The young female light colonel on an A-team (when at most a Captain about to cycle up to higher command would be in the field) who is too small to carry an 80 pound ruck and pocket/belt weapons and ammo and comms shows its Hollywood equality on parade, killing any reality from the very beginning.
The scenes are stiff, utterly predictable and senseless with super hero one shot accuracy from the good guys and instant kills as a result. No one hides behind cover as the bad guys shoot back and miss every time. There is zero sense of risk or drama,-- a video game not reality where people die.
Overall it quickly establishes this is unreal 'drama' that doesn't ring true, adding up to a Steven Seagal 'action movie' style that is a huge turn off. I gave it a shot, but the director, writer and the players (they're not great actors) didn't give it life or any kind of new 'take' or vision. There's no sense of fear lurking underneath the humor in dangerous situations which is the hallmark of the American military (think Bill Paxton in Aliens), everyone sported a serious narcissistic grandeur like they were all sneering models walking the ramp in military drag. Yuck.
Blah, blah, blah dialog, bland and pretentious to top it off. No one with any experience would note the source of military equipment in the field -- only children call out the brand of a car -- its obvious and well known. In a fight you concentrate on tactical information and act on it constantly, little else.
This 'rerun' with its rainbow cast is what we can expect more and more from EquityWood, AlphabetLand, and BullCorn.
Lasted 2 minutes in. See how long you can 'suspend' belief.