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About Craig Martelle
I'm not sure which place I prefer, but I don't have to choose. They live together in my mind. My books have some award nominations, they have bestseller tags across multiple countries. I write about justice, honor, and loyalty because that's what I care about. My stories are mostly set within worlds that haven't been, but could be. We have to be ready.
Visit my web page, craigmartelle.com for the latest posts and updates or find me on Facebook, Author Craig Martelle. Send an email to craig@craigmartelle.com to join my mailing list for the latest on new releases, information on old releases, and anything related to my books, or simply follow me on Amazon - they'll notify you of my new releases as will BookBub.com if you follow me there:)
No matter where I went, I always had a book with me. Thanks to 21st Century technology, I now have hundreds of books loaded on my phone and always with me. This breakthrough allows me to binge read my favorites. How many books would I have read on deployments had I not had to have a physical book with me? I paced myself so I wouldn't finish too quickly.
We aren't encumbered like that now. I love the works of Robert Heinlein, Anne McCaffrey, JRR Tolkien, Robert E. Howard, and so many more. I have been compared to Andre Norton and that is humbling - she was an incredible author with a huge list of novels to her credit. With every new book, I aspire to live up to those that you, the readers, have compared me to.
Through a bizarre series of events, I ended up in Fairbanks, Alaska. I never expected to retire to a place where golf courses are only open for four months out of the year. But that's the way it is. It is off the beaten path. My wife and I get to watch the northern lights from our driveway. Our dog has lots of room to run. And temperatures reach fifty below zero. We have from three and a half hours of daylight in the winter to twenty-four hours in the summer.
It's all part of the give and take of life. If we didn't have those extremes, then everyone would live in the sub-arctic.
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Blog postThe XO of Marine Aircraft Group 11 had a bulldog named Notso. His last name was Bright. One year for the Marine Corps Ball, one of our august officers volunteered for duty the day of the Ball so that he would not have to attend. The Commanding Officer took exception to this and looked for […]Yesterday Read more
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Blog postShip life for officers is little better than that for enlisted folks, except for one major exception. Chow in the wardroom is unlimited and eating on the mess deck is an exercise in finding the right (any) nutrition and quantity. I was now a lofty First Lieutenant and the S-2 of the Marine Aircraft Wing, […]1 week ago Read more
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Grab this full series omnibus collection of The Bad Company series today!
Humanity’s greatest export—Justice.
Space is a dangerous place, even for the wary, especially for the unprepared. The aliens have no idea.
Here comes the Bad Company.
The Bad Company, book 1 -
Colonel Terry Henry Walton takes his warriors into battle, for a price, in this first installment of The Bad Company. He believes in the moral high ground and is happy getting paid for his role in securing it.
Set in the Kurtherian Gambit Universe, Terry, Char, and their people—humans, Werewolves, Weretigers, and Vampires—form the core of the Bad Company’s Direct Action Branch, a private conflict solution enterprise.
Join them as they fight their way across Tissikinnon Four where none of the warring parties were what they expected.
Book 2, Blockade -
When the Bad Company learns of a human colony blockaded by aliens, they take the upgraded War Axe into battle. Once again, nothing is as it seems, but this time, they find a single enemy, evil to its core.
Ending that threat is a cause they are willing to die for. What would you do?
Book 3, Price of Freedom -
*** Price of Freedom is a 2018 Dragon Award Finalist ***
On Earth, parents told stories about the devil to frighten children. But devils exist and from time to time, they find their way here.
Terry and Char, take the Bad Company’s Direct Action Branch into combat to rid a world beyond the borders of a new incursion. All it will cost is the inhabitants’ most advanced technology, a miniaturized power supply that will revolutionize the Etheric Federation.
Nathan wants it, badly enough that he’s made the mission non-negotiable. Terry’s hands are tied as he takes the team into the hot zone.
Join Terry and Char as the War Axe delivers the team to a planet well outside of Federation space where they have to convince the local aliens that the Bad Company is from the government and they’re there to help.
Join the Bad Company as they fight an enemy from their worst nightmares.
This 7 book series omnibus includes:
- The Bad Company
- Blockade
- Price of Freedom
- Liberation
- Destroyer
- Discovery
- Overwhelming Force
Terry. Char. The last chapter. Read it now.
This is the final series with Terry and Char as main characters. If you haven’t followed Terry and Char’s adventures, you can start here, or you can go all the way back to when they first met in Nomad Found, Book 1 of the Terry Henry Walton Chronicles.
Go forth and conquer, just like Terry and Char.
--- PLEASE NOTE ---
*NOTE: If cursing is a problem, then this might not be for you.
Alone and unafraid. Sometimes you prevent war by hunting down your enemies.
Grab the first 6 books of the action-packed Space Opera today!
Superdreadnought 1:
Integrated with a superdreadnought, the artificial intelligence known as Reynolds takes his ship across the universe in search of the elusive Kurtherians. He comes to a revelation. He’s better in the company of living creatures.
He needs a crew. He needs information. And he needs to continue his search and destroy mission.
Needing a crew and getting a crew are two completely different things. Reynolds is out of his element as he tries to reach out and make friends. Through it all, he has his vessel, the superdreadnought, the most powerful warship in the galaxy.
Or so he believes.
Superdreadnought 2:
The superdreadnought takes the fight to Grindlevik 3. Battles in space, battles of wits, battles of ideologies – Reynolds in cyberspace, the crew on the ground. Everyone is engaged.
The crew of the superdreadnought deploys on foot to win the hearts and minds of the native populations. The Grindlovians and the Telluride. Two races. One destiny.
And an interloper who is making everyone take notice.
Integrated with a superdreadnought, the artificial intelligence known as Reynolds has recruited a humanoid crew to help search the universe for the elusive Kurtherians. His mission continues, and no one stands in his way.
Superdreadnought 3:
The superdreadnought gates into the middle of a battle. Whose side do they take?
Krokus 4. The system’s nexus of intelligent life. Who are the Krokans? Who are the Orau? Are there any good guys to protect?
It’s a dog’s breakfast from the word go. Reynolds is positioned to keep the sides from killing each other while he and the crew try to figure out what is going on. With a healthy dose of skepticism, they dig deep trying to find the truth. Underwater. In the vacuum of space. On another planet. Clues and answers can be found by only the most diligent.
All while fighting for their lives.
It’s business as usual for the superdreadnought and his crew.
Superdreadnought 4:
The superdreadnought is hunting the cultists.
The chase takes the ship and crew to Muultar, a planet tortured by three raging stars. Why would anyone live in such a place?
But they do, and the Phraim-‘Eh cult has found fertile recruiting ground. Their plan is nothing short of taking over the whole planet.
How are they doing it? And who are those other aliens in the system, the ones who take issue with Reynolds? They seem more powerful than the superdreadnought.
Are they the long-lost Kurtherians, and Muultar is ground zero?
Once again, Superdreadnought Reynolds is caught between a rock and a hard place.
Don't miss out on the action of Superdreadnought 5 and Superdreadnought 6! Both included in this fantastic boxed set!
--- PLEASE NOTE ---
In this book is cursing.
A hitman with a conscience…
Ian Bragg is paid to kill people. Only bad people and not many, but for a great deal of money.
Case the target. Make the hit. Move on until he meets the woman with sparkling green eyes who changes everything.
Is his newest target deserving of death? Who is Ian to decide if the politician needs to die? He is the one who has to live with the consequences, that’s who.
The contract deadline nears. Too many unknowns, too much to lose. Pull the trigger or not?
Ian makes his own rules to get himself out of a quandary where it’s more than just his life on the line. For the greater good, join Ian Bragg.
With a vision of a world free from war, one man and a cat set out to make their fortune.
The most lucrative? Trading in tech of the ancients. If he can find it. If he can determine its value. If he can bring the tech to willing buyers.
But then everything changes. It becomes bigger than Braden and the Golden Warrior. Other sentient creatures join him on his quest.
He only wanted free trade. But there needed to be peace. And that became his mission.
All nine books of the Free Trader in one collection.
- 1: The Free Trader of Warren Deep
- 2: The Free Trader of Planet Vii
- 3: Adventures on RV Traveler
- 4: Battle for the Amazon
- 5: Free the North!
- 6: Free Trader on the High Seas
- 7: Southern Discontent
- 8: The Great Cat Rebellion
- 9: Return to the Traveler
Join Braden, the Golden Warrior, Micah, Aadi, Skirill, and the rest on a grand adventure across the length and breadth of Planet Vii.
Victory or death! Fight to survive.
The complete set in one package – as much military science fiction adventure as your heart can handle. Aliens. Galactic conquest. Grunts. And firepower. Humanity learns that it's not the biggest or the baddest in the universe, but that doesn't stop them.
Scorpion's Fury:
Who kicks off the battle? Cannon fodder. Soften up the enemy. The Metal Legion. Old mechs crewed by former prisoners with nowhere else to go. They carry the burden. They bear the pain.
But they don't want to die. “Never fight fair when fighting for your life” The motto of the Metal Legion. They fight to win.
The mechs stand tall, or crawl, or run, or scamper. A dozen different designs, held together by rough welds and sheer willpower. And the soldiers within, like Xi Bao who refuses to give up.
Taking her armor underground, she finds the enemy, in numbers far greater than she was told. Knee deep in the war, her crew gives their old mech new vigor for one last chance at glory.
Victory or death! More ammo. More missiles. More beds in the hospital.
All 8 books included in this GIANT omnibus:
- Scorpion's Fury
- Frozen Fire
- Hellfire
- Lunar Assault
- Watery Grave
- Cry Havoc
- Search & Destroy
- End of War
Metal Legion – climb the ramp and come along for the ride. It’ll be bumpy and hot, but fire the mains and full speed ahead. Read Metal Legion today.
Lies & deceit leading to a domino of crimes.
The Trans-Pacific Task Force is getting ready to deploy but they don’t have what they need. Someone’s been skimming. A contract won through mistruths. Incomplete payments limiting the army’s readiness.
Colonel Marcie Walton is angry and calling anyone who will answer.
Magistrate Rivka Anoa is on the job and thrown into the middle of two shooting wars.
Which way is up? Chaz and Dennicron explore a wider galaxy while Ankh and Floyd get some prime time. Rivka drops the gavel and delivers the judgments.
Magistrate Rivka Anoa is the legal eagle you want on your side. No better friend. No worse enemy.
Get it today.
Judge, Jury, & Executioner is within the Kurtherian Gambit Universe, but you don’t need to read those to enjoy these. Start with You Have Been Judged and enjoy the stories of Rivka and her team. Just lock in your seatbelt, grab your favorite drink, and be ready for your socks to be blown off.
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain, and there’s only one way for humanity to move up—by becoming mercenaries.
In every mercenary’s life, though, there comes a time when things go wrong and even the best laid plans go awry. When they do, though, the best mercs fall back and work out new plans, and you can bet on one thing—hope is not their strategy. Whether you’re a kid looking to get off your planet, or an unarmed merc facing an overwhelming force, or even the sole survivor of a pirate attack, there’s always an edge—and it’s up to the merc to find and exploit it!
Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Hope is Not a Strategy” includes all-new stories in the Four Horsemen universe by some of the bestselling Indie authors currently in the business. These authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure in the 4HU—anything’s possible…for a fistful of credits!
Inside, you’ll find:
Preface by Chris Kennedy
Golden Ticket by Jonathan P. Brazee
The Tide Changes by Craig Martelle
Something You Are Not by Kevin Steverson
Hijacked! by Terry Mixon
The Wagner Method by Josh Hayes
Paying the Price by Scott Moon
Without a Shot by Chris Fox
Raid by Mark Wandrey
Second Chances by Kevin McLaughlin
The Problem of the Qualis by Brian Niemeier
Eye on the Prize by Nathan Hystad
Earworm by Robert E. Hampson
A Guilded Affair by Chris Kennedy
Sunset by A.K. DuBoff
Survivor by Kacey Ezell
Killing a bad man is easy, as long as it’s a clean kill.
Ian Bragg is thrust into a world in between. An operator AND a manager. Can he teach morality to professional hit men?
Know when a target needs to be taken down and when to walk away.
What happens when operators get together? One place. One time. Will any of them live to see a new day?
Jenny works to keep Ian sane just until she gets in the line of fire. Ian unleashes on his new reality, changing the world by his force of will alone.
Ian Bragg. A hitman with a conscience. Pick up the second book in this explosive new series today.
Rivka Anoa has a gift and a galactic mandate.
She's a lawyer accused of a murder she did commit. She stands ready to accept her fate, even though her victim was a murderer. A second chance appears.Become more than a lawyer. Be one who judges and punishes the guilty.
Get books 5 - 8 in the Space Opera Adventure Legal Thriller together for you in one exciting boxed set!
Slave Trade:
No respect for life. Or the law.
It’s the trade. In sentience. Run by the Corranites, creatures that have always traded in intelligent alien life.
Bought and sold. Nothing more than property.
Rivka is having none of it. With an eye toward taking the entire supply line down, she launches into the greater galaxy. All the way to the heart of the Federation.
It’s bigger than anyone knows. She calls all her friends and finds that she has woefully few. With a snarl and a mandate, she dives head first into the firepit of the Slave Trade.
Magistrate Rivka Anoa is the legal eagle you want on your side. No better friend. No worse enemy.
Fratricide:
Safety takes a back seat to profit. Until it crosses the line.
Shipyard deaths. Labor complaints. Fear. Intimidation. Rivka gets called in to sort things out, investigate the safety issues, mediate the dispute.
What she finds isn’t a negotiation at all. She puts on her Magistrate hat and gets to work sorting out crimes made to look like accidents. Her biggest challenge is finding out who is honest.
Rivka ends up in a court of law, prosecutor and defender, fighting both sides of a new and intricate legal question. When fists and firepower have to give way to intellect and reason, Rivka and her team must rise to the challenge.
The Art of Smuggling:
Why would anyone steal art? Who can you sell it to?
The High Chancellor puts Rivka on the trail of serial art thieves. Dismantle the ring. Recover the art. Put the thieves behind bars, thieves who stay one step ahead.
Insiders? Or maybe outsiders with inside knowledge? No suspects. No clues. Rivka has to use all the resources at her command – her gift, her people, her ship, and tools that no one else has access to. Rivka has to chase the criminals across the galaxy to exotic planets with their own challenges when it comes to solving the crime. The big question is can Rivka find the criminals before they disappear forever? It’s not rocket science.
It’s a whole new challenge; it’s the art of smuggling.
Dispute:
Two races. One war. Perpetual hatred. And the Magistrate crash lands right in the middle of it.
Rivka and her crew take a much-deserved vacation, but find themselves on a jungle planet, cut off from the rest of the galaxy. Part by design, but mostly not. Isn’t that what a good vacation is supposed to be, disconnected from the rigors of everyday life? Until no one can hear your calls for help.
The team has to resolve Yindle and Yangor’s dispute before they can find a way home. A vacation turned into a case morphed into a fight for survival.
The crew meets new challenges head on because they have no choice. Rivka’s time off isn’t what anyone expected, not even the Magistrate.
A frontier world. One Sheriff. And all the action one Spaceport can't hold.
Darklanding is the wild, wild west of known space. Sheriff Thaddeus Fry, a veteran from the war on Centauri Prime, is assigned as the Sheriff of Darklanding. It could be a do-nothing job, or it could get him killed.
With a cast of characters that includes a company man, aliens, miners, a French bartender, too many outlaws, and the town madame, there will never be a boring day on Darklanding.
The complete series, all twelve books in one package.
Fans of Firefly, Bonanza, and Tombstone will love this new series. Make Thaddeus Fry your favorite sheriff. Join us today.
He is the Nightwalker. One man alone. Embracing honor in a world with none.
Get the entire 8-book series from the indominable Frank Roderus and Craig Martelle
Book 1:
Darkness is his friend.
A world destroyed by nuclear war. “Civilization” rebuilt with iron fists. Jim Wolfe emerges from his hiding place years afterward, stronger, able to see in the dark, hampered by the daylight.
He only wants to get home. Did his wife and little boy survive? He has to find his way, walking through dens of villainy and despair, through the corrupt and the criminal.
With enemies of peace closing in on each side, how far can Wolfe make it?
Book 2:
The Alstons have a beef with Jim Wolfe and they want to settle it in the only way they know.
The Nightwalker only wants to get home. He is alone and running for his life. He tries to avoid humanity, but strangers stand out in a paranoid world.
In the Red Zone, no one is safe from the wilders. In the Clear Area, a corrupt Federal Command makes it even more dangerous.
Wolfe runs until he can run no more.
Book 3:
Paradise. Everyone has a different definition. Jim Wolfe stumbles across a town of that name. They have electricity, music, hot running water, and all the comforts of a home from the before time.
He feels something is off despite the warm welcome they give him.
Skeptical as always, this town isn’t Wolfe’s definition of Paradise. His Lurleen and JoJo aren’t there. He digs into the dark shadows where only he can see the truth.
Book 4:
Wolfe’s trials get harder. A broken leg. A heavy snowfall. Alone in the mountains.
The Nightwalker keeps his perspective and his focus. His family is waiting for him. At least the answer of whether they are alive or dead is out there, a long ways away.
Wolfe will always have his honor and willingness to help. And that’s how he ended up with the dog, and how he ends up with a young girl, too.
Together they continue his journey. As long as it takes, keep putting one foot in front of the other. Through the Red Zone which isn’t so toxic anymore to the Clear Area which is, but in a different way.
Book 5:
Wolfe can no longer abide by the Federal Command.
With a change of attitude and reliance on his strengths, he takes the fight to them. He owns the night. He is stronger and faster than the soldiers. He has a sense of honor, the likes of which they’ll never know.
He wants to continue home so he can find out once and for all Lurleen’s and JoJo’s fate. When he meets the good people of Ashland, he knows that he has to help them. It’ll be a delay, but it’s something he must do.
The Nightwalker finally takes the fight to FedCom only to find his enemies are there, waiting.
Book 6:
The gathering of souls, the Sacred Survivors.
Now's your chance to grab the first four books in the series in one boxed set with almost 1000 pages of action packed space opera excitement!
Don’t dump the cargo - I paid for it fair and square with money I stole!
And so begins the saga of Jack Marber, former Special Assault Marine and his alien band of traders as they cross the galaxy doing the only job that doesn’t leave them homeless.
Gravity Storm:
“I need eyes and ears in every system that would benefit the Federation. One way to do that is for the Free Traders of this universe to work for me…”Nathan Lowell
Nathan has a mission and is willing to pay handsomely for Jack’s time. If only Jack will represent the Federation that kicked him out of the service for what was Jack’s fault.
He’s not sure they should trust him, although he likes it.
His two-legged Yollin partner is trying to learn the English side of the Galactic Common language, but that doesn’t always work out so well.
Adina is a member who Nathan wants on the team. No one is sure of her, not even Adina.
A storm is rising and the misfits of the Fortitude have no choice but to fight it.
Lunar Crisis:
The Shadows have been blooded and survived. There was no time for celebration as their next mission came upon them like a gangster in the night.
Or missiles out of the blue.
Captain Jack Marber, the Yollin Tc’aarlat, and Adina Choudhury take the ICS Fortitude to the moons of Taglen. They have to figure out what’s going on before they can fix it, all the while they are the target of an unknown entity who wants them dead.
No matter the cost. As Tc’aarlat might say, “Don’t put all your eggs in one bastard.”
Slave traders, murderers, thieves, and con men find themselves in the crosshairs of the Shadows. Join the misfits as their intelligent ship rockets them into the middle of it all.
Immortality Curse:
Following a slew of dangerous missions, the Shadows are looking forward to an easier assignment - conveying official condolences to the mourning monarch of an allied planet.
They should be so lucky.
How far would you go to mourn a lost love?
Twisted by grief, the queen has tasked her top scientists with finding a cure for death itself, so that no one else must suffer like she has. But, when the cure is accidentally unleashed upon the world, her subjects discover there are some fates worse than death.
Add to the mix a trio of unruly hawk chicks, a movie-mad android, and a stonemason with an unhealthy obsession with sledgehammers - and you’ve got a mission the team would gladly exchange for a return to the front line.
Ultimate Payback:
The Shadows are back and on a personal mission to clear Tc’aarlat’s name.
A two-legged Yollin, a pariah to his parents. The Gan’barlo crime family has been a thorn in his side since he came of age and tried to make his own way. When he was forced to choose one family over the other, he found that he didn’t like either and left the planet Yoll.
But you can’t ghost your family. It’s time to go home and deal with both.
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