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Combat HQ 2nd Edition: World War Two Wargames Rules Kindle Edition
Jim Bambra (Author) Find all the books, read about the author, and more. See search results for this author |
The new edition includes rules for close support units, a faster close assault system, extended artillery rules, and more opportunities to wage war on the battlefield.
Rapid Command Pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command-and-control decisions over complex combat resolution mechanics.
In each Command Pulse you decide how to use your limited command resources: will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an anti-tank gun battery? Or maybe you should use them to liaise with your staff officers? The choice is yours.
- Game Length: 2–4 hours.
- Unit Scale: The Platoon is the basic unit in the game and is represented by a model vehicle, a base with three infantry figures, a heavy weapons team, or a gun and its crew.
- Ground Scale: 1” equals 50 yards.
- Figure Scale: Plays equally well with 2mm, 6mm, 10mm, 15mm or 20mm figures.
- LanguageEnglish
- Publication dateJuly 21, 2020
- File size3703 KB
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Product details
- ASIN : B08DHP9C87
- Publisher : Wargames Design (July 21, 2020)
- Publication date : July 21, 2020
- Language : English
- File size : 3703 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Print length : 212 pages
- Lending : Enabled
- Best Sellers Rank: #1,647,648 in Kindle Store (See Top 100 in Kindle Store)
- #10,384 in Activities, Puzzles & Games
- #45,699 in Puzzles & Games
- Customer Reviews:
About the author

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.
Combat HQ is his latest set of rules. It grew out of Jim's desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner.
Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his four dogs.
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Add to this the game’s realistic assessment of the durability of the battleworthiness of the various infantry and armored units that might constitute the player’s battlegroup – provisions are set forth for late war Commonwealth, American, and German battalion-sized forces, represented on the tabletop at the granularity of the platoon level – and the Combat HQ rules provide excellent value, especially given the quite modest asking price.
Perhaps the best section I found is an extensive unit building examples coupled with scenarios. Here you will find scenarios which presents almost a step by step way to start gaming Combat HQ with ease.
A future companion to Combat HQ is Total War. This companion rule set builds on the basic rules with a wide selection of optional rules to spice up the game that should suit many if not most wargamers.
Amazon offers you a chance to review a portion of this rule set to give you an idea of what the rules are about as well as the flavor of Combat HQ gameplay. Not just a quick one page, but...well read for yourself and see what Combat HQ has to offer.
Top reviews from other countries

As noted above, this is the second edition of a set of World War II wargames rules that was first published a few years back and has become popular ever since because of their playability and flexibility. Though the content and general themes of the original set are still present they have been expanded and added to and resultant set is a very much an improvement over the original.
These are possibly the best laid out set of wargames rules that I have read in many a year. Each point is logically and readably introduced and the specific rules applying to it are clearly written and explained, often with the use of colour photographs), before moving onto the next point. I felt as a read the rules that this was more like a "how to write wargames rules" tutorial.
These rules are fast paced and suitable for experienced gamers and those new to the hobby. New terminology is well explained and all definitions are clear and appropriate.
They can accommodate most current popular wargaming scales are suitable for figures from 2mm to 28mm. As well as the rules include army lists and information on Commonwealth, German, and USA forces. The Soviet Russians will be the subject of a forthcoming Late War Soviet book,
Command and control are key factors in the game and, because the rules governing these follow the layout style mentioned above, are easy to follow. Combat uses opposing dice throws and is quickly resolved whilst the Artillery rules reflect its importance in World War II. Rules for buildings and terrain are also included as are a set of scenarios that both help a player become familiar with game and are playable as games in themselves.
These are a set of Army level rules that are well laid out and both readable and visually pleasing as well as being well illustrated with photos. Written by an experienced wargamer and sold at an excellent price.
All in all an excellent revised edition to an established set of wargames rules that I would highly recommend.
