Eric S. Brown
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About Eric S. Brown
Eric S Brown is the author of numerous books including the Bigfoot War series, the Kaiju Apocalypse series, and the Homeworld series. Some of his stand alone works include War of the Worlds Plus Blood Guts and Zombies, Kraken, Megalodon, Megalodon Apocalypse, Sasquatch Lake, Crawlers, and World War of the Dead to name only a few. His short fiction has been published in anthologies from Baen Books, the Grantville Gazette, Walmart World Magazine, and hundreds of other places in the small press and beyond. The first book of his Bigfoot War series was adapted into a feature film in 2014 by Origin Releasing.
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Titles By Eric S. Brown
The former research station Pioneer 4 has been converted into a facility for harvesting and extracting the bio-matter needed to create a lifespan increasing drug. Those aboard the station find themselves far from alone, almost constantly under attack by monsters from the nearby oceanic trench, as their chief security officer goes on an insane, mass killing spree. His replacement, Marshal McShane, is going to have his hands full dealing not only with the aftermath of that horror but a brand new evil, seeping out of the darkness of the trench that threatens everyone inside of Pioneer 4.
Will anyone survive the Amazon Horror Cruise ?
It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain.
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. While some of the stories inside deal with mercenaries, others introduce readers to the other guilds, organizations, and races that make up the landscape of the Four Horsemen universe, as well as providing additional insight into the characters of the mainline novels. What’s it like to be a medic on the beach or to learn how to kill from a mother not your own? Come find out!
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “The Good, the Bad, and the Merc” includes sixteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. In a galaxy this big, you’ll find that some of the races are good and others are bad, but only the best are mercs!
Inside you’ll find:
Foreword by David Drake
Argonaut by Kal Spriggs
Shell Game by Terry Mixon
The Last Dragon by Terry Maggert
Hero of Styx by T. Allen Diaz
The Beach by Philip Wohlrab
Velut Luna by Christopher L. Smith
Keep the Home Fires Burning by Jason Cordova
Vvremya by Mark Wandrey
The Last Guardsman by Stephanie Osborn
Unto the Last–Stand Fast by Robert E. Hampson
The Demon of Ki-A by Eric S. Brown
Under the Skin by Marisa Wolf
Inked by Mark Wandrey
Angels and Aliens by Jon R. Osborne
Life by Chris Kennedy
Lessons by Kacey Ezell
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
CASPers—Combat Assault Systems, Personal—are the lords of the future battlefield. The massive mechs were created to give humanity an edge against the rest of the mercenary forces in the Galactic Union.
Just like today’s tanks, though, massive amounts of armor and weaponry just make the CASPers “hard to kill,” not “invulnerable.” There are things in the galaxy even stronger than the CASPer, and when Humans run up against them, it’s up to the Human inside to figure out a way to snatch victory from the jaws of defeat.
“CASPer Alamo” includes two new stories by Eric S. Brown and Jason Brannon, loosely recreating the Battles of the Alamo and Isandlwana on a galactic scale. When all seems lost, it’s up to the mech operator to save the day!
From the outside, The Lyon’s Den doesn’t look like much; there isn’t even a sign. But mercs of all species know that if you head to southwest Houston, near the Starport, there’s a particular run-down strip mall that looks like it’s been abandoned for years. The glass door second from the south end of the strip is plastered over on the inside with blue paper, and the faint golden outline of a rampant lion is the only clue.
The door is locked, of course, and beyond the door is nothing but a darkened hallway with a downward slope and a slight curve to it. Once you follow this curve far enough, you are greeted by two very large, very well-armed Lumar. “Welcome to the Lyon’s Den,” the larger of the two says without a translator, and without a trace of an alien accent. “You know the rules?”
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “Tales from the Lyon’s Den” includes eighteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. Want to know what it’s like to do search and rescue while a battle is going on or what to do with that new manufactory you just won in a card game? Better learn the rules to the Lyon’s Den…and then step inside!
Inside, you’ll find:
Preface by Chris Kennedy
“The Devil in the Pit” by Mark Wandrey
“A Job to Do” by Quincy J. Allen
“For the Honor of the Flag” by Doug Dandridge
“Lucky” by James P. Chandler
“Shit Day” by Marisa Wolf
“The Charge of the Heavy Brigade” by Chris Kennedy
“The Bottom Line” by Michael J. Allen
“Midnight Diplomacy” by Tim C. Taylor
“Desperta Ferro” by Eric S. Brown & N.X. Sharps
“The Deadly Dutchman” by Kevin McLaughlin
“The Felix” by RJ Ladon
“The Heart of a Lion” by Terry Mixon
“What Really Matters” by Chris Winder
“Headspace and Timing” by Robert E. Hampson
“Return to Sender” by Benjamin Tyler Smith
“Grunwald” by David Alan Jones
“The Quiet Was Fine” by Jake Bible
“A Mother’s Favor” by Kacey Ezell
The year is 1635. The event known as the Ring of Fire is four years behind us, and yet, there are still strange occurences taking place.
Enter the Gesellschaft der Ungethüme, The Monster Society, a Live Action Role-Playing group (LARPers) who have sworn an oath to protect Grantville and its shadowy surrounds from ghouls and goblins, vampires and villians, and scary monsters that lurk in your attic, your mind, or beneath your bed. These intrepid down-timers team up with up-timer Natalie Clinter to keep the citizenry safe from the evils of the real world.
Fear not, desperate citizens… The Monster Society is on the case.