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Dungeons & Dragons: Into the Jungle: An Endless Quest Book Hardcover – August 10, 2018
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Issues with this book include:
- far too many paths leading to character death
- lack of meaningful character choices and lack of connecting choice to outcome in a logical manner
- artwork not matching the entry it's keyed to
- bland writing
- not enough entries in the book in general
Into the Jungle is a poorly crafted gamebook and a letdown, far inferior to the original Endless Quest books I read back in the 80s/90s. I won't be picking up any more of these.
Top international reviews
Spoiler: An einer Stelle gibt es z.B die Möglichkeit ein Boot zu nehmen. Folge: Monster taucht aus den Fluten, Boot kaputt, Held tot. Solche Stellen gibt es ein paar mal, was sehr endgültig ist. Hier hätte man mehr Optionen einbauen müssen. Man kann so nicht nachvollziehen, warum eine Entscheidung falsch war. Hätte man sich bei obigem Beispiel dafür entschieden gegen das elefantengroße übermächtige Monster zu kämpfen, könnte ich nachvollziehen, dass die Entscheidung eben hoffnungslos falschwar. So bleibt am Ende der Eindruck, dass man zu wenig Entscheidungsfreiheit hat, weil der linke Weg von vorne herein alternativlos der richtige und der rechte eben der falsche Weg ist.
These new game books are completely different. They simply seem advertising material to specific D&D Campaigns and they really don't provide a good experience by themselves.
Basically these new game books plots are based in several of the campaign books from D&D 5.0 edition.
- The Mage book is based on the "Storm's King Thunder";
- The Rogue book is based on the "Waterdeep Dragon Heist";
- The Cleric book is based on the "Tomb of Annihilation";
- The Fighter book is based on the "Rage of Demons";
While some of them seem to follow the story of their campaign counterparts, using the same places and characters (Like the Fighter book) other are more loosely based on the setting (Like the Rogue Book).
Setting of D&D 5.0
Great quality of the physical book with great artwork (although mostly from the Players Handbook)
Your character is given a great background story and you feel involved with him.
It's like playing the respective D&D 5.0 campaigns while the good starting feeling lasts.
The choices given are illogical.
Some of the wiser choices lead to an unexpected sudden death (that strangely has nothing to do with choice you just made) and some of the most silly choices are the ones that lead the book forward.
Usually the most selfish and suicidal options are, for reasons i don't understand, what the author decided that were the "correct choices". Also trying to help any character or doing the Lawful Good decision, usually leads to failure.
All this regarding game decisions (which are the essence of a game book), seems too much random.
The writing at times is lackluster and resolves a previous hard situation in a single paragraph.
You are Lost in the woods? A mighty ally come out of the sky and takes you to an yet unheard powerful adviser, that puts you back on the right track. All this in two paragraphs....
My opinion of the Books ranked from best to worst;
- Fighter - Nothing really bad here. Quite enjoyable to whoever played Rage of Demons.
- Rogue - Some of the early choices give the best endings but all feels a bit forced on the player.
- Cleric - While it has a few good parts, mostly is bad and suspension of disbelief breaking material.
- Mage - The plot is terrible and at outcomes for your character decisions feel completely random and arbitrary.
Aun así lo recomiendo por ca calidad de ilustraciones, paginas y el libro en general, sin duda adquiriré la colección
My only complaint is that I felt railroaded sometimes, especially at the beginning. It's quite apparent the direction the author wants you to go sometimes, with all other options being insta-deaths.
Highly recommend the entire set.