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The Eye of Minds (The Mortality Doctrine, Book One) Audio CD – Unabridged, October 8, 2013
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Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series—the novel that finally reveals how the Maze was built!
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
Praise for the Mortality Doctrine Series:
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
- LanguageEnglish
- Grade level7 - 9
- Dimensions6.41 x 1.16 x 5.08 inches
- PublisherListening Library (Audio)
- Publication dateOctober 8, 2013
- ISBN-100804122466
- ISBN-13978-0804122467
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Editorial Reviews
Review
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
"An exhilarating adventure story with touches of Anthony Horowitz’s Alex Rider books and Orson Scott Card’s Ender’s Game."-Booklist.com
“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
"Dashner's descriptions are screenplay-ready...This book will satisfy the author’s fans...[and readers] in search of an adrenaline rush."-School Library Journal
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
“High on concept, this is an intriguing read for the digital generation.”—Kirkus Reviews
"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA
A Junior Library Guild Selection
A YALSA Teens Top Ten Pick
From the Hardcover edition.
Product details
- Publisher : Listening Library (Audio); Unabridged edition (October 8, 2013)
- Language : English
- ISBN-10 : 0804122466
- ISBN-13 : 978-0804122467
- Reading age : 10+ years, from customers
- Grade level : 7 - 9
- Item Weight : 8 ounces
- Dimensions : 6.41 x 1.16 x 5.08 inches
- Best Sellers Rank: #5,161,140 in Books (See Top 100 in Books)
- #1,810 in Teen & Young Adult Fiction on Boys' & Men's Issues (Books)
- #3,585 in Teen & Young Adult Science Fiction Action & Adventure
- #33,432 in Books on CD
- Customer Reviews:
About the author

James Dashner is the #1 NY Times Bestselling author of over a dozen books, including The Maze Runner series (movies by 20th Century Fox, now owned by Disney). He grew up in Georgia but now lives in the Rocky Mountains with his wife and their four children. For more information on him and his books, events, etc., please visit jamesdashner.com.
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Reviewed in the United States on July 7, 2022
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Reviewed in the United States 🇺🇸 on July 7, 2022


So I'll start off with the basics and give no spoilers to the best of my ability.
The book setting is in the future where technology for the younger generation (and the younger at heart) run around in a Virtual world, VirtNet for short, doing everything and feeling everything one could ever imagine. That's right, they can FEEL it too, after all what's the point of a game if it isn't realistic?
Now the main character, Michael has the dream of being the best gamer in the world and is one of the many after the notorious "Life Blood Deep", an even more realistic dimension of "Life Blood" where, as mentioned above, you can do and be whatever you want (so long as you have money). So in the present age it would be like going to a local casino, and after pulling so many slots, you get a free all access pass to Las Vegas! Cool Right? Well bad news there's a cyber terrorist who has the VNS (VirtNet Security) going mad! Seriously, this organization makes the Secret Service look like punks and they still can't get a hold of this one terrorist. However, for some reason the VNS believe Michael and his two friends can and they send them on the mission of hunting the cyber terrorist down. The reward, being set for life and not getting in trouble for doing anything illegal in the VirtNet (sweet!), the penalty for refusing, no technology access (heavens above not that!) and suggestive death threats to friends and family.
Now, all of this opens up the book and the rest is laid out in a typical quest format that James Dashner does well, although, fair warning it is extremely graphic! I won't go into detail but I found myself just wanting to skip ahead to see if the characters actually got anywhere. And another thing I didn't like was the fact that the main character always seems to be in pain. I mean geez this kid could take a beating, both physiological and physical.
On a good note the world building and settings of "Life Blood" were simply incredible! The world seemed so large and detailed that it just exploded out of the book. It was hard not to get sucked in and see what the character saw down to the neon wire. This includes the characters. I loved all of them and they were developed in such a way that I felt an attachment, meaning I wanted what they want and were rooting or boo-ing them when they did something good or bad.
The villain (cyber terrorist) is done really well too, with enough mystery to keep the reader going. Now villains come in two varieties, ones you love to hate or ones who you can relate but still believe they are going about things the wrong way. The cyber terrorist is a unique blend of both where at first you love to hate him but then, once you get a closer look, you realize he does have a compelling purpose.
So to conclude the book is really easy to get into but once there you find the story stalls a bit from the constant violence and graphic scenes. It picks up though and the ending is well worth it! The twist is truly one that makes the readers think and ingeniously wants one to go back and re-examine the beginning where all the clues are flashing in our faces.
I'm looking forward to book 2 to see what James Dashner will do with this twist he leaves with us.
Michael is a gamer, and not just any gamer; he's an expert hacker. In Michael's world, he and his friends spend more time in the VirtNet than in the real world. Their gaming systems are a little odd: they have these coffins that they lie in to enter the VirtNet. The coffins are equipped with technology that allows them to feel everything that's happening in the game. So, if they get hurt while gaming, they feel it in their bodies. Everything feels real, which makes the gaming experience more exciting than real life. The premise of the coffins and gaming having a real impact on the gamer's body was unique and well-executed, if a bit creepy.
Like Dashner's other books, The Eye of Minds is told in a first person narrative with Michael as the narrator. There is no love story at all; which is typical for Dashner. These attributes would appeal to a male readership, however they didn't keep me from enjoying The Eye of Minds.
As is custom for Dashner's novels, The Eye of Minds was full of fantastic imagery. I felt like I was really on The Path with Michael and his friends. There were parts of this book that completely freaked me out: no ghosts, but enough scary things to keep me thinking about them after I finished reading.
The story moved at a good pace, and held my interest. I was shocked at the twist at the end---so shocked I must have read that passage three times. I couldn't believe how the story ended, and now I'm really excited to read book two, The Rule of Thoughts.
Top reviews from other countries

The end was fast and (for me at least) relatively predictable, so the 'twist' was unfortunately more of a 'tweak' by the time it happened, then the book was suddenly done. OK, it's part of a series, so sudden cliffhanger endings make it easier to continue, but it felt like it was wrapped up artificially quickly to meet that very purpose.
It sounds like I'm critical, I am. It's a critique, a review. I still rated as 3 stars though. The reason being that I did not expect a William Gibson novel, I expected a story in line with the Maze Runner series, and that's what I got. Was good holiday reading, endless twists and turns, and the constant questioning of "is this real?"
In all it was a good, fun read, and I will continue the series. I just felt it was let down as it picked a "world" for a backdrop and just staged the story in front of it. The same story could as easily have been told against other backdrops with similar results as it didn't really link deeply with the world. Bit of a maze runner clone, but enjoyable holiday reading all the same. Some nice ideas touched on and interested to see where he takes the story.




Absolutely fabulous.