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About Daniel Schinhofen
Daniel Schinhofen is a self-published author in the burgeoning genre of LitRPG/Gamelit. He published his first book, Last Horizon: Beta, in October of 2016, and has published over thirty books to date. A best-selling author on Amazon multiple times, his series have achieved name recognition in the genre. Series include; Last Horizons, Alpha World, Apocalypse Gates, Binding Words, Resurrection Quest, NPC LIves, Aether's Revival, and Dungeon Walkers.
When not slavishly typing away at the next book, Daniel tries to unwind with video games, playing with his dog, or going for walks around his neighborhood.
His books can be found easily via his website http://schinhofenbooks.com/.
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Titles By Daniel Schinhofen
Gregory, Yukiko, and Jenn were thrilled— not only had they won their first apprentice tournament, their friends finally joined them in Aether’s Guard. Daciana, Nessa, and Victoria were only halfway through their novice year, but had made an impact during their novice tournament.
Besides the three novices, more friends joined their clan: Ling and Clover. They’d studied hard and were eager to prove that they could help, too. It wasn’t long before they had their chance, as the tactics tournament was held right after the winter solstice. The games proved the determination and resourcefulness of everyone in the group. The final game used tactics that Ling and Clover put forward, propelling them to the win.
As the year drew to an end, it was time for Gregory and his growing inner circle to say farewell. Parting with the children was hard for all of them. Not only were Gregory and his wives leaving, but so was Elsa— Yukiko’s parents were going to take her in, training her to be a maid.
When the day finally came for Gregory and the Aether’s Guard magi to leave for Buldoun, they said a final farewell to their novice clanmates, then followed Lightshield to the academy gates for a grand send off. They wouldn’t be back for years, and Gregory felt a bit of melancholy as he considered all that had happened in the two years he’d been at the academy.
What would Buldoun hold for Gregory, his wives, and their friends? Even Gregory, with his foresight, couldn’t see what the future held, but he had a feeling that important events would unfold during the tournament.
After Magistrate Amerut’s attempt to kill him, Sean knew he still had troubles ahead of him. He knew that removing those who still stood against him would be difficult, but with his friends and family by his side, he started making plans.
Sean knew better than to simply rush off and commit murder. He worked to protect those dear to him, using his Talents and knowledge to bend the rules of the world he found himself in— sometimes near the breaking point— to craft new marvels.
New doors opened when he healed the sister of Knight Toivo Bloodheart, setting more events into motion. Dame Hallie Bloodheart, for her part, proposed a plan to shield Sean from Lord Sharpeyes’s retaliation. She would marry him, which would raise Sean to the station of Knight.
Sean accepted the proposal with his wives’ approval, but first, he married Helga, his Chooser. The former Valkyrie was torn over how she should feel about Sean and treat him, but she loved him and was happy to fully join their family.
With two new wives and his intentions set, Sean went to Lord Sharpeyes’ party. Though his plan to force the Lord into a duel was thwarted, so too was Lord Sharpeye’s plan to murder all of his enemies. The battle left many nobles dead and Lady Sharpeyes indebted to Sean.
Once all of his troubles in Hearthglen had been dealt with, Sean was ready to move on. While the massive city of Accord was certain to present its own problems, Sean felt confident that he could face them with the backing of his family and friends.
Gregory was beyond happy when his second year in the Magi Academy began. Now married to both Yukiko and Jenn, Gregory had more love than he ever thought he’d find. It was also a time for friends. Daciana and Nessa, their novice friends, found another in Victoria, who also quickly became close with Gregory and his wives.
Gregory found still more friends in Clover and Ling, two clanless apprentices who shared his tactics subgroup. The eurtik-blooded magi were earnest and eager to learn, so they were quickly taken under the Aether’s Guard apprentices’ wings.
With so many friends around him, Gregory felt the year was bright. The hatred of the Eternal Flame still pressed down on them— although the clan seemed strangely quiet during the first half of the year, the threat of violence was still there.
The friends trained hard to fight as a unit, intent on being the champions to raise the clan’s name and reputation. The first tournament of the year came quickly, with a few surprises. The biggest was because of the merchant, Carlisle, belittling eurtiks. Hao Warlin suckered him into a bet that grew and grew until the merchant lost a massive amount of money. Hao took it gladly, using it to purchase gifts for Daciana, Nessa, and Victoria. Those items allowed the three novices to not only survive the remainder of the tournament, but also to emerge as the victors.
Gregory and his wives fought honorably and hard to advance to the finals, where their last fight was against the Eternal Flame. With their rigorous training and communication, they managed to defeat the arrogant clan, letting them stand alongside their novice friends as champions.
The excitement of being the champions wasn’t the happiest part of their year, though. That came after the tournament, when all five of their friends— Nessa, Daciana, Victoria, Clover, and Ling— joined Aether’s Guard.
The apprentices weren’t done yet, as they had other major events ahead of them. The tournament for their tactics class was first and, beyond that, the tournament against Buldoun.
Gregory had one dream: to become a magi like the legends of old. Though he was ridiculed by the residents of the village and his unsupportive father, he never wavered from his dream. Would his age day bring the fruition of his dreams, or would reality come crashing down on him?
When the beautiful novice, Yukiko Warlin, asked if they could be friends, his life changed again. After six months of duplicity from the people who they had thought of as friends, Gregory and Yukiko isolated themselves from all the other novices.
Gregory chose a path considered impossible for his training, and Yukiko followed, pushing each other to strive ever harder. When Yukiko’s betrothal was annulled, the two friends were free to express the deeper feelings that had developed between them.
The first tournament for the novices was brutal on the two young lovers. Both of them were pushed to the absolute limit, but they endured. When they took the top two spots, their fellow novices dropped the pretense of friendship, when neither would bow to the machinations of their peers.
Now, the rest of their first year stands before them. It’s become clear that they should join a clan, but where can they find one that would treat them both fairly and equally?
The three of them went on to join Aether’s Guard, bringing the name of the nearly dead clan back to life. Elder Lightshield, the leader of Aether’s Guard, gave them his support and backing and Magus Dia guided them. Their training with Armsmaster Gin continued, offering a safe haven and helping to shield them from the worst tribulations that academy life could bring.
Nothing is perfect, though. Gregory, Yukiko, and Jenn had also made enemies, and faced resentment and anger from the Eternal Flame clan more than once. Weathering the troubles that Nick Shun and his friends tried to bring down on them, the three magi rose to ever greater heights.
Gregory’s second tournament included the unexpected, but welcome, arrival of Carmichael Pettit, as well as a mysterious bet between Jenn and Yukiko. At the end of the tournament, Jenn had bested Yukiko and Gregory, and the three of them held three of the top four places.
With both of their families in attendance, Gregory and Yukiko wed after the tournament. The newlywed couple would face the academy and the world as one, and with their friends and their clan, they would strive to be at the pinnacle of their class once more.
Life had gotten both better and more chaotic for Doc— he’d already been happy with Fiala and Sonya as his wives, but then Ayla and Lia joined his family. To top it off, he collared the willing dryad, Rosa. With five wives at his side, Doc had a full house of love.
He was still in the town of Deep Gulch, needing to achieve the mission Luck had given him. When Sheriff Grange killed Mayor Goodman, it removed the least of Doc’s troubles while showing that Grange was clearly a problem. Even with the Mayor out of the way, there was still plenty to take care of.
The first annual poker tournament at the Lily was coming up. The cardsharp, Mr. Suez, was one of Doc’s biggest roadblocks to freeing the town. He had a plan for him, but it would be a gamble... luckily, his patron goddess was Lady Luck.
Even if he dealt with Suez, Doc would have to handle Grange as well. The sheriff wanted him gone so he could move on Lia. On top of that, the Church of Apoc was still a threat. In Deep Gulch, that meant Adam McIan, Preacher of Apoc, would have to be removed. Doc had managed to lie to and placate the preacher, but he knew it would come to a head soon.
With all the troubles building, a dangerous gamble would have to be made. Doc knew he had allies of his own— some of the townsfolk; the Oresmelter clan in town; and of course, his lovely and talented wives. Trusting in his goddess, Doc embarked on his plan to rid Deep Gulch of the Darkness.
Sean had been through something close to hell— he’d taken out Klein Denmur and Knight Evan Sharpeyes, along with a few of Lord Truestrike’s servants, but Chastity and Lilly died on the fields outside the city. At the end of that battle, he claimed Helga Helsdottir, Soul Bonding her and renaming her Helga Oathsworn. With a Valkyrie by his side, Sean hoped never to lose another loved one to death.
His enemies were far from done with him, however. Attacks on the association and their families started, claiming lives and hurting Sean’s friends. Finished with just trying to live his life, Sean made plans to take on his enemies directly.
The turning point came when Sean confronted Denmur and his group outside the Golden Lion. Helga struck down Denmur’s champion, Knight Mithrilarm, during the ensuing duel, causing Denmur to snap. The fight left Denmur, plus dozens of others, dead.
Even that wasn’t the end— the corrupt guards in Lord Sharpeyes’ pay arrested Sean and Helga. As they were brought before Magister Amuret, Sean discovered just how far he’d pushed his enemies when he was attacked and killed in the courtroom.
Death could not stop Sean while he had energy to invoke his gifts from the Tuatha. Pushing death away, Sean got back to his feet and killed the guards and magistrate who had tried to murder him. He was brought before the unusually reasonable chief magistrate, who found Sean innocent of any wrongdoing.
Sean’s Bond with Helga gave him access to new planes, including the Bog. That was where the souls of Sean’s foes now went if they died while in combat with him. In an effort to find out more about who was directing the attacks against him, Sean paid a visit to the dead in the Bog. He was determined to end the troubles facing him, even if it meant finding a Noble Solution.
Denmur and Lord Sharpeyes would not let that happen. Using their connections, they put into motion a chain of events that would reverberate across the city of Hearthglen. Sean was called to attend the Lord’s party— he came, bringing all of his family and friends with him.
Both sides were surprised by events as they unfolded, and it quickly became apparent that conflict would not be denied. With the Einherjar, a Valkyrie, and an old foe, Velin Dykstra, backing them up, Evan Sharpeyes and Klein Denmur challenged Sean to trial by combat.
Exhausted and with depleted energy, Sean still led his wives onto the field of battle. The fight was bloody and taxing, but in the end, Sean struck down Evan Sharpeyes before collapsing. With his eyesight fading, Sean looked at his wives, but only saw a few female-like figures rushing toward him. The last sound he heard was a great many wings converging on him, and his mind drifted to thoughts of Morrigan...
Word of Sean’s victory spread throughout the city, but none could say whether he had survived to enjoy it.
After crushing the first obstacle, he was now set to fight a duel as Fredrick’s champion. Sean won the duel handily, once he got past the surprise of facing both Aria and Cuander, Lord Sharpeyes’ prized cuon, and went on to save Aria from death at the hands of Lord Sharpeyes’ son, Knight Evan Sharpeyes.
But Sean’s troubles were just beginning. The plans Lord Sharpeyes had set into motion began to unfold, setting the stage for events that would push Sean to his limits.
Everywhere they went, they ran into trouble. First had been bandits, which actually proved to be fortuitous, with Ryann Cullin entering Sean’s service after that attack. The sudden harsh blizzard had been the worst trial they had to endure. Cold that even Sean couldn’t withstand had nearly stopped them in their tracks, but they managed to reach Flento.
Once the storm had passed, they were finally on their way to Hearthglen. Sean was hoping to use the city to settle down and learn more about what he could do. However, that would require finding a way to make a living, which meant Sean would have to make a name for himself. That was always something he hadn’t wanted to do; it might earn him some friends, but the enemies he would certainly make might very well be his undoing.
Sean stepped on some toes as he tried to find his place in the city, but by ignoring conventions, he friended smith and Shaper alike, forging friendships across the divide. The newly formed alliance discovered common ground when opposition rose up to hinder them.
Sean never anticipated the assassins that came for him and his Bonded. With Ida paralyzed and Ryann killed in front of him, Sean lashed out. He killed the attackers, healed Ida, and pulled Ryann back to the world of the living. Guards rushing toward them, Sean had decisions to make— ones that could shake the very foundations of Hearthglen, and maybe the world.