Eric Freeman

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About Eric Freeman
Eric is described by Head First series co-creator Kathy Sierra as “one of those rare individuals fluent in the language, practice, and culture of multiple domains from hipster hacker, corporate VP, engineer, think tank.” Professionally, Eric recently ended nearly a decade as a media company executive—having held the position of CTO of Disney Online at The Walt Disney Company. Eric is now devoting his time to WickedlySmart, a startup he co-created with Elisabeth Robson.
By training, Eric is a computer scientist, having studied with industry luminary David Gelernter during his Ph.D. work at Yale University. His dissertation is credited as the seminal work in alternatives to the desktop metaphor, and also as the first implementation of activity streams, a concept he and Dr. Gelernter developed.
In his spare time, Eric is deeply involved with music; you’ll find Eric’s latest project, a collaboration with ambient music pioneer Steve Roach, available on the iPhone app store under the name Immersion Station.
Eric lives with his wife and young daughter on Bainbridge Island. His daughter is a frequent vistor to Eric’s studio, where she loves to turn the knobs of his synths and audio effects. Eric’s also passionate about kids education and nutrition, and looking for ways to improve them.
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Titles By Eric Freeman
What will you learn from this book?
You know you don't want to reinvent the wheel, so you look to Design Patterns: the lessons learned by those who've faced the same software design problems. With Design Patterns, you get to take advantage of the best practices and experience of others so you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which they're based. Join hundreds of thousands of developers who've improved their object-oriented design skills through Head First Design Patterns.
What's so special about this book?
If you've read a Head First book, you know what to expect: a visually rich format designed for the way your brain works. With Head First Design Patterns, 2E you'll learn design principles and patterns in a way that won't put you to sleep, so you can get out there to solve software design problems and speak the language of patterns with others on your team.
What will you learn from this book?
This brain-friendly guide teaches you everything from JavaScript language fundamentals to advanced topics, including objects, functions, and the browser’s document object model. You won’t just be reading—you’ll be playing games, solving puzzles, pondering mysteries, and interacting with JavaScript in ways you never imagined. And you’ll write real code, lots of it, so you can start building your own web applications. Prepare to open your mind as you learn (and nail) key topics including:
- The inner details of JavaScript
- How JavaScript works with the browser
- The secrets of JavaScript types
- Using arrays
- The power of functions
- How to work with objects
- Making use of prototypes
- Understanding closures
- Writing and testing applications
What’s so special about this book?
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First JavaScript Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. This book replaces Head First JavaScript, which is now out of print.
What will you learn from this book?
It’s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code you’ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, you’ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity.
Why does this book look so different?
Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
HTML has been on a wild ride. Sure, HTML started as a mere markup language, but more recently HTML’s put on some major muscle. Now we’ve got a language tuned for building web applications with Web storage, 2D drawing, offline support, sockets and threads, and more. And to speak this language you’ve got to go beyond HTML5 markup and into the world of the DOM, events, and JavaScript APIs.
Now you probably already know all about HTML markup (otherwise known as structure) and you know all aboutCSS style (presentation), but what you’ve been missing is JavaScript (behavior). If all you know about are structure and presentation, you can create some great looking pages, but they’re still just pages. When you add behavior with JavaScript, you can create an interactive experience; even better, you can create full blown web applications.
Head First HTML5 Programming is your ultimate tour guide to creating web applications with HTML5 and JavaScript, and we give you everything you need to know to build them, including: how to add interactivity to your pages, how to communicate with the world of Web services, and how to use the great new APIs being developed for HTML5.
Here are just some of the things you’ll learn in Head First HTML5 Programing:
- Learn how to make your pages truly interactive by using the power of the DOM.
- Finally understand how JavaScript works and take yourself from novice to well-informed in just a few chapters.
- Learn how JavaScript APIs fit into the HTML5 ecosystem, and how to use any API in your web pages.
- Use the Geolocation API to know where your users are.
- Bring out your inner artist with Canvas, HTML5’s new 2D drawing surface.
- Go beyond just plugging a video into your pages, and create custom video experiences.
- Learn the secret to grabbing five megabytes of storage in every user’s browser.
- Improve your page’s responsiveness and performance with Web workers.
- And much more.
Jetzt aktualisiert und erweitert: das Standardwerk zu Entwurfsmustern
- »Dieses Buch vereint Spaß, herzhaftes Lachen, profundes technisches Verständnis und geniale Praxistipps zu einem denkwürdigen Lesegenuss.« Richard Helm, Gang of Four
- Softwareentwickler wollen das Rad nicht neu erfinden: Mit Entwurfsmustern können Sie von den Erfahrungen und Best Practices anderer profitieren
- Die Design Patterns werden detailliert und verständlich erklärt, inklusive Herleitung und geeigneten Anwendungsfällen
Dieses Buch ist ein moderner Klassiker zum Thema Entwurfsmuster. Mit dem einzigartigen Von-Kopf-bis-Fuß-Lernkonzept gelingt es den Autoren, die anspruchsvolle Materie witzig, leicht verständlich und dennoch gründlich darzustellen. Jede Seite ist ein Kunstwerk für sich, mit vielen visuellen Überraschungen, originellen Comic-Zeichnungen, humorvollen Dialogen und geistreichen Selbstlernkontrollen. Spätestens, wenn es heißt "Spitzen Sie Ihren Bleistift", wird Leser:innen klar, dass bei diesem Buch Mitmachen gefragt ist.
Das ist nicht nur unterhaltsam, sondern auch effektiv: Komplexe Sachverhalte lassen sich nach Erkenntnis der modernen Lernwissenschaft am gründlichsten über mehrere verschiedene Kanäle verstehen. Das Buch verspricht Ihnen daher nicht nur Spaß beim Lernen, Sie werden nach der Lektüre auch die Herausforderungen des Softwaredesigns meistern können.