Effect.
Contributors:
Larry Correia, Mark H. Wandrey, Les Johnson, Christopher L. Smith, David Weber, Daniel M. Hoyt, Brad R. Torgersen, Monalisa Foster, Sarah A. Hoyt, Chris Kennedy, Vivienne Raper, Jody Lynn Nye, Brent M. Roeder, Catherine L. Smith, Philip Wohlrab, D.J. Butler
About Stellaris: People of the Stars, co-edited by Robert E. Hampson:
[A] thought-provoking look at a selection of real-world challenges and speculative fiction solutions. . . . Readers will enjoy this collection that is as educational as it is entertaining."—Booklist
"This was an enjoyable collection of science fiction dealing with colonizing the stars. In the collection were several gems and the overall quality was high."—Tangent
Now he leads the life of a playboy, enjoying a stipend from the family to stay out of the way. But someone is out to get his family, and Nigel is all that stands between the hidden enemy and the destruction of Asbaran Solutions and the Shirazi family.
Nigel will have to learn to control himself if he’s going to take the reins of the company, figure out who’s behind the vendetta against Asbaran, and work out a way to stop them. But they’ve taken his sister hostage, and that makes him a very, very angry man!
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of Peacemakers, bounty hunters, and even a strung out junkie in the way of a hired assassin.
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “A Fistful of Credits” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The fourteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits!
Inside you’ll find:
Foreword by Dr. Charles E. Gannon
"The Last Alpha" by Mark Wandrey
"Breach of Contract" by Terry Mixon
"Paint the Sky" by Jason Cordova
"Surf and Turf" by Jon R. Osborne
"Stand on It" by Kevin Ikenberry
"Lost and Found" by Jon Del Arroz
"Gilded Cage" by Kacey Ezell
"Legends" by Christopher Woods
"With the Eagles" by Doug Dandridge
"Dead or Alive" by Paul Corcoran
"Hide and Seek" by Christopher Nuttall
"Information Overload" by Charity Ayres
"Enough" by Chris Kennedy
"CASPer's Ghost" by Brad R. Torgersen
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
Having destroyed the starkiller located at Aneb-4, the alliance of Goltar, Spine Patriots, and the Midnight Sun Free Company have gained a bit of breathing space from the criminal organization known as the Endless Night.
But the Endless Night isn’t done. They have two more starkillers in their possession, and they are ready to use them against a civilization that no one—especially the Mercenary Guild—is going to miss. Their target: Sol.
Although victorious on Aneb-4, the alliance only has the façade of combat power; they need time to re-equip and rearm…time they don’t have. They need help.
When the Speaker of the Mercenary Guild offers the job to Nigel Shirazi, he is already busy and mentions it to the one person who knows something awful is coming—Sansar Enkh, who has had a vision of the Sun blowing up. In the aftermath of the Omega War, though, the Golden Horde isn’t ready to take the field, either, and Sansar will have to recruit anyone who’s available, and somehow find a way to put together a working team if they are to be successful.
But time—as Gray Wolf operative Beowulf knows—is rapidly running out. The Endless Night are readying the weapons, and it is only a matter of time until they fire them. Can the forces arrayed against the Endless Night get there in time, or will the clock strike midnight for Earth?
Don't miss this thrilling military sci-fi series! It's perfect for fans of Richard Fox, Jasper T. Scott, and Scott Bartlett. This book also includes a special Four Horsemen universe short story by Charles E. Gannon!
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. This boxed set contains the first four books of The Revelations Cycle, detailing each of the four "Horsemen" mercenary companies--who they are and what they do--while weaving together the story line that will continue on into the Omega War books (and beyond).
Follow along as the Four Horsemen work to kill aliens. It's no longer just to get paid, though...now it's personal!
Some of the hijacked Twentieth Century troops known as the Lost Soldiers have made planetfall on R’Bak and are working to establish their base there, racing against time to find key weapons and equipment caches before the local satraps can activate them. But time is not on the side of the small isolated unit known as Murphy’s Lawless: the local indigenous forces are building an inter-system transmitter that will let them call the nearby planet of Kulsis for high-tech reinforcements. The Lost Soldiers have to scrape together enough equipment and allies to stop the J'Stull satraps from contracting their off-world overlords.
Lieutenant Kevin Bowden was headed home from Somalia after a bombing flight that went wrong—destroying a church full of innocent women and children—when he was hijacked by the mysterious Ktor. A broken man, Bowden never wanted to fly again, much less run another bombing mission, but Major Rodger Murphy needs someone to oversee the transition of the SpinDogs interface craft into combat aircraft, and Bowden is the only one with the requisite skills and background to do it.
Can Bowden reach back to the time before that day and reengineer three interface spacecraft to be serviceable in-atmo bombers—and train their crews—in just a few weeks? He’s going to have to, because the transmitter is nearing completion, and if the J’Stull are able to get a call off to Kulsis, all of Murphy’s Lawless may go off the air…permanently.
Sansar Enkh, the president of The Golden Horde, knows her company is likely to be next, but has no idea who is behind the attacks, or when they will strike her beloved Horde. Acting on a prophesy from her dying mother, she knows her only chance is to take the company off-world to draw out the phantom enemy.
The Horde is being scouted and an attack is imminent. As the Revelations Cycle draws to a close, will Sansar be able to figure out who is behind the attacks in time to save Earth’s mercenary companies from the horrific fate waiting from them? The fourth horseman is in play, and time is running out to save the Earth and everyone on it!
While the mercenary guild is in recess, Nigel Shirazi has an opportunity to make some credits, and when he leaves to pursue an illicit contract, Alexis Cromwell decides to follow up on some information she’s received on the mysterious Weapons Conglomerate. Nigel wouldn’t approve of her running off, especially eight months pregnant, but Alexis has never been one to listen to instructions—or orders for that matter. She gathers a squadron of Hussars and heads off on her quest.
Events in the galaxy are happening at a frantic pace as the guilds battle each other in the shadows…and sometimes in the open. The Four Horsemen are once again at the center of it all, and as the guilds squabble, the Dusman aren’t sitting on the sidelines. They have their own plans, and humanity is only part of them.
The Guild Wars aren’t over; they’ve only just begun.
With Alexis Cromwell shot in the back by her XO and the fleet in ruins, the Humans have run back to New Warsaw to lick their wounds, but the Merc Guild now knows the location of their hidden base, and they are in hot pursuit. Led by the New Era, a dreadnought built for the sole purpose of destroying humanity, they are an unstoppable force.
But the Golden Horde has been fortifying the system for a decade, though, and it won’t fall easily. The question, though, is whether the Humans can summon the will to defend it. With Alexis gone, the Winged Hussars are in turmoil, and their morale is at an all-time low. Humanity’s space fleet is in a shambles, and Sansar Enkh realizes her dream of being unable to stop the dreadnought is about to come true, despite her best efforts.
The final battle is at hand, with the survival of mankind at stake. The sun is at its zenith as the forces take the field—will the Humans crush the Merc Guild forces and take their place in a new hierarchy, or will the sun forever set on humanity?
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