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The Dark Realm: A Gamelit Adventure (Feyland Book 1) Kindle Edition
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From the Author
- ASIN : B006IBU9PQ
- Publisher : Fiddlehead Press; 4th edition (December 11, 2013)
- Publication date : December 11, 2013
- Language : English
- File size : 1876 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Print length : 328 pages
- Lending : Enabled
- Best Sellers Rank: #1,357 Free in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
Top reviews from the United States
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The world building is decent and the character contrasts, while utilizing stereotypes was made interesting. The plot is steady and keeps the reader engaged where there is constantly an objective or goal needing to be reached and appropriate setbacks are placed. The times that the narration dropped into a form of Old English or personalized speech for the Fae was very well done.
While there is at least one reviewer that disliked an ending with the door open for a sequel that is actually what you are supposed to do. Tie up as many loose ends as you can, show the characters progressing from that point on and provide a hint or scene that allows for the continuation of events in a sequel. All those points were made here.
Cons: While the prose was good, I didn't like the heavy usage of rhetorical questions. Almost every paragraph of the POV included at least one rhetorical question usually placed in narrative format. Some are fine, but when the novel is flooded with them it detracts from the experience.
The cast of characters was too small, in my opinion, and not enough was done with the supporting characters. For example, while almost every character's motive was revealed through the story, Puck's never was addressed. What drives Puck to want to help the protags? Why should he? Thomas having decided to venture into Feyland, costing him his life, the motive there was never revealed. A couple of different guesses were tossed out from the characters perspective, but as the reader you don't find out, leaving it as a minor loose end. I would have liked to have seen more inner turmoil utilized with the characters. For example, showing the protag torn between doing the right thing to return and rescue her knight versus taking the sacrifice and running for her life would be the kind of tension that the story could benefit from. Realistically, we should remember that love doesn't always conquer all, and sometimes a character must struggle with all their might to jump back into the water to save their lover.
The faery types were stereotypical: Black Knight, Goblin, Troll, Hag, etc. Now, it is understandable there has to be some adherence to commonalities from the actual legend basis, such as the queen, but the author could've extended creativity to include one or more original creations to interact with the protags. I couldn't help but recall scenes from Jim Butcher's Dresden Files when coming across the similar faery types.
Jennet went against her father's wishes when she played the in-development immersive sim game Feyland. When she lost the boss level, the Dark Queen boss took Jennet's life force. To regain what she lost, Jennet must find a champion in real life who will play the game with her. She finds Tam Linn, but it takes everything she's got just to convince him to trust her. There is more at stake than Jennet realizes and the game is becoming more and more real.
Sharp does a fantastic job balancing the amount of prose set in Feyland and the amount of prose set in the real world. Both realms were alive in their own way. There were so many fun details about the sim tech and the differences between the classes in the real world and such great description of playing Feyland.
The premise felt a bit rushed in the beginning and the first chapter was a slog, but after that I was sucked right into the plot. I couldn't put the book down after that.
The characters each were independent, but they had to work together to survive and succeed. There were moments of damsel-in-distress (the whole premise is she needs a knight to save her), but Jennet holds her own again and again and proves her worthiness as a strong female main character.
The story contains no swearing or adult situations and is recommended for readers of all ages. No cliffhangers but the story does continue.
Tam Lin is a quiet poor boy from the bad side or town. He keeps to himself and has family issues that keeps him from wanting to make friends. He is also the best gamer in town.
Watching Tam-Lin’s and Jennets friendship was sweet. It had a lot of mistrust and secrets but slowly the began to trust each other and believe in each other. I enjoyed the whole Fey gaming world. I personally play video games and can become immersed in them ( or before kids I could now I’m a sporadic game player) . The gaming story was beautiful and imaginative it was not the sweet fairytales it was like the classic ones where there was good, bad, trickery and taught you a lesson. I loved how she intertwined the ballad of Tam-Lin into the book.
I enjoyed this book. I do not think its my age range but It was a good read. I would recommend this to any 12 year old or YA fans. Especially if they like gaming and Faery tales. I can see myself picking up the rest of the series for a fun, quick, light read. But like I said I would definitely recommend this to the YA/ younger YA gaming/ Faery Tale fans.
Well written, fun, enjoyable, YA book. Love the gaming faery tale.
Top reviews from other countries
The story is well written and has a very clever take on the power of what is the internet and the space we call the web? Very clever use of folklore and intertwined with a gaming story line which is not all about AI for a change but the mystery of the world.
Main Characters are well fleshed out and a look at a more technological world and its possible implications was also well written. Good description of a game world. My normal comment at this point is to discuss whether the game world is plausible. Most only work because of a huge AI investment into the story line. Here this is not the case and actually it makes for a, perhaps, more realistic sort of immersive game in the near future than most stories in this genre...
I really interesting read and a good one.
Totally recommend it and will be paying list price for the rest in the series as I do want to know what happens next!
This is a wonderful tale of adventure, growth, vulnerability and learning to trust in each other. I would heartily recommend this to any fantasy lover and also to anyone who loves to watch people interact with others and how much can be learned from doing so
I really enjoyed reading it and loved the idea of this futuristic game and fairies. I would love to read the rest of the books in the trilogy and find out what other adventures Jennet and Tam go on.