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Crisis on Infinite Earths Kindle & comiXology
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Paperback, Illustrated
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$19.99 Read on any device Kindle & ComixologyBuy now and you can also read this title for free on the Comixology app, Amazon's premier digital comic reading experience. Learn More - Hardcover
$35.16 - Paperback
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- LanguageEnglish
- PublisherDC
- Publication dateDecember 18, 2012
- File size1392147 KB
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Editorial Reviews
About the Author
George Pérez started drawing at the age of five and hasn't stopped since. Born on June 9, 1954, Pérez began his professional comics career as an assistant to Rich Buckler in 1973. After establishing himself as a penciller at Marvel Comics, Pérez came to DC in 1980, bringing his highly detailed art style to such titles as Justice League of America and Firestorm. After co-creating The New Teen Titans in 1980, Pérez and writer Marv Wolfman reunited for the landmark miniseries Crisis On Infinite Earths in 1985. In the aftermath of that universe-smashing event, Pérez revitalized Wonder Woman as the series' writer and artist, reestablishing her as one of DC's preeminent characters and bringing in some of the best sales the title has ever experienced. He has since gone on to illustrate celebrated runs on Marvel's The Avengers, CrossGen's Solus, and DC's The Brave and the Bold. --This text refers to an alternate kindle_edition edition.
Product details
- ASIN : B009POHJBK
- Publisher : DC; Illustrated edition (December 18, 2012)
- Publication date : December 18, 2012
- Language : English
- File size : 1392147 KB
- Text-to-Speech : Not enabled
- Enhanced typesetting : Not Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : Not Enabled
- Print length : 359 pages
- Best Sellers Rank: #422,008 in Kindle Store (See Top 100 in Kindle Store)
- #1,123 in Science Fiction Graphic Novels (Kindle Store)
- #2,343 in Science Fiction Graphic Novels (Books)
- #4,125 in Superhero Graphic Novels
- Customer Reviews:
About the author

Marv Wolfman has created more characters that have gone on to television, animation, movies and toys than any other comics creator since Stan Lee. Marv is the writer-creator of Blade, the Vampire Hunter which has been turned into three hit movies starring Wesley Snipes, as well as a TV series. Marv also created Bullseye, the prime villain in the 2003 movie, Daredevil, and was the writer-creator of the New Teen Titans which was a runaway hit show on the Cartoon Network. It has also been picked up as a live action movie. Marv's character Cyborg, has also been featured on the TV show Smallville, while his Superman creation, Cat Grant, was a regular on the Lois And Clark, The New Adventures of Superman TV series. Many of Marv's other characters have appeared on many animated series.
Beyond comics, Marv writes video games, novels, cartoons, animation and lots more. Marv wrote the direct-to-video animated movie, The Condor, for POW Entertainment, released in March, 2007, and just completed his newest direct-to-DVD animated movie, Teen Titans: The Judas Contract" based on his own comic story. Marv also wrote the novelization of Superman Returns" - which won the industry SCRIBE Award for best speculative fiction novel adapted, as well as co-wrote the "Superman Returns" Electronic Arts video-game. His book "Homeland," the Illustrated History of the State of Israel" was published in April 2007 and has already won many awards including the prestigious National Jewish Book Award. He has also written a novel based on his own comic, Crisis on Infinite Earths which was published in April, 2005. Marv was also Editorial Director for 15 graphic albums for the educational market, targeting high school students who read with a 3rd -5th grade level.
Marv co-created and co-wrote The Gene Pool, a feature length live-action movie. Marv also co-created, story-edited and was co-Executive Producer of Pocket Dragon Adventures, a 52-episode animated series appearing on the Bohbot TV network. Marv has written dozens of animated TV episodes as well as developed and story-edited the animated series' The Transformers, The Adventures of Superman and Monster Force.
Marv has also been Editor-in-Chief at Marvel Comics, senior editor at DC Comics and founding editor of Disney Adventures magazine. He has also edited and produced educational comics and was given a special commendation by the White House for his work on three anti-drug comics for the "Just Say No" program.
Marv is married to his lovely wife, Noel, a senior producer at Blizzard entertainment, and has a wonderful daughter, Jessica, from his first marriage. Marv & Noel also have a obstreperous Keeshond dog named Elle Dee Deux (L.D.) who is currently chewing on everything that is and isn't nailed down.
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Reviewed in the United States on November 24, 2022
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As a pure story, CRISIS is incredibly epic in scope and packed with high drama and multiple climaxes. Anti-matter is eating up the DC multiverse, destroying entire universes (and their sometimes long-standing characters)without mercy. Ultimately the Monitor's evil doppleganger, the Anti-Monitor, is revealed as the ultimate menace to all life, and virtually every surviving hero and villain in DC's expansive continuity is swept up in this titanic struggle between good and evil, life and death.
Originally spanning twelve issues of varying length, CRISIS is scripted with admirable dexterity by Marv Wolfman, who does a yeoman's job and then some handling the scores of heroes and villains involved in his sweeping tale. You get everyone from the usual headliners like Batman and Superman and Green Lantern to WWII heroes like the indomitable Sgt. Rock and Charlton crossovers like Captain Atom and underused Golden Age icons such as the terrible Spectre and the World's Mightiest Mortal himself, Captain Marvel. Some characters come off better in CRISIS than they had for years previously--notably Supergirl, who famously (and unfortunately) fights her last fight in perhaps the arc's most unforgettable moment (though Barry Allen's ultimate, fatal race against destiny itself is right up there). Characterization is surprisingly good considering the size of the overall cast and the limited space available to individuals. Despite its great length, CRISIS never slows down and holds interest chapter after chapter til the bittersweet end. And no appraisal of CRISIS would be complete without a tip of the hat to some truly awesome artwork by industry stalwart George Perez. Perez captures the essence of each myriad hero and villain flawlessly, and the current edition of the series features an absolutely gorgeous wrap-around cover by Mr. Perez that guarrantees CRISIS will be one of the more prominently displayed graphic novels in your collection.
All that's the good. Unfortunately, there's a lot of bad, too.
On a simple dramatic level, CRISIS has several flaws. The cast of virtually every character in the DC comics canon may be altogether too huge; a smaller cast (such as in Marvel's SECRET WARS) would have allowed for perhaps more detailed characterization and hightened drama. Because of its sheer size, the eventual battle on multiple earths between literally ALL of DC's heroes and villains lacks punch--a series of scattershot fight scenes with no beginning or end to create a context of excitement. And while Mr. Wolfman makes the Anti-Monitor deliciously evil, might it not have been better to utilize an existing villain from DC's impressive canon, perhaps Darkseid or Trigon? Much like Doomsday from the Death of Superman story a few years ago, the Anti-Monitor sometimes comes across as more of a gimmick than a character.
But ultimately the negatives of CRISIS are not about such trivialities--they're about the much wider issue of whether or not CRISIS should have even been written.
DC wanted a more streamlined continuity with a single mainline universe--like Marvel's. DC also wanted to recreate its stable of heroes and villains into what was considered a more "mature" and "realistic" format--as was generally perceived to be the case at Marvel. The solution writer Wolfman hit on was to essentially wipe out over four decades of characters and story-arcs, so that DC could start over from nearly scratch and recreate itself in Marvel's image.
Fan reaction at the time was highly mixed, and has remained so to this day. On the one hand there's no question CRISIS was the impetus for a new wave of creativity at DC, with several bold new storylines taking off almost immediately in the maxi-series' wake. But while there were short-term benefits, the long run has perhaps not been what DC was hoping for. While DC's heroes were generally made-over in more "Marvelesque" fashion, the result was often disappointing. Take Superman, for instance. The original superhero was de-powered and much of his Kryptonian heritage written out his backstory; Superboy ceased to exist, as did Supergirl and Krypto. No bottled city of Kandor, either. And those of us who were eagerly looking forward to the ultimate showdown between Superman and the evil Lex Luthor armed with an awesome warsuit and a rejuvenated hatred for his archenemy...well, we'll wait forever, now. That Luthor no longer exists, either, replaced by a corrupt businessman named Luthor whose hatred for Superman stems from little more than being reduced to number two status in Metropolis with Superman's arrival there. The recreated Brainiac, revamped not long before CRISIS himself, makes his final appearance in the series as well. And as for the "World's Finest," forget it. Now Superman and Batman spend as much time at each other's throats as they do fighting side-by-side. This was supposed to be progress. I call it all a big, big mistake.
And there were others. The most unfortunate victims of CRISIS proved to be not the heroes who were killed in action--but the ones who survived to be re-written to the core. Not just Superman, but Batman & Robin (Jason Todd was turned into a delinquent so unlikeable the fans voted him killed off, if you remember), the Marvel Family, the Spectre...and let's not even talk about Hal Jordan.
CRISIS is also blamed by many for ushering in the more violent, darker tone that seems to dominate comics as a whole now. True, CRISIS did pave the way for that, but the trend had already started. Titles such as SWAMP THING and THE DARK KNIGHT RETURNS were taking comics to more supposedly "adult" places already, and it's unlikely CRISIS really did more than accelerate the process a little. The result, ten years later, would have been the same.
But did CRISIS actually achieve any of its central objectives? Not really. The DC universe continues to struggle with its various lines of continuity, despite multiple attempts to streamline and simplify it to everyone's satisfaction and understanding. And Marvel has largely continued to dominate DC in terms of industry sales (with some notable exceptions)and respect among modern fans, who still somehow find DC's characters too cartoonish, too good to be true. Indeed, much of CRISIS has been flatly ignored by many writers to come after the series--probably wisely. Many of those writers have created great stories--you'll find I've favorably reviewed many of them--but the greater context in which those stories exist just isn't the same.
Ultimately, then, is CRISIS worth your money? For all that's bad in it, and for all that it wrought, I'm glad I own a copy. It is a true milestone, for good or ill, and as a story it is actually very good, even if its long-term ramifications aren't. The script is fun and melodramatic--if sometimes heartbreaking--the way comics are for the most part supposed to be, and Perez's art is beautiful work. My final rating for CRISIS is a compromise--five stars for the actual content, about two for its ramifications, for a final grade of three stars. Take it for what its worth, but that's the way I see the CRISIS--swan song of the Silver Age of comics.
Before proceeding further, let me say that Silver Age writer Gardner Fox came up with a brilliant concept about fifty years ago in comics: the parallel world. By introducing Earth-2 as the home of the legendary Justice Society of America, and then later crossing worlds by having the original Flash meet his Silver Age counterpart, Fox set into motion a gold mine of nearly thirty years worth of imminently entertaining stories for DC Comics to take advantage of. Of course, DC's mishandling of its own convoluted continuity eventually led to the need of a seemingly final, world-shattering `crisis' to fix all of the self-inflicted headaches once and for all. By doing so, the idea of retroactive continuity (`retcon') first came into play on a grand scale by wiping out all unwanted stories and characters that would not longer fit into DC's revamped game plan.
The premise was undeniably simple: where there were once numerous Earths (and various alternate futures) in the DC Universe, there would now only be one by the story's end. In this story, several (mostly B or C-list) characters, both heroes and villains, bit the dust as a result of the villainous Anti-Monitor's monstrous scheme to destroy all the countless positive matter universes to reign omnipotent in his own anti-matter kingdom. Neither Superman nor even the Justice League alone could handle this mega-threat: it really becomes 50 years of the DC Universe vs. the Anti-Monitor. Classic heroes, such as Capt. Marvel and the Marvel Family return here, and more obscure ones like Capt. Atom and Blue Beetle are re-introduced to modern audiences, as they are woven into the cataclysmic storyline. In classic cliffhanger tradition, Wolfman makes you wait through twelve self-contained installments before revealing how the DC Universe would at last survive this cosmic armageddon.
By any era's standards, for the most part, Wolfman's poignant handling of `retcon' was simply brilliant. He did a first-class job of what doing needed to be done w/o any illogical missteps (in other words, avoided creating controversy simply for the sake of controversy). By managing to confine all of DC's heroes and villains to one world, he literally accomplished an impossible task. Over time, DC Comics, unfortunately, slowly unraveled all of his hard work by resurrecting deceased characters w/ little or no logical explanation (i.e. re-introducing Supergirl multiple times), and perhaps the worst decisions to undo "Crisis," were 2005's disappointing 20th anniversary sequel: "Infinite Crisis," and the much worse 2008-09 "Final Crisis."
Yet, after nearly 25 years, the massive ripple effect from the original "Crisis," still resonates today at both DC Comics and Marvel Comics. No subsequent comics mega-event, in my assessment, has equaled or even come close to Wolfman's masterful storytelling or Perez's inspired artwork. Sure, there have been numerous inferior imitations in recent years, in which graphic violence and cheap plot twists are substituted for intelligent, provocative storytelling. However, if you wish to read the granddaddy of all super hero mega-events, w/o having to plow through numerous (and often confusing and/or unnecessary) tie-ins, this one book will hold you simply spellbound for hours.
I couldn't recommend it more highly.
Rating: 5/5 (for ages 11 and up).
Top reviews from other countries

Which probably I found the start a bit slow especially since it involves a lot of DC stuff I’ve only vaguely heard of but it picks up and when it does it’s a rush to the climax
This is widely considered the first crossover event and was made specifically to celebrate DC’s 50 anniversary and it more then lives up to it

I was keen to get the Absolute version which looks really classy but it is out of print and costs £80 or more for a used copy but trade paperback version is pretty good quality anyway.


