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About Emmie Mears
Writer, singer, something like an artist at times. Emmie was born in Texas but raised in places ranging from eight different U.S. states to Inverness to Kraków. Scotland is home. Emmie lives in Partick under the reign of two cats, where they write and sing in Gaelic (Gàidhlig, known in some places as Scottish Gaelic) and in English (when they must).
Emmie speaks five languages and is most comfortable in Gaelic, English, and Polish. They also speak Spanish and German, though not as confidently.
Pronouns: please use they/them pronouns if you encounter Emmie in the wild or are discussing them. i/ise is fine in Gaelic.
Photo by Max Crawford Photography. Used with permission.
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Titles By Emmie Mears
But when a rash of disappearances leads her to discover that Nashville’s hellkin are spawning a new race of monster on human hosts, Ayala will be the first line of defense against these day-walking killers.
That is, until one of them saves her life.
Dodging the Mediators and the demons alike, Ayala’s new knowledge of the hybrids’ free will challenges everything she’s ever known about her job. Racing the clock and trying to outrun her comrades and enemies alike, she’s not sure who will catch her first…
For fifteen years, they have ruled Kael in relative peace.
For fifteen years, they have quietly snuffed out dissent wherever they found it.
Rose Abernethy and Beo Mataya are two strangers drawn together by one thing alone: Red Sunrise, a book no-one else seems to have read. A book only two types of people ever ask about— collectors...and the NPV. A book both Rose and Beo feel was written just for them.
As winter falls in Sanmarian's cobbled streets and the fifteen years of calm seethe into violent protests in the city square, Red Sunrise's secrets pull Rose and Beo into the twisted mysteries of Sanmarian's past and into the centre of a forgotten tragedy that inked itself into the city's very blood.
Worse, she finds trinkets from Stuart everywhere she goes, ghosts of a game they used to play. The leash she's kept on life's surprises for three years has snapped, and Ella will have to learn that the road to peace starts with letting go of control and that sometimes the best family you have is the family you build.
With the Summit on barely-unified tenterhooks and hellkin bubbling into Earth with no sun to stop them, Ayala Storme has her hard-won family, an uncertain new love, and a team of allies—half of whom have betrayed her in the past.
When the cities of North America begin to fall to demon hordes, Ayala has to fight her way back into Nashville in a desperate hope to save her city. With the witches trying to find the original source of the imbalance that allows hellkin a tie to Earth and the Mediators ready to draw their swords every time they see a shade, time is ticking away.
The witches are working as fast as they can, but what they find may shake the foundations of everything Ayala has ever known—and the answers needed to salvage what's left of Earth may only lie beyond Earth itself, in the sixth hell.
The battles are over. It's time for the war.
Gregor Gaskin is still missing, and when Ayala discovers he’s far outside the Mediator territory line, she will unravel more about the Summit than she ever thought possible.
Finding Gregor will take her far from home, but catching him might hit her right where she lives—and Gregor’s plans may just release hell on earth before she can stop him.
But when Gregor sends them out with their battalion of shades and the mission quickly lands on the wrong side of Ayala’s “don’t kill norms” moral line, she quickly discovers that maybe morality wasn’t the motivator behind Gregor’s pet project—or at least not when money’s involved.
And when a trio of shades starts murdering the populace in Nashville again and targeting places and people significant to Ayala, her desire to help her own comrade shades stay on the good side of the Mediators will place her at their mercy again. With the Summit fracturing and demons closing in on the city, saving the shades and herself may cost Ayala everything.
Where once water was scarce, it now springs from the ground, traversing over land to the sea in the west.
Several moons after the breaking of the stone, life is finding new balance in the Northlands. Carin has made her home in Lahivar with Ryd and Sart, and there they watch in awe as the new river reshapes the very surface of the land around them.
But far to the west, the wave of magic wrought by Carin snapping the first stone traveled fast and crashed into a whole new world—a bigger world, and one full of many kinds of power. A woman bereft of name and love. Another carrying the grief of an island on her shoulders. A herald. A seeker. A forgotten history.
There is a moment at the exact instant the receding waters along the shores of the earth meet the force of the moons above and change direction. The sound races around the globe with the rush of a new kind of waves.
The tide is turning, and it brings change to every land and people.
Carin has never known hunger. Born into the Hearthland, a lush world of fertile fields and abundant resources, her biggest worry is whether she and her three friends will find their true names on their Journeying. But when one of them is murdered on the morning of their departure, Carin’s peaceful world is stained with blood.
As they travel north, Carin and her friends discover a horrible truth: their land’s bounty is no mystery. An ancient spell cast by their ancestors is draining the very life force from the lands across the northern mountains, withering the earth and starving its people.
Forced to confront the truth, Carin must decide her own fate. Remain silent and allow the murder of the earth itself—or risk her own life in exile and break the spell.
The hearths of home have only ever nourished. Now the Hearthland will see just how hot fire can burn.
All choices have consequences.