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Conception II: Children of the Seven Stars - Nintendo 3DS
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- The Power of Love: Combine your power with the powers of other Disciples to give life to Star Children, ethereal beings that can fight in battle. Manage your partnerships carefully!
- The Importance of Child Development: You can have up to 3 teams of 3 Star Children with you inside the labyrinth. Depending upon the combo of classes, they will be able to use certain skills and get bonus boosts in stats, affecting the flow of battle.
- The Family Who Fights Together: Learning monsters' weak spot and picking the best position to attack from - front, back, left, right - will be key to your effectiveness in battle.
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Coming to Nintendo 3DS and PlayStation Vita is Conception II: Children of the Seven Stars, a unique dungeon-exploring RPG with school-life elements. In the world called Aterra where the Star God is worshipped, monsters have begun to spawn from the mysterious labyrinth. However, the Star God has imbued certain young adults - Disciples - with the power to fight monsters, as well as create Star Children to aid in the battle. Only Disciples and Star Children can defeat the monsters, and you, as God's Gift, have an additional weighty task: to bond with seven other Disciples and bear many Star Children to help your world survive!
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It is incredibly silly. The concept, high school kids getting "branded" by a god in order to fight monsters, having to "classmate" with each other to create children they bring into the dungeons to fight, is never taken seriously for the viewer. It's taken incredibly seriously by the characters, which makes the whole experience an incredibly goofy affair, and turns a lot of the opportunities of chitchat into humorous bits of exposition.
You get a handful of girls to chat with, which is required in order to allow them to be "classmated" with. They each have their own stories, their own quirks, and their own battle styles should you take them into the dungeons with you. And the more you chat with them the stronger their children become, making traversing the later dungeons a whole lot easier.
The fighting mechanics are simple, with the biggest unique thing being placement around monsters. You get basic turn based JRPG fighting, every heroine, child and hero gets their own skills, and you run into walking blobs in the dungeons, that cause you to enter a battleground with the monsters. Each monster has an elemental weakness, as well as a direction they are weak to getting attacked from.
The 3D on the 3DS is used acceptably. A lot of the game doesn't use 3D: it's mostly used for the dungeons and the face to face talks with the heroines. I usually left my 3D off, which I don't do with a lot of games on the system. A friend has the Vita version, and it looks better on that, though it could be mainly the screen quality versus my original 3DS.
If you're looking for something to make you laugh with its goofiness, I highly recommend Conception II. It's not a game you'll be talking about for years to come, but it'll give you some great 40+ hours of fun.
By Joey Bowolick on February 8, 2021
Who ever did that should be fired, or retaught, just something. The first thing I did before starting my game was turn down the background music a bit and turned up the voices up a bit, and then I started the game. Through out the entire intro I felt the BG music was just to loud and was overpowering the voice acting. Especially for those characters with softer voices.So after the whole beginning part of the game the first thing I do is once again turn down the music and turn up the voice acting. At this point the voice is a max and the BG music is at the next to lowest setting, and guess what background music is still kinda loud compared to the voice acting. Now I just play the game on the lowest setting of background music and the highest setting voices. But be warned these settings don't effect the anime cut-scenes so when they occur do your best to pay attention in case a character says something because yes again the problem occurs again where the voice acting volume is way to low compared to the music and there's no subtitles.
Labyrinth and Battle System
Now I'm a kind of person who doesn't mind grinding for hours on end. In fact I love grinding, I'll get lost in grinding sometimes and be like "Oh yeah I should continue the story huh?". As long as the game is fun and they have a nice battle system, I don't mind grinding at all, I never go out of my way to avoid battles. That being said, I thought fighting in this game and just overall the whole Labyrinth places to be horribly boring. Playing the demo, the battle system is unique, and I was excited for the actual game to see how it might expand upon it further, but eehhh.... It's like any turn-based system (that don't try to expand upon it more to make it fun) it was literally for me just attacking every turn. Even if I used magic skills, it didn't feel like I was doing much other than you know, attacking. In fact fighting is so boring in his game for me, this is the first game where I really use the "auto" battle function, like there's no point in fighting it out myself. I mean for bosses I'll turn it off because I mean come on it's the boss, but again the battle system isn't very fun to me, not even a boss can fix that. Getting into battles with the monsters is also kind of awkward, while you're in the Labyrinth there's no way to like swing your weapon or slash, just anything to attack (as far as I know) so the way to engage in battle with them is just to...walk into them. Now the problem with this is they have a "advantage" and "ambush" system, so sometimes I'll literally walk into deadpan but it'll count as an ambush on my part, and it's just a little frustrating 'cause that's just extra damage to heal off afterwards. The Labyrinths themselves are dull too, it's not like it has cool music or anything, and they don't change aesthetically enough from each other to give the player the whole "wow this place is cool" feeling. It's just a different colored, different wall textured place, nothing exciting. And since all Labyrinth's are just kinda the same you just kinda see the same kind of enemy over and over. It's not like in other RPG's where there's like areas so you'll see like wolves and pixie's in the forest and then like sand worms and scorpions in the dessert. It's just kinda of same 'ole same 'ole just stronger. I mean at least in regular RPG's there's a large space between seeing monster A and monster A recolored and stronger to keep it from being dull. But in this game you see like 3 versions of monster A in the span of like 2-3 Labyrinths and that's like 1-3 chapters of the game. The camera in the Labyrinth is kinda awkward too, not awkward as in it doesn't work or really ruin the game. The camera is just...really close and directly behind to the main character. Every time I go in there I just really wish I could zoom out a little. so I can like see more around me. Like treasure and the monsters. I mean you can rotate the camera and it helps....a little. But I really want to like zoom out, and I haven't found a way to zoom out. Like when you go thru a door the first thing you'll see is nothing because the silhouette of the door you just went through will be blocking the view of the entire room. I don't know I just think it's horrible. I honestly dread needing to go into the Labyrinth at all, navigating around there is boring, the fighting is boring. So why would you ever play this game if the core game play of this game is so bad?
Characters and the Heroines!
Let's face it, and don't even try to deny it. The main reason we all got this game is to romance us a Waifu and make the "star" kids. The one thing that kept me going in this game the characters and the girls, I think that they're nicely written. Even the characters that aren't the main girls are really interesting! And the whole mechanic of making star kids is really cute. Even with the Labyrinth being as HORRIBLY DULL, I love reading the star kid's banter that'll pop up in there. It really gets ya attached to the little guys. And with 7 girls to choose from I'm sure you'll be able to find one that you like best.
I'm going to say this now, the music isn't all too noticeable, it's pretty bland and forgettable. I mean yes there ARE songs that are good. The classmating song, the song that comes up when you're making a star kid, but that's the thing they're the special songs that only appear while you're doing those things. But other than the select few, the music is pretty well, same 'ole same 'ole. You know the generic RPG stuff that you'd expect to hear. The battle song is pretty unique but after a bazillion battles it gets kinda dull. Especially for me since I hate battling in this game so much.
Quests and the Stores
Did you know that in this game you can repeatedly do the same quest over and over again? Even when you complete a quest, you can just do it again. The quests are really dull, doesn't feel like you're helping anyone, or anything. It literally just feels like they put quests in for the purpose of having quests in the game because RPG's normally have quests. But like normally the rewards aren't really worth it, and the only ones really "worth" doing are the "special" ones because they're kinda story related and give you upgrade parts for the girl's weapons. You could easily stock up on supplies by doing the same guild quest over and over again. There's like no point to the store in this game because of this. Even for equipment, because most likely you'll just find something that's better in the Labyrinth anyway. The only real thing you'll go to the store for is to buy the Labyrinth escape item, but otherwise. The store is pretty meaningless thanks to the quests, and that's not really good, since the quests are just there to be quests. The only REAL store you'll actually spend a large sum of your money at and visit on a somewhat regular basis is the Gift Shop, to buy gifts for your waifus.
I think the voice acting is really good, and I think each voice fits every character. The only problem is actually hearing it because the sound mixing is pretty horrible. Crank that Background music to 1 yo.
At first I was kinda invested in the main story, but during chapter 3-4 the scientist character does a dumb thing that doesn't make sense and the game justifies it was the right thing to do, and like literally no scientist thinks like that and it made no sense. And it just soured the whole experience for me. Like not only is the gameplay boring, but now the story isn't even good enough for me to continue playing it.