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About Gail Z. Martin
Gail Z. Martin writes urban fantasy, epic fantasy, steampunk and more for Solaris Books, Orbit Books, Falstaff Books, SOL Publishing and Darkwind Press. Urban fantasy series include Deadly Curiosities and the Night Vigil (Sons of Darkness). Epic fantasy series include Darkhurst, the Chronicles Of The Necromancer, the Fallen Kings Cycle, the Ascendant Kingdoms Saga, and the Assassins of Landria.
Together with Larry N. Martin, she is the co-author of Iron & Blood, Storm & Fury (both Steampunk/alternate history), the Spells Salt and Steel comedic horror series, the Roaring Twenties monster hunter Joe Mack Shadow Council series, and the Wasteland Marshals near-future post-apocalyptic series. As Morgan Brice, she writes urban fantasy MM paranormal romance, with the Witchbane, Badlands, Treasure Trail, Kings of the Mountain and Fox Hollow series. Gail is also a con-runner for ConTinual, the online, ongoing multi-genre convention that never ends.
Find her at www.GailZMartin.com, on Twitter @GailZMartin, on Facebook.com/WinterKingdoms, at DisquietingVisions.com blog and on Goodreads https://www.goodreads.com/GailZMartin. Never miss out on the news and new releases—newsletter signup link http://eepurl.com/dd5XLj Follow her Amazon author page here: https://www.amazon.com/Gail-Z-Martin/e/B002BM8XSQ On Bookbub: https://www.bookbub.com/profile/gail-z-martin On Instagram: https://www.instagram.com/morganbriceauthor/ Pinterest: http://www.pinterest.com/gzmartin
Join our Facebook group, the Shadow Alliance https://www.facebook.com/groups/MartinShadowAlliance
Gail’s Supernatural Group is Supernatural TFW-NC: https://www.facebook.com/groups/SupernaturalTFWNC
ConTinual can be found here: http://www.facebook.com/groups/ConTinual
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A dark witch dynasty. A malicious, immortal undersea place-spirit. Eternal guardians who wagered their souls to protect Charleston.
Omens of impending disaster have the city on edge. Tremors warn of earthquake risk, while a potentially catastrophic storm gathers strength over the ocean and heads for land.
A last-man-standing promise among elderly veterans creates a dangerous inheritance involving an imprisoned, wish-granting goblin. A sea captain and a swashbuckler worked blood magic to protect Charleston from an ancient evil with a spell that bound their souls and their descendants to the task, but danger looms as its power fades. The head of a witch family wants artifacts and secrets—and he’ll do anything to get them.
Cassidy Kincaide runs Trifles and Folly, an antique and curio store where her touch magic helps get cursed and haunted objects out of the wrong hands. More than once, she and her allies have saved the world from supernatural threats.
The clock is ticking for Cassidy and her friends to stop the dark warlock, capture the goblin and restore the guardian spell before a malevolent ancient entity takes its vengeance on Charleston and the coast. It’s going to take all the magic, courage and quick thinking they can muster—and for once, that might not be enough.
Legacy is an action-packed urban fantasy paranormal thrill ride full of dark magic, infernal creatures, goblins and demigods, haunted places, pirate ghosts, found family, witch dynasties, loyal friends, Voudon spirits, secret history and plenty of adventure.
Book Five in the Deadly Curiosities series.
When a trip to a haunted hotel unearths a statue steeped in malevolent power, and a string of murders draws a trail to the abandoned old Navy yard, Cassidy and Sorren discover a diabolical plot to unleash a supernatural onslaught on their city.
It’s time for Kincaide and her team to get rid of these Deadly Curiosities before the bodies start piling up.
Prince. Fugitive. Exile. Necromancer.
Martris Drayke, second son of King Bricen of Margolan, never coveted the crown. But when his older half-brother Jared and Jared’s dark mage kill the king and the rest of the royal family, seizing the throne, Tris’s comfortable world shatters and he finds himself running for his life.
Tris flees with three friends: Soterius, captain of the guard; Carroway, the court's master bard; and Harrtuck, a member of the royal guard. They seek sanctuary and the chance to plot the overthrow of the usurper, gaining unexpected helpers along the way.
Tris has a secret—one that might well determine the fate of Margolan and the Winter Kingdoms. In a land where spirits walk openly and influence the affairs of the living, he is the mage heir to the power of his grandmother, Bava K'aa, once the greatest sorceress of her age. That magic makes Tris a Summoner, arbiter between the living and the dead.
Can a half-trained mage-prince and his unlikely allies take back his kingdom and avenge his family—or will his wild power destroy him before he has the chance to set things right?
The Summoner is an action-packed epic fantasy adventure filled with magic, occult lore, honorable ghosts, loyal friends, found family, immortal creatures, secrets, curses, forbidden love—and a necromancer hero!
Book One in The Chronicles Of The Necromancer.
Zombies rise in Charleston cemeteries, dead men fall from the sky, and the whole city succumbs to the “grouch flu.” Cassidy Kincaide runs Trifles and Folly in Charleston, an antiques and curios shop with a secret history of ridding the city of cursed objects and keeping the world safe from supernatural threats.Cassidy’s magic can read the history of an object with a single touch. Her best friend Teag is a Weaver witch, and her boss, Sorren, is a 600 year-old vampire.
Now a vengeful dark witch is gunning for Teag and planning to unleash an ancient horror.
Cassidy, Teag, and Sorren—and all their supernatural allies—will need magic, cunning, and the help of a Viking demi-goddess to survive the battle with a malicious Weaver-witch and an ancient Norse warlock to keep Charleston—and the whole East Coast—from becoming the prey of the Master of the Hunt.
Tangled Web is an action-packed thrill ride full of magic, restless ghosts, infernal creatures, haunted places, found family, vampire politics, old Norse magic, Wild Hunt, loyal friends, secret history and plenty of adventure!
Book Three in the Deadly Curiosities series.
“There are plenty of spooks and magic to keep the action fresh. From page one to the big finale, the plot gallops along at a good pace.”—Cats Luv Coffee on Tangled Web
Caribbean ghosts terrorize Charleston and rack up a body count. Then Beckford Pendlewood, the heir to a powerful family of dark warlocks, shows up raving about a bound demon locked in a lost box and begs sanctuary.
Cassidy Kincaide can read the history of objects by touching them. She and her allies use magic and paranormal abilities to keep Charleston and the world safe from supernatural threats.
Can Cassidy and her friends find the demon box, stop the killer ghosts, and break the Pendlewood curse before Beckford’s murderous cousins and the vengeful demon destroy them all?
Inheritance is an action-packed thrill ride full of dark magic, infernal creatures, demons and demigods, haunted places, found family, witch dynasty politics, loyal friends, Caribbean ghosts, secret history and plenty of adventure!
Book Four in the Deadly Curiosities series.
“This story starts out right in the thick of it with loads of action, and doesn’t let up until the final pages.”—Drops of Ink on Inheritance
Exiled prince. Mage heir. Necromancer king.
Prince Martris Drayke of Margolan escaped the bloody coup that murdered his family and put his half-brother, Jared, on the throne. He fled with three close friends, found allies along the way, and gained the backing of loyal deserters, the undead vayash more, and the vengeful ghosts of Jared’s many victims.
In just one year under the Usurper’s thumb, Morgolan has gone from prosperity to chaos and starvation. Jared’s troops hunt down any who oppose him, filling the gibbets and scaffolds and carrying out a reign of terror.
Tris has risked destruction to gain control of his spirit magic, and harness his power. But when he and his allies return to Margolan, Tris must confront Foor Arontala, Jared’s blood mage, and stop him from freeing the soul of the Obsidian King from its crystal prison. If Tris fails, Arontala will set the Obsidian King free and take on his power, becoming unstoppable and destroying the last chance to free Margolan from Jared’s rule.
Can Tris stand against the blood magic of the Obsidian King to take back the throne and save his kingdom—or will his half-mastered magic bring about an even greater destruction?
The Blood King is an action-packed epic fantasy adventure filled with magic, occult lore, honorable ghosts, loyal friends, found family, bloody battles, immortal creatures, secrets, treachery, forbidden love—and a necromancer hero!
Book Two in The Chronicles Of The Necromancer
The run-down convenience store, the all-night diner, the last-ditch shelter, or seedy motel, the redneck bar and the emergency room, and all the other places open on the graveyard shift—they’re Hell’s hunting grounds, full of easy marks and desperate souls, prey for evil things out there in the dark.
We keep the Vigil, looking for the ones who can still be saved, the ones who aren’t too far gone. We’re the misfits and the muck-ups, unwanted by Heaven or Hell, given one last chance to atone for all the mistakes and missed chances, the pain we’ve caused others and ourselves, the good things we were afraid to do, and the bad things we embraced with open arms. We work the night shift because that’s when evil walks. We’re the clerk in the all-night liquor store, the server in the 24-hour diner, the long-haul trucker who only drives at night, the counter person in the convenience store, the dog shift nurse. We recognize the evil when we see it, and we use the skills we honed with blood and fire to stop it, whatever it takes.
Unfinished business ties us to the mortal world, to make atonement, find absolution, satisfy retribution, get things right. You won’t find a sorrier group of halfway house heroes. No illusions left—about ourselves, humanity, or what’s really out there in the darkness. Just a purpose, to go down fighting the good fight. Because this is our last chance.
One final chance to make it right, the thin red line of humanity against the evil that goes bump in the night, your best hope to make it through the hour of the wolf
When a series of disappearances, suicides, and vengeful spirits cause havoc and death along a remote interstate highway, demon-hunting ex-priest Travis Dominick teams up with former special ops soldier and monster-hunter Brent Lawson to end the problem with extreme prejudice.
Someone very powerful is trying to destroy Sorren and everyone he cares about. That puts Cassidy, Teag and Trifles and Folly in the cross-hairs, against an unknown enemy with strong magic and significant resources.
Sorren has spent centuries shutting down the plans of powerful immortals, dark warlocks and supernatural creatures, and now he’s got to figure out which of those many enemies is out to get him before they pick off his friends one by one and come after him to finish an immortal vendetta.
‘Great characters, awesome magic, huge thrill ride!’
John Hartness (author of The Black Knight Chronicles) on Deadly Curiosities
‘One of the best starts to an urban fantasy series that I’ve read in the last year.’
The Book Bundle on Deadly Curiosities
Walk on the wild side, deep in the shadows through these delightfully creepy short stories and novellas that take place around and between the novels in the Deadly Curiosities series. Cassidy Kincaide owns Trifles and Folly, an antique shop with a secret history. Cassidy can read the history of objects by touching them. She and her allies use magic and paranormal abilities to keep Charleston and the world safe from supernatural threats
An extension of the Deadly Curiosities urban fantasy novel series, this collection can be read as a standalone. It contains three full novellas and four short stories: The Final Death, Predator, Fair Game, Fatal Invitation, Redcap, Bloodlines, plus three bonus stories: Among the Shoals Forever, The Low Road, and Steer a Pale Course.
Trifles and Folly 2 is a satisfyingly spooky set of dark urban fantasy tales full of Southern cemeteries, restless spirits, Voodoo, magic, supernatural creatures, pirate ghosts, vampires and vengeance.
“This book is honestly as good as the first. I love it when a series starts out great and stays that way.“—T’s Stuff on Trifles and Folly 2
Cassidy Kincaide owns Trifles and Folly, an antique shop with a secret history. Cassidy can read the history of objects by touching them. She and her allies use magic and paranormal abilities to keep Charleston and the world safe from supernatural threats. Journey...if you dare...through these satisfyingly spooky short stories and novellas that take place around and between the novels in the Deadly Curiosities series.
A collection of nine stand-alone adventures: Buttons, The Restless Dead, Retribution, Coffin Box, Wicked Dreams, Collector, Bad Memories, Shadow Garden, and Spook House.
Trifles and Folly is a fascinatingly frightful set of dark urban fantasy tales full of abandoned mansions, restless spirits, Hoodoo, magic, supernatural creatures and long-overdue revenge.
A companion to the Deadly Curiosities series. Can be read as a standalone.
Revised Edition 2, 2018. Includes an updated cover, minor edits and the BONUS section with three stories chronicling Sorren’s early days: Vanities, The Wild Hunt, and Dark Legacy.
“A fabulous job of creating a world that was steeped with curses, lore, lure, deadly consequences, and magic.” —The Book Junkie on Trifles & Folly
Summoner-King Tris Drayke takes what remains of his army north for a war he is ill-prepared to fight, as reports from spies confirm Tris's worst fear. A new threat rises across the sea: a dark summoner who intends to make the most of the Winter Kingdoms' weakness.
In Isencroft, Kiara's father is assassinated, and she has no choice except to return and claim the crown. But she must leave behind her husband and their infant son to face the dark power that threatens her rule.
The Dread will rise. Kings will fall.
The Chronicles of the Necromancer
The Blood King
Dark Lady’s Chosen
Fallen Kings Cycle
"A book that will take over readers' thoughts until long after the final page." —RT Book Reviews
Survival is just the beginning.
Blaine McFadden endured six long years in the brutal Velant prison colony, exiled for murder. War devastated his homeland of Donderath and destroyed the magic on which the Ascendant Kingdoms relied. Now Blaine and a small group of fellow exiles have returned to a lawless wasteland, where unrestrained magic storms wreak havoc and monsters roam free.
Yet, amidst the chaos, rumors persist of a new magic that could restore the kingdoms. But the key lies with a dangerous, ancient ritual and a group of vanished survivors. Now McFadden's only hope is a small, desperate, quickly rallied army. Together they must make one last stand knowing that if they fail, the civilization of the Ascendant Kingdoms dies with them.
The Ascendant Kingdoms Saga
Reign of Ash
War of Shadows
Shadow and Flame