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About Evan Dicken
He writes whatever he has ideas for: primarily science fiction, horror, and fantasy. He has a number of stories in various genre publications, some of which you can read for free online, if you're so inclined. Learn more at: www.evandicken.com
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120,000 words, with four original stories and eight best-of-SNAFU reprints.
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Some of the most important military missions have been medical evacuations – medivacs.
Soldiers don’t often fight for themselves. They fight for the guy next to them, their brother, their friend, their family.
And they fight hard.
In 2019, Cohesion author and friend… hell, more family, really… Jim Moore was suddenly in the struggle of his life. He overcame the Big C, but his fight is ongoing. A fight to pay for all the treatments in a country that has no free public health system, and a fight to claw his way back from the ravages of the very treatment that saved his life.
His fight is our fight, and if we don’t fight for our friends, is there anything really worth living for?
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All income from SNAFU: Medivac goes to Jim to help pay his bills and keep his household functional.
Once this is no longer necessary, the income will transfer to a cancer research or treatment charity.
H.P. Lovecraft, the American master of horror, understood with horrible clarity that all things must die. After summer is winter, and life inevitably gives way to frozen sterility. In our modern world, we live cushioned existences, and congratulate ourselves on our supposed escape from the old dangers. We think ourselves caught out of nature’s reach by our technological wizardry. Safely cocooned. This foolishness blinds us to the truth that our elder forebears could not avoid. Engulfed by the rhythms of the world, they understood... Autumn means death.
There are far worse fates than mere death, of course. As blight spreads, the leaves wither and fall — as do the most important foundations of life. There is nothing more horrible than watching the sources of meaning in your world unravel before you. But these things we cherish are just pretty lies. In autumn’s cold grasp, the bright petals of our reality shrivel and die. Beneath them, there is nothing but the insanity of the howling void. Faced with inevitable, agonizing corruption, death is a gentle blessing.
The stories collected in "Autumn Cthulhu" reflect the darkest, most ancient truths of the season. Inside, you’ll find nineteen beautiful, terrifying glimpses of decay and loss inspired by Lovecraft’s work. Be sure that you want the burden of understanding before venturing further, though. The dissolving strands of mind, of love, of legacy within leave no room for merciful doubt.
The true meaning of life is that there is no meaning.
"From Nadia Bulkin's sharp, politically savvy creeper to John Langan's stunning epic novella, Mike Davis's anthology is a compelling, eclectic collection of stories from some of today's best and brightest. AUTUMN CTHULHU does more than find its place within the Lovecraftian/weird fiction universe, it expands it."
-- Paul Tremblay, author of "A Head Full of Ghosts" and "Disappearance at Devil's Rock"
Read It Because
A unique setting, compelling characters and an action-driven plot combine with Evan Dicken's fantastic prose to create an unmissable novella.
Now fans can enjoy new adventures in the grand sword and sandals tradition of the original tales! Inside you will find five all new adventures set across the mythic Martian landscape.
Divided Loyalties by Geoff Gander
The Tyrants of Mars by Evan Dicken
The Mermaids of Mars by Travis Hiltz
Exodus from Mars by J. M. Stewart
The Dregs of Mars by Mark Brandon Allen,
plus an essay by Teel James Glenn!
Edited by Nicholas Ahlhelm, Pulp Empire is proud to present this all new anthology of great pulp adventure tales!
A Gloomspite Gitz story
As vengeful duardin gather to reclaim their ancestral home, Ratgob, ruler of Shriekstone, is determined to defend what's his – from the stunties and his ambitious shaman.
READ IT BECAUSE
Get into the head of a loonboss as he plots and schemes in a tale filled with brutal war, bitter infighting and the very darkest of humour.
In Shriekstone, amidst what once once a Fyreslayer lodge, Ratgob and his Gloomspite Gitz reign supreme. For longer than the loonboss can remember, the mountain has belonged to his kind – and as tens of thousands of vengeful Fyreslayers gather at his gate, eager to take back their ancestral home, he determines that they will fail. No matter the cost, Shriekstone will remain green…
Written by Evan Dicken
*An itinerant monk and his animal companion follow an evil wind to a desolate village.
*An onmyōji astrologer investigates the murder of a man who held secrets of the Imperial family.
*The gods' gift of good luck is accompanied by an invisible cat.
*The daughter of a fallen samurai is drawn back into her violent past to defend a village from attacking rōnin.
*A little girl is caught between a mischievous fox and a talking fish.
18 stories of magical Japan, by: Mike Adamson, Stewart C Baker, Laura VanArendonk Baugh, Jaap Boekestein, Evan Dicken, Alice Dryden, Steven Grassie, Alison Akkiko McBain, Harry Elliot, Marta Murvosh, Kirstie Olley, Richard Parks, Frances Pauli, TS Rhodes, Douglas Smith, Lyn Thorne-Adler, Josh Wagner, Will Weisser.
Words from the Editor-in-Chief—Jason Sizemore
How Lovely Is the Silence of Growing Things—Evan Dicken
The Three-tongued Mummy—E. Catherine Tobler
Hiraeth: Tragedy in Four Acts—Karen Lord
Interview with Author Evan Dicken—Andrea Johnson
Why Write? (Excerpt from Yours to Tell)—Steve Rasnic Tem & Melanie Tem
Interview with Cover Artist Marcela Bolivar—Russell Dickerson
In the Eye of the Beholder: An Interview with Stephen Korshak—Lesley Conner
Quantum Night: An Interview with Author Robert J. Sawyer—Andrea Johnson
The Age of Myth is over. After centuries of peace, the forces of Chaos have returned to the Mortal Realms, and Order is being overrun. Sigmar has retreated to Azyr, and those left behind make their stand in the face of the numberless hordes of the Dark Gods. In the ruins of the Lantic Empire, a few brave heroes lead their shattered armies in the defence of their once-mighty realm. With their empress dead, a captain, a sorcerer and the new emperor must make a stand and try to save their people.
Read it Because
It's a sweeping epic, longer than your usual short story and packed full of action, drama and intrigue – and it's the Black Library debut for Evan Dicken.
- Evan Dicken, "Every House a Home"
No one understands strange places like people who have been there. Mad Scientist Journal has brought together twenty-two tales of people who have visited places both beautiful and horrifying. Some places heal, some places destroy, some places just want to see the world. Haunted houses share a neighborhood in these pages with dimensional rifts, hidden skyscrapers, and abandoned spacecraft.
Included in this collection are stories from Ali Abbas, Nyri Bakkalian, S. E. Casey, Julian Dexter, Evan Dicken, Carolyn A. Drake, Dorian Graves, Diana Hauer, Georgie Hinojosa, Michael M. Jones, Gwendolyn Kiste, M. Lopes da Silva, Christine Lucas, Audrey Mack, Lyndsie Manusos, Alanna McFall, Alexander Nachaj, Timothy Nakayama, Betty Rocksteady, Ian M. Smith, Kathryn Yelinek, and E. R. Zhang. Includes art by Ray McCaughey, Kristen Nyht, Scarlett O'Hairdye, and Luke Spooner.
Every civilization has some story or legend of creatures half man and half beast. Indigenous native peoples around the world held beliefs about shamans and witch doctors who could transform themselves into animals. The ancient Egyptians worshiped a whole pantheon of animal-headed gods. The superstitious folk of medieval Europe believed that a witch or a gypsy could curse a man to become a werewolf by night. Pacific islanders told tales of men changing into sharks. Certain African peoples feared leopard men.
Coming from all over the world and from every culture, werebeast legends naturally vary. Among the ways said to become a werewolf include being bitten by a werewolf, being bitten by a normal wolf, a potion or curse from a gypsy or a witch, a family curse, a genetic disorder, drinking rainwater from the paw print of a wolf, wearing an enchanted pelt made from wolfskin, through a pact with Satan or a demon, through the act of cannibalism, etc. Some werewolves have no memory or control over their change while others do. Some change only by the light of a full moon while others can change at any time. Some werewolves look like normal wolves, some look like giant wolves, and still others are mutant man-beasts. Some are solitary and some live and hunt in packs or clans.
Now the Full Harvest Moon is rising and the soft wail of the autumnal wind begins…
The contents of this anthology include:
The Wolves Outside the Cage by Abraham Kawa
Thirteen by Alyne de Winter
Best Left Buried by Evan Dicken
The Clothes Maketh by Juliet Boyd
Over Exposure by Jonathan Templar
Into the Moonlight by Donald R. Burleson
Teenage Werewolf by Catharine Clark-Sayles
The Bone Cruncher by Karen Gillard
The Wolfgirl in the Cupboard by Gitte Christensen
Werewolf Root Canal by Lois Gresh
Wolf by Ernest Walwyn
Adjustment by Paul L. Bates
The Vestals by Ann K. Schwader
Malediction of the Moon by T. Fox Dunham
Arcadia by Donald Jacob Uitvlugt
The Better to Type With, My Dear by Megan Engelhardt
Lucy Still Eats Meat by Michael Penkas
At Long Last by Mollie L. Burleson
Happy? by Daryl Wayne
WolfGang by Glynn Barrass
The Hunting of Philip Ackroyd by Josh Reynolds
Her Mother’s Fur by Rebecca L. Brown
Moonburn by Robert M. Price
Against a Sea of Brilliant White by Michael Matheson
Hellhound by Aurelio Rico Lopez III
The Blood of the Moon by Caitlin Walsh
Last Night... by Eric J. Guignard
The Shrieking Shack by Richard L. Tierney
Mr. Lupus by T.E. Grau
A Warhammer Age of Sigmar anthology
Explore the Mortal Realms in four action-packed novellas that will take you from the treacherous Bone Desert where Gotrek Gurnisson seeks his fabled lost axe, to the edge of Chamon where disgraced Freeguild soldiers face a terrifying foe.
READ IT BECAUSE
These four stories are the perfect way to enjoy a variety of fiction from the Age of Sigmar – each is long enough to be a fully fledged adventure, but short enough to allow you to move onto the next sooner rather than later!
Across the war-torn lands of the Mortal Realms, each day is a struggle for survival. Some cower behind the walls of vast citadels, while others hide in forgotten corners, hoping to remain unnoticed. But, in rare souls, the potential for greatness arises. Individuals who will be remembered throughout the ages for their deeds, their names stamped into the annals of history. Some, like Darkoath Warqueen Vedra the Sworn, must do battle with the blood-crazed warriors of Khorne even while deceit and treachery festers at the heart of her forces. Others, such as the ruthless Fleetmaster Arika Zenthe, must complete an impossible task to halt the inexorable empire-building of her hated father. At the edge of Chamon, disgraced Freeguild Captain Byrun Hess finds his new posting filled with ill-disciplined, almost heretical soldiers, but discovers that the true danger comes from an unexpected and terrifying source. While in the wastes of the Bone Desert, the heroic Gotrek Gurnisson embarks on a quest to find the mighty axe of Grimnir but finds himself beset by an ancient enemy.
Warqueen by Darius Hinks
Heart of Winter by Nick Horth
The Red Hours by Evan Dicken
The Bone Desert by Robbie MacNiven