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About David Leadbeater
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The Matt Drake series should be read in the correct order as detailed below.
1. The Bones of Odin
2. The Blood King Conspiracy
3. The Gates of Hell
4. The Tomb of the Gods
5. Brothers in Arms
6. The Swords of Babylon
7. Blood Vengeance
8. Last Man Standing
9. The Plagues of Pandora
10. The Lost kingdom
11. The Ghost Ships of Arizona
12. The Last Bazaar
13. The Edge of Armageddon
14. The Treasures of Saint Germain
15. Inca Kings
16. The Four Corners of the Earth
17. The Seven Seals of Egypt
18. Weapons of the Gods
19. The Blood King Legacy
20. Devil's Island
21. The Faberge Heist
22. Four Sacred Treasures
23. The Sea Rats
24. The Blood King Takedown
25. Devil's Junction
26. Voodoo Soldiers
27. The Carnival of Curiosities
The Alicia Myles series should be read as follows:
1. Aztec Gold
2. Crusader's Gold
3. Caribbean Gold
4. Chasing Gold
5. Galleon's Gold
The Disavowed series should be read as follows:
1. The Razor's Edge
2. In Harm's Way
3. Threat Level: Red
For more information go to: www.davidleadbeater.com
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A lost world. An ancient code. A deadly chase.
Five ancient statues have been unearthed in South America, each containing a mysterious coded message hinting at an origin many thought impossible: the mythical world of Atlantis. As word of their discovery spreads, the prized figurines become a treasure bounty hunters will kill for.
CIA agent Heidi Moneymaker calls in the only team for the job: Guy Bodie and his posse of relic-hunting thieves. If they are to find the ancient civilization, Bodie and his team must decode a series of clues—starting with the cipher on the statues themselves—that will take them across the world and to the deepest depths of the ocean. But they are not alone in their mission.
Pursued by mysterious forces intent on keeping the legendary empire hidden, hunted by Chinese special forces and the relic hunters’ lethal foe, the Bratva, the team races to find the lost land—and Bodie’s enemies will stop at nothing to be the first to discover Atlantis’s secrets.
A lethal secret society. A priceless stolen treasure. A map worth killing for.
Relic smuggler and expert thief Guy Bodie is a tough man in a dangerous world, loyal only to his elite team of five. But when one of them betrays him, landing Guy in a hellish Mexican prison, he finds himself making a bargain with the most unlikely new ally: the CIA.
There is a catch. In return for being released from jail, Guy must work for the CIA, helping them solve the most audacious heist in history. As Guy knows, six of the Seven Wonders of the World have long been lost. But with the help of the CIA, he learns that the destroyed Statue of Zeus still exists—and it’s in the hands of a powerful secret society.
A prize worth killing for is also worth dying for, and this one has left a trail of bloodshed that goes back centuries. Can Guy and his new team—a group of renegades chosen for their unique skills—hunt down the legendary relic once and for all…before they are added to its list of victims?
Revised edition: This edition of The Relic Hunters includes editorial revisions.
A vanished relic. A deadly prize.
The half-mad explorer Dante Caruso swears he’s found a fabled Russian relic called the Amber Room, and he’s attracting the wrong kind of attention. A ruthless team of Ukrainian relic hunters called R24 has kidnapped him and his family; they want to know where the Amber Room is—and they’ll spill blood to find it.
Nobody knows treasure hunting like Guy Bodie and his crew. But abduction is the last thing they expect. The R24 forces Guy, his treasure hunters, and Caruso at gunpoint to traverse the vast, unforgiving Tatra Mountains and find the Amber Room. If they fail, the R24 will end them. And if they run, the hunters will become the hunted.
Armed only with Caruso’s dubious instructions, Guy and his crew must find the Amber Room at all costs. Will they solve the deadly mystery of this long-lost relic, or will they die trying?
When the Relic Hunters escape the clutches of the CIA and settle on a Mexican ranch, little do they know that they’re about to be attacked by the Illuminati. Captured and dragged away to an ancient castle, they are questioned, tortured and tormented in preparation for their execution.
But when the Illuminati reveal the existence of an apocalyptic prophecy that will lead the world into disaster, Bodie and his friends escape, embarking upon a desperate, wild quest to find the world’s ten most powerful sanctums. These good and evil sanctums, all centred around powerful ley lines, hold the keys to victory or defeat, and the start of a new world.
From the great Pyramid of Egypt to the Algerian Megalithic ruins and the ancient haunts of Karachi, they engage in a running battle to beat the Illuminati. Then, after heading back for a confrontation at Atlantis, they face an epic showdown in the savage and ferocious Himalayas, in sight of Mount Everest, a battle that may cost them all their lives . . .
When a gang of rogue CIA agents steal a long-lost, ancient diamond with extraordinary ties to history, the relic hunters are drafted in to hunt them down. Forced to work with a new, threatening CIA hitman, named Kenny Pang, they start the dangerous process of tracking both the agents and the diamond.
From Luxembourg to the French Alps and through Paris they follow hard-won clues, coming up against carefully placed obstacles along the way. It becomes clear that someone with high capabilities has helped cover the agents’ tracks, someone who calls themselves The Teacher.
With time running out until the diamond is lost forever to an anonymous collector, the original, owner running her own violent recovery mission, and the emergence of Pang’s secret agenda, the relic hunters come to terms with a stunning realisation as they are forced to close in for a final, deadly takedown. The rogue group are what they aspire to be - free of the CIA.
Still under the thrall of the CIA, Bodie and his team of relic hunters decipher clues left by Joseph of Arimathea, Saint George and Richard the Lionheart. The hunt takes them from Israel to the tomb of the Coeur de Lion at Rouen Cathedral, and Dürnstein Castle. But their search has caught the attention of a terrible, powerful enemy: The Fisher King is the protector of the Grail and will stop them at any cost.
Amid tragic loss, incredible discovery, and intense turmoil, the team realize they are not only tracking down the Holy Grail, but the tomb of King Arthur. The stakes are higher than they have ever known.
And, as they depart the Grail Castle and venture to the shores of England where ancient Lyonesse and Camelot await, an old and vengeful enemy raises its head. Can Bodie and his team win the day, or will the quest for King Arthur and the Holy Grail be their last?
When Drake’s team respond to a desperate message sent by Cam’s sister, they find themselves thrown into the middle of a volatile, fifty-year-old feud about to ignite the warring traveling clans of Romania.
Cam’s father has controlled the mysterious Carnival of Curiosities for half a century, managing a dreadful criminal conspiracy behind its entertaining façade. Surrounded by myth, magic and death, the carnival tours Romania, attracting huge audiences but hiding a terrible secret.
Dahl and Alicia storm across the country, trying to rescue Cam’s sisters, who have been abducted by a rival clan, whilst the others infiltrate the carnival. Betrayal, bloodshed and murder reign in the shadows cast by the Ferris wheel, the Wall of Death, and the burlesque.
The Roma clans have been clashing for more than half a century. That conflict is about to erupt into all-out war, and the battleground will be the Carnival of Curiosities. The Roma clans are massing. A corrupt slave-trafficking government official is sending an army. And Matt Drake’s entire team are caught right in the middle.
From a rocket attack on the Louvre to a battle in a Swedish cavern, from a daring helicopter raid on New York's National History Museum to an assault on a gangster's mansion in Hawaii, Matt Drake must find the world's oldest treasure in one of the wildest places on earth, searching for the very bones of the Gods with the spoils of victory being the entire world.
Available in Digital, Print and Audiobook.
Amazon reader reviews:
***** "Bond meets The Da Vinci code but with higher stakes!"
***** "If you like Andy Mcdermott or Matthew Reilly, get this book."
***** "Another gem of a novel from this inventive writer."
***** "Absolutely loved it. Now going to start the rest of the series."
***** "David Leadbeater is a writer to watch. . .a well deserved 5 stars from me."
***** "Action filled yarn, with a great mix of history and suspense."
***** "Can't wait for another Matt Drake adventure!!"
***** "Matt Drake is a great lead character, he isn't polished and perfect, he has faults, and that is what makes him likeable. I am looking forward to reading the other books in this series."
***** "What a thrilling read...I was hooked from start to finish and thoroughly enjoyed every twist and turn of this novel. Cannot wait to see what happens next. If you like Scott Mariani, Matthew Reilly or Andy McDermott then David Leadbeater is the new member of the gang."
Try THE BONES OF ODIN today. Join a series and a cast of characters that will keep you entertained and reading long into the night.
In a new world, Drake and the SPEAR team, no longer attached to Special Forces, have separated to avoid their enemies. An unhappy Alicia Myles finds the wild and raucous streets of the French Quarter of New Orleans a welcome distraction. Drake heads for the wilderness of Colorado, whilst Hayden joins friends in LA, only to arrive as old rivals carry out a revenge attack.
But it’s Alicia who finds herself in more trouble than she can handle.
Marinette has a dark and carnal reputation. She lives in Black Snake Swamp, a legendary no-go area for locals. She smuggles guns, people and drugs, and indulges her need for fresh body parts. But this is only the tip of the iceberg. Marinette has a more sinister master—Baron Samedi, the Voodoo God of the Dead.
And the great ceremony is coming—a vision of Hell in which the SPEAR team, captured and drugged, conscious but coerced, will be forced to take part.
Against their will, they have already worshipped Marinette, but now stand ready to do the ultimate bidding of the Voodoo Witch Queen of New Orleans as hypnotic fires rage, forbidden rituals begin, and the Voodoo Soldiers rise up from their graves . . .
Learning of the Blood King’s intention to detonate a nuclear device in New York, Matt Drake and his colleagues find themselves thrust into a no-holds-barred manhunt from Madison Square Garden to Central Park.
With the clock ticking down, and even having the Blood King in their hands, they face enemies at every street, junction and road. New York City becomes a theater of war. Drake and co face not only the Blood King’s soldiers but also the old-school Russian regime trying to kill him, as they race against the clock’s countdown.
Then, as the bomb ticks closer to detonation, as mass destruction seems inevitable, Drake’s team are confronted with an infinitely more terrible situation.
The President has two choices: Save the many by sacrificing the few, or deal with an unimaginable new option . . .
As Drake’s team take a well-deserved rest in London, a young Russian tyrant’s long-term plan of retribution hits fast and hard.
In an audacious, devastating attack, the visiting President is snatched. London is in chaos, hit by multiple strikes as a new king of the criminal underworld rises to power.
The SPEAR team battle for their lives and the lives of all they love as they are directly targeted. Not for two years has there been such a personal, mortal threat to their lives. Still pursued, still fighting, and now with four of their team missing, they join a non-stop chase as the President is rushed out of the capital toward Paris, where the climatic, vengeful endgame awaits.
Matt Drake and his friends face their greatest threat yet as they try to save themselves and the President from their ultimate nemesis in this adrenalin-filled rollercoaster ride.
After the nightmare events leading to the death of President Coburn, Matt Drake and his team are left out in the cold, ghosted by their own government. As they strive to come to terms with a new reality, they receive a lifeline – an invite to a Christmas Eve party on the twenty-first floor of a Los Angeles skyscraper where their old coordinator—G—will have fresh news. What could possibly go wrong?
Unaware that G is already dead, Matt Drake and his team are lured into a savage trap set by their terrible nemesis—the Devil. When the skyscraper becomes a powerful inferno, they are forced to save trapped civilians and lead them down through twenty-one floors of raging mayhem. With destruction and danger at every turn they battle to descend the flaming tower only to find that the Devil has another surprise waiting for them.
Seven of the worst killers on the planet, assembled for the purpose of killing Drake and his team, are making their way up the building.
But the carnage doesn’t end there. For the survivors of the inferno, the greatest showdown in history awaits: The Devil, the Blood King and Team SPEAR.