- Create your FREE Amazon Business account to save up to 10% with Business-only prices and free shipping.
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required. Learn more
Read instantly on your browser with Kindle Cloud Reader.
Using your mobile phone camera - scan the code below and download the Kindle app.
Enter your mobile phone or email address
By pressing "Send link," you agree to Amazon's Conditions of Use.
You consent to receive an automated text message from or on behalf of Amazon about the Kindle App at your mobile number above. Consent is not a condition of any purchase. Message & data rates may apply.
The Game of Lives (The Mortality Doctrine, Book Three) Audio CD – CD, November 17, 2015
Enhance your purchase
Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael sinks, he risks his life.
The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine—Kaine’s master plan—has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box—if Michael can figure out who his friends really are.
And don't miss The Maze Runner movie and its sequel, Maze Runner:The Scorch Trials, from Twentieth Century Fox!
Praise for the Mortality Doctrine Series:
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
The Amazon Book Review
Book recommendations, author interviews, editors' picks, and more. Read it now.
Special offers and product promotions
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’”—io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.”—MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.”—Christian Science Monitor
"An exhilarating adventure story with touches of Anthony Horowitz’s Alex Rider books and Orson Scott Card’s Ender’s Game."—Booklist.com
“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
"Dashner's descriptions are screenplay-ready. . . . This book will satisfy the author’s fans . . . [and readers] in search of an adrenaline rush."—SLJ
“A gripping page-turner, Dashner’s latest is sure to please.” —BookPage
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
“High on concept, this is an intriguing read for the digital generation.”—Kirkus Reviews
"Dashner once again creates a dystopian world in which nothing is what it seems."—VOYA
About the Author
From the Hardcover edition.
- Publisher : Listening Library (Audio); Unabridged edition (November 17, 2015)
- Language : English
- ISBN-10 : 0804122547
- ISBN-13 : 978-0804122542
- Reading age : 12 years and up
- Grade level : 7 - 9
- Item Weight : 5.6 ounces
- Dimensions : 5.1 x 1.1 x 5.7 inches
- Customer Reviews:
About the author
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
This book is just plain cool. In the thrilling conclusion to his Mortality Doctrine series, Dashner has brilliantly imagined a world in which virtual reality has been taken to terrifying new levels where the lines between what is real and what is virtual blur dangerously.
There are so many twists and turns in this inventive plot, I never knew what to expect. Between trying to decipher what was real from what wasn't, deciding which characters could be trusted and which ones couldn't, and the intense and imaginative actions scenes, I was constantly on the edge of my seat.
Something Dashner does incredibly well in all of his book is writing teen dialogue. His word choices have such an authentic quality to them that really builds this great camaraderie between some of his characters and keeps the tension at a boiling point between others, and really brings these characters to life.
I loved how so many action scenes in this book take place in a virtual setting. Not only is it really creative and fun to read, but it also delivered an action-packed story where brains could very believably, and without any super powers, defeat braun. I loved that!
This book is, of course, perfect for fans of The Maze Runner series. I also feel like this is an ideal book for gamers as well as fans of YA sci-fi or dystopian novels in general.