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The Ruby Programming Language is the authoritative guide to Ruby and provides comprehensive coverage of versions 1.8 and 1.9 of the language. It was written (and illustrated!) by an all-star team:
- Yukihiro "Matz" Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book.
- why the lucky stiff, artist and Ruby programmer extraordinaire.
The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating -- with heavily-commented example code -- Ruby's facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby's metaprogramming capabilities.
The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language.
"As someone who uses jQuery on a regular basis, it was surprising to discover how much of the library I’m not using. This book is indispensable for anyone who is serious about using jQuery for non-trivial applications."-- Raffaele Cecco, longtime developer of video games, including Cybernoid, Exolon, and Stormlord
jQuery Pocket Reference explains everything you need to know about jQuery, completely and comprehensively. You'll learn how to:
- Select and manipulate document elements
- Alter document structure
- Handle and trigger events
- Create visual effects and animations
- Script HTTP with Ajax utilities
- Use jQuery's selectors and selection methods, utilities, plugins and more
The 25-page quick reference summarizes the library, listing all jQuery methods and functions, with signatures and descriptions.
- Types, values, and variables
- Operators, expressions, and statements
- Objects and arrays
- Functions and classes
- Interact with web browser windows
- Script HTML documents and document elements
- Modify and apply CSS styles and classes
- Respond to user input events
- Communicate with web servers
- Store data locally on the user's computer
This book is a perfect companion to jQuery Pocket Reference.
The author of the best-selling Java in a Nutshell has created an entire book of real-world Java programming examples that you can learn from. If you learn best "by example," this is the book for you.This third edition covers Java 1.4 and contains 193 complete, practical examples: over 21,900 lines of densely commented, professionally written Java code, covering 20 distinct client-side and server-side APIs. It includes new chapters on the Java Sound API and the New I/O API. The chapters on XML and servlets have been rewritten to cover the latest versions of the specifications and to demonstrate best practices for Java 1.4. New and updated examples throughout the book demonstrate many other new Java features and APIs.Java Examples in a Nutshell is a companion volume to Java in a Nutshell, Java Foundation Classes in a Nutshell, and Java Enterprise in a Nutshell. It picks up where those quick references leave off, providing a wealth of examples for both novices and experts. This book doesn't hold your hand; it simply delivers well-commented working examples with succinct explanations to help you learn and explore Java and its APIs.Java Examples in a Nutshell contains examples that demonstrate:
- Core APIs, including I/O, New I/O, threads, networking, security, serialization, and reflection
- Desktop APIs, highlighting Swing GUIs, Java 2D graphics, preferences, printing, drag-and-drop, JavaBeans, applets, and sound
- Enterprise APIs, including JDBC (database access), JAXP (XML parsing and transformation), Servlets 2.4, JSP 2.0 (JavaServer Pages), and RMI
Canvas Pocket Reference provides both a tutorial that covers all of the element's features with plenty of examples and a definitive reference to each of the Canvas-related classes, methods, and properties.
You'll learn how to:
- Draw lines, polygons, and curves
- Apply colors, gradients, patterns, and transparency
- Use transformations to smoothly rotate and resize drawings
- Work with text in a graphic environment
- Apply shadows to create a sense of depth
- Incorporate bitmapped images into vector graphics