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Dungeons & Dragons: Big Trouble: An Endless Quest Book Hardcover – Illustrated, August 10, 2018
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About the Author
- Grade Level : 3 - 7
- Item Weight : 14.7 ounces
- Hardcover : 128 pages
- ISBN-10 : 1536202452
- ISBN-13 : 978-1536202458
- Product Dimensions : 6.25 x 0.55 x 8.81 inches
- Publisher : Candlewick Entertainment; Illustrated Edition (August 10, 2018)
- Reading level : 8 - 12 years
- Language: : English
- Best Sellers Rank: #570,177 in Books (See Top 100 in Books)
- Customer Reviews:
Top reviews from the United States
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My kids and I have tried this several times and met several grizzly deaths or unfulfilling endings. Despite good judgement, genre savvy and frequently marking our page to turn back, we still have not found a path that leads to the rescue of the family.
So while it's well-written and tense, younger kids may find this book frustrating or depressing. The vocabulary is also a bit higher than expected, maybe 4th or 5th grade level at least.
I recently got-into D&D board games.
I usually read non-fiction...history and science.
But these books are wonderful, light reading!
I love the concept of “taking the story” where you want too...with the D&D themes!
Mr. Forbeck...please write more of theses books!
Top reviews from other countries
These new game books are completely different. They simply seem advertising material to specific D&D Campaigns and they really don't provide a good experience by themselves.
Basically these new game books plots are based in several of the campaign books from D&D 5.0 edition.
- The Mage book is based on the "Storm's King Thunder";
- The Rogue book is based on the "Waterdeep Dragon Heist";
- The Cleric book is based on the "Tomb of Annihilation";
- The Fighter book is based on the "Rage of Demons";
While some of them seem to follow the story of their campaign counterparts, using the same places and characters (Like the Fighter book) other are more loosely based on the setting (Like the Rogue Book).
Setting of D&D 5.0
Great quality of the physical book with great artwork (although mostly from the Players Handbook)
Your character is given a great background story and you feel involved with him.
It's like playing the respective D&D 5.0 campaigns while the good starting feeling lasts.
The choices given are illogical.
Some of the wiser choices lead to an unexpected sudden death (that strangely has nothing to do with choice you just made) and some of the most silly choices are the ones that lead the book forward.
Usually the most selfish and suicidal options are, for reasons i don't understand, what the author decided that were the "correct choices". Also trying to help any character or doing the Lawful Good decision, usually leads to failure.
All this regarding game decisions (which are the essence of a game book), seems too much random.
The writing at times is lackluster and resolves a previous hard situation in a single paragraph.
You are Lost in the woods? A mighty ally come out of the sky and takes you to an yet unheard powerful adviser, that puts you back on the right track. All this in two paragraphs....
My opinion of the Books ranked from best to worst;
- Fighter - Nothing really bad here. Quite enjoyable to whoever played Rage of Demons.
- Rogue - Some of the early choices give the best endings but all feels a bit forced on the player.
- Cleric - While it has a few good parts, mostly is bad and suspension of disbelief breaking material.
- Mage - The plot is terrible and at outcomes for your character decisions feel completely random and arbitrary.
Very highly recommended.