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About Christopher Woods
Christopher Woods, writer of fiction, teller of tales, and professional liar was born way too long ago to be talking about it and has spent the majority of his life with a book in hand. He is known for his popular Soulguard series and creating the shared universe in The Fallen World series. He has also written the Legend series in the Four Horsemen Universe as well as several works in the Salvage system universe. With books ranging from fantasy to post apocalyptic and military science fiction, there should be something for everyone. He lives in Woodbury, TN with his wife Wendy. As a former carpenter of thirty years, he spends his time between various building projects and writing new books. To contact him, go to www.theprofessionalliar.com and send him a message.
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Do you love sparkly vampires? Well too bad, because you won’t find a single one of those fancy-dancy bloodsuckers anywhere in this collection!
It Came From The Trailer Park began as a fun idea to revisit the Classic Horror and Old-School Creature Feature genres with a hefty helping of B-rate tropes thrown in for good measure. Who doesn’t love a good Bruce Cambell or classic Vincent Price flick on a dark and dreary night?
Emmy award winner Bill Oberst Jr. opens the collection and sets the stage for the stories to come. From aliens to demons to werewolves and so many more, you’re sure to fall in love with these tales of the Macabre.
So come on in. Take a load off. And get yourself ready for nineteen unforgettable tales, straight from the Trailer Park.
Stories written by: Sara Brooke, Mel Todd, Charity Ayres, Amie Gibbons, William Alan Webb, Philip K. Booker, J.F. Posthumus, JL Curtis, John Drake, Michael K. Falciani, Michael Gants, Rob Howell, R.J. Ladon, LawDog, Benjamin Tyler Smith, Kevin Steverson, Christopher Woods, Jenny Wren, and William Joseph Roberts.
From Trailer-trash to armageddon survivalists, this book ROCKS!
--Faith Hunter NYT and USAToday bestseller
Salvage System is a beacon of hope, and a number of other races continue looking toward it as an inspiration for how to live and govern themselves, and—in some cases—for assistance in defending themselves and throwing off oppressive regimes.
But the galaxy is a big place, and many of the races in it aren’t friendly. Would these forces like to take over Salvage System and acquire its resources? Absolutely.
Fifteen incredible authors take you further into the Salvage Title universe, giving you looks at some of the beacons of hope…and some of the malevolence that has yet to show its face. Can Harmon Tomeral and his friends hold out against it? Take a look inside and find out!
With stories by:
Brad R. Torgersen
Christopher G. Nuttall
Quincy J. Allen
Robert E. Hampson
Jon R. Osborne
Ian J. Malone
David Alan Jones
William Joseph Roberts
Harmon Tomeral and his friends wanted nothing more than to go to space, and they have beaten the odds, time and again. They developed a mech and won the Top Fleet Marine Competition. They brought back a battlecruiser from an unknown system and made it their own. They made allies who helped them achieve great victories, and they ultimately founded new colonies in what has become known as the Salvage System.
The galaxy is a big place, though, peopled with thousands of races, and most haven’t graced the pages of a Salvage Title book…until now.
“It Takes All Kinds” contains fourteen all-new stories showcasing some of the aliens in the Salvage Universe, and helps give a wider view of the galaxy as events continue to transpire in The Coalition series. From smugglers you’ve seen before to races and their pets that you haven’t, one thing’s for sure—Harmon Tomeral will be there to stick up for the little guy. From aliens looking for that special guitar to AI’s looking for a little more life, it’s all in here. Just remember, though—Laney ain’t recruiting!
Inside are potential allies for Harmon Tomeral and his friends…as well as some of the adversaries who are lining up against Salvage System. Who are these new races? Take a look inside and find out!
With Stories by:
Quincy J. Allen
Tim C. Taylor
Robert E. Hampson
Benjamin Tyler Smith
In the era of the original Four Horsemen, there comes a Legend.
At a time when Humans were just starting to venture forth into the Galactic Union as mercenaries, Martin Quincy survived long enough to do something no one else had—he retired.
There was only one problem. He got bored.
After battling aliens for many years—killing aliens and getting paid—retirement didn’t suit him, and he decided to strap on the combat armor and go back to the stars. Along with his old friend Kal, Martin joined Cartwright’s Cavaliers, humanity’s best merc company. Life was exciting!
But he got bored. Again.
What does a ‘Legend’ do when even the merc life gets boring? He starts his own company! Can Martin form a merc company out of non-merc races and stand up for the downtrodden of the galaxy, or has his long string of good luck finally run out? One thing is for sure—with Torvasi and Andori troopers, and a Sirra’Kan princess as his partner, he won’t get bored again!
Vann Hagar, captain of the Eagle, needs a cargo after his last job went south. He thinks he’s struck gold when Ripp contracts him to deliver a shipment of guns. Then the Davini and her bodyguards show up and everything begins to spiral out of control.
Thus begins the tale of two smugglers who are just trying to make that perfect score so they can live out their dream lives. That is, if they can stay out of trouble. What are the odds?
If the past is any indication…not good.
Join David Weber, Larry Correia, David Drake, and twelve other best-selling authors as they pay their respects to some of their devoted fans and to a lost friend. Fifteen stories from the authors' own worlds will showcase some of the names of their greatest fans in original works, written for a charity in honor of Timothy Bolgeo, the founder of LibertyCon.
David B. Coe
Sarah A. Hoyt
Charles E Gannon
Jody Lynn Nye
At the publisher's Request, this title is sold without DRM (Digital Rights Management).
Praise for the contributors:
"Weber is the Tom Clancy of science fiction."—Publishers Weekly on David Weber
"Drake couldn’t write a bad action scene at gunpoint.”—Booklist on David Drake
"Everything I like in fantasy."—Jim Butcher on Larry Correia
Toni Weisskopf succeeded Jim Baen as publisher of Baen Books, a leading publisher of SF and fantasy, in 2006. She has worked with such authors as David Weber, David Drake, Lois McMaster Bujold, Eric Flint, Wen Spencer, Larry Correia, and many others. With Josepha Sherman she compiled and annotated the definitive volume of subversive children’s folklore, Greasy Grimy Gopher Guts, originally published by August House. For Baen she’s edited three original hard SF anthologies: Cosmic Stories: Adventures in Sol System, Cosmic Stories: Adventures in Far Futures and Transhuman, with SF author Mark L. Van Name.
Long active in Southern science fiction fandom, Toni is the first winner of the Triple Crown of Southern awards, having won both the Phoenix and Rebel Awards given by the DeepSouthCon, and been awarded the Rubble, administered by her “friend” Gary Robe.
Weisskopf is a graduate of Oberlin College with a degree in anthropology. The widow of Southern fan and swordmaster Hank Reinhardt, she is the mother of a delightful daughter, and lives in a hundred-year-old house with two cats and too many dogs.
Christopher Woods has been an avid reader his entire life. In addition to This Fallen World, he has written five books in his popular Soulguard series, as well as "Legend" and several short stories in the Four Horsemen Universe. He currently lives in Woodbury, Tennessee, with his stepdaughter and his wife, who often reminds him that he should watch what he says because he tends to fall asleep long before she does.
All I need is an edge! As long as humans have competed with each other (for food, profit, and love), people have looked for ways to get an edge on the competition—how to be better, faster, and smarter than the opposition. With better science and technology, many things are now possible, and there will be many more in the future! Gene splicing will augment your abilities. Implants will make you smarter. Cybernetic systems will make you stronger.
Edited by Jamie Ibson and Chris Kennedy, “We Dare” is a collection of 15 all-new stories that explores the use of augmented humanity in the near future. From getting a new personality loaded with the skills you need for a mission to nanobots that keep you from being killed to creating an indestructible tank, anything is possible!
But just because we can augment humanity doesn’t necessarily mean we should, and there are cautionary tales inside as well. Along with the “good” that might be possible, there is also the potential for augmentation to be used for more…nefarious…ends. Will augmentation make better criminals? What happens when someone with implants has their mind taken over?
One thing is certain, though—people will dare to augment themselves to get an edge. Our authors dared to write these stories of augmented humanity; will you now dare to read them?
Inside you’ll find:
Preface by Chris Kennedy
Kade by Christopher Woods
Taming the Beast by Kevin Steverson
Tank by J.F. Holmes
Cradle and All by Quincy J. Allen
Do or Die by Jamie Ibson
Yellow in the Night by Philip Wohlrab
The Chaos of Well-Seeming Forms by Rob Howell
Forty Acres and a Mule by Luke R. J. Maynard
Imperfect Mind by Jason Cordova
Bag Man by Jack Clemons
Come Up Screaming by Kevin Ikenberry
Angel by Robert E. Hampson
To Dust by Marisa Wolf
Now You See Me by Kacey Ezell
Now You Don’t by Josh Hayes
Matthew Kade was a corporate assassin—one of the best Agents Obsidian Corporation had. But then the bombs began falling, and the old world ended. Now he must navigate the new world he finds himself in, a world where the strongest survive, and the weaker do their bidding…or die.
Although Agents were imprinted with the skills they needed for their current mission, when the world Fell, the entire identity database got dumped into his head. With thousands of personalities running around in his noggin, one thing is sure. No matter whether Kade is battling Teledyne Specialists in the streets, Geno Freaks in the sewers, or Zone Warlords in their Scrapers, he’s got an imprint for that.
Enter the Fallen World as seen through the eyes of Kade as he completes five different missions, and then get a special look at the birth of the Kade imprint in Kade: Origin. “Kade” includes six previously released short stories as well as almost 17,000 words of new Kade material.
When bodies began falling from Scrapers, you know Kade is nearby.
In the late 2020’s and early 30’s corporations managed to render the major governments of the world obsolete. The big corporations owned most of the territories as well as the majority of the world’s wealth. While many of the old traditions were still observed in various parts of the world, the true power was with the corporations.
In the late 30’s, what would be known as the Corporate Wars began as larger companies initiated hostile takeovers in a whole new fashion. Employees, armed with corporate weapons, warred for dominance. It was a bloody time, and many small corporations were destroyed, as were a lot of civilians in the wrong place at the wrong time…as well as those who’d been buying the wrong products.
On May 1st, 2067, it all ended in nuclear fire.
Sixteen outstanding authors have come to this Fallen World with stories that take place from the islands off the coast of Washington to the plains of central Europe; from the swamps of Florida to the streets of Philadelphia. These stories document the fall…and introduce you to people who might just drag civilization back from the ashes…
With stories by:
Philip S. Bolger
Joseph Capdepon II
David Alan Jones
Ian J. Malone
Jon R. Osborne
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
What do you do when the odds are stacked against you? Mercs plan, strategize, and sometimes even scheme, but there is one thing they all believe—luck is never a factor.
Unless it is.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Luck is Not a Factor” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The nineteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits!
Inside, you’ll find:
Preface by Chris Kennedy
“Luck is Not a Factor” by Mark Wandrey
“Jury-Rigged” by Paul E. Cooley
“Hunting Trip” by Jon R. Osborne
“To Sell Your Cloak” by Joseph Capdepon, II
“Sattara” by Christopher Woods
“Test and Devaluation” by Thomas A. Mays
“The Humans Inside” by Jamie Ibson
“A Sword for Striking” by Rob Howell
“Confluence” by Lee Dunning
“Hell Hath No Fury” by Brad R. Torgersen
“All’s Fair in Love and Mercs” by Jon Del Arroz
“The Price of Devotion” by Michael Ciaravella
“A Simple Recon Mission” by Philip Wohlrab
“Three Gladiators” by T. Allen Diaz
“Target of Opportunity” by Terry Maggert
“Scooping the Competition” by Terry Mixon
“A Token of Affection” by Kacey Ezell
“To Save the Earth” by Chris Kennedy
“CASPer’s Widow: The Last Goodbye” by JR Handley
There was only one problem. He got bored. What does a ‘Legend’ do when even the merc life gets boring? He starts his own company! Along with buddy Kal Turner, they marshalled their Torvasi and Andori troopers and began taking contracts. A force for good, Quincy went about the galaxy, killing aliens and getting paid, while righting all the wrongs he found along the way.
His only problem was that he was successful—too successful—and some races don’t take losing very well. Worse, they’re willing to stop at nothing—even blowing up a planet, if that’s what it takes—in order to get even with Quincy.
Can Martin find out who’s framing him and bring them to justice? Perhaps the real question is, “Will he have time?” His Sirra’Kan princess partner’s biological clock is ticking, her father Kor’Findralis, the Prime of Te’Warri, wants an heir, and now Quincy has a Blevin mistress to somehow work into the mix. What happens when you long for the simplicity of combat? You take more contracts because, on a mission, the worst thing that can happen to you is you get killed!
One thing Zebadiah Pratt—or Zee to his friends—won’t abide, though, is slavery, even in a Fallen World. So when friends of his find a shipment of gene-modified slaves—and children at that—he knows something must be done.
There’s only one problem—the slaves came from an island owned by the infamous Dr. Laroue, a noted geneticist and the creator of many of the imprints the Obsidian Corporation used to create its super-soldiers.
He’s going to need help.
But Zee has friends, including gene-modified youngsters that he’d previously set free, a brother who was a super assassin, and he knows other people he can call in favors from, like former Corporate hostage rescue negotiator Joshua Collins. Although Collins is currently without his imprint, he has been modified with the body of an Agent and still has some of their abilities.
Collins is also good friends with Luc Boudreaux, a former Corporate officer who has a number of Agents working for him. If he can talk Boudreaux into “loaning” some of his Agents to help with the mission to Laroue’s infamous island, they may just have a chance.
But Laroue has countless gene-modified creatures and Agents of his own—including a new and improved one—and he won’t go quietly into the good night. Can Zee’s collection of do-gooders make a difference in this Fallen World, or will the world fall even farther into darkness?