Getting Started with Arduino: The Open Source Electronics Prototyping Platform (Make) 3rd Edition, Kindle Edition
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About the Author
Massimo Banzi is the co-founder of the Arduino project and has worked for clients such as: Prada, Artemide, Persol, Whirlpool, V&A Museum and Adidas. He spent 4 years at the Interaction Design Institute Ivrea as Associate Professor. Massimo has taught workshops and has been a guest speaker at institutions like: Architectural Association - London, Hochschule f r Gestaltung und Kunst Basel, Hochschule f r Gestaltung Schw bisch Gm nd, FH Potsdam, Domus Academy, Medialab Madrid, Escola Superior de Disseny Barcelona, ARS Electronica Linz, Mediamatic Amsterdam, Doors of Perception Amsterdam.
Before joining IDII he was CTO for the Seat Ventures incubator. He spent many years working as a software architect,both in Milan and London, on projects for clients like Italia Online, Sapient, Labour Party, BT, MCI WorldCom, SmithKlineBeecham, Storagetek, BSkyB and boo.com.
Michael Shiloh is Associate Professor at the California College of the Arts where he teaches electronics, programming, robotics, and electromechanics. Trained formally as an electrical engineer, Michael worked for various consumer and embedded engineering firms before discovering a passion for teaching. Michael frequently lectures and speaks at conferences and universities worldwide. In 2013, Michael started working for Arduino, speaking about the open-source electronics prototyping platform to new audiences and leading hands-on workshops.--This text refers to the paperback edition.
- ASIN : B00QUBHM7W
- Publisher : Make Community, LLC; 3rd edition (December 10, 2014)
- Publication date : December 10, 2014
- Language : English
- File size : 28066 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Print length : 264 pages
- Lending : Not Enabled
- Best Sellers Rank: #518,889 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
About the authors
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
In the end though, the author does work toward a wonderful purpose. The sprinkler controller is a great example of using the Ardurino as intended.
Take it easy on us engineers...
Top reviews from other countries
I got to read this book via a slightly oblique route. I previously read Processing - A Programming Handbook for Visual Designers and Artists , which introduced me to the Processing environment. It's a combination of a simple cross-platform IDE and some clever graphics libraries that makes it easy to learn about programming and create cool 'interactive art' with very little experience. I enjoyed that, and started reading about the other work that author Casey Reas had been part of. This led me to the Arduino project. It's a combination of free software and cheap hardware that makes it easy to get started with circuit design, or what they call "Physical Computing". The software part is virtually identical to the Processing environment, which meant I felt right at home. The hardware part was daunting at first, but this book leads the reader by the hand and makes it all seem very simple indeed.
The first two chapters introduce the concept of Physical Computing, in the simplest possible terms. The authors make it clear that they expect no prior experience. They want you to play around, or "tinker". I knew I was in for a good time when I got to the page illustrated with the famous "This is a chord, this is another, this is a third... NOW FORM A BAND".
True to their promise, chapter 3 leads you through installing the software (Mac, PC or Linux). Chapter 4 has you running the first programs: first, a basic routine that flashes an LED on the board (Yes! Instant success!!). Then, two programs that make a push-button control the LED in different ways.
Chapter 5 has programs for:
- Making the LED fade in and out ("like a sleeping Apple computer")
- Change the brightness as you press a button
- Controlling the brightness with a dial
- Sending sensor values to the computer
In chapter 6, we get an overview of the Arduino Leonardo board (all other chapters assume the use of an Arduino Uno, the most basic board). This gives instructions for making the board emulate a USB input device.
Chapter 7 is a networking tutorial. Code samples are provided for creating a networked lamp that changes colour and luminosity depending on information from the internet (think of a DIY version of Philips Hue).
In Chapter 8, we are encouraged to make a DIY Garden Irrigation System. This is a really cool chapter that introduces timers, relays and breadboards (it's winter at the time of writing, so I worked through the examples without actually connecting it to my sprinkler. I still learned a lot).
Chapter 9 is all about troubleshooting. It gives some useful tips on isolating and fixing problems with a circuit design.
Appendix A explains the ins and outs of breadboards
Appendix B is about resistors and capacitors
Appendix C is a quick reference guide
Appendix D explains schematic circuit diagrams.
By the end of the book, I felt a real sense of achievement about how much I had learned. At no stage did it seem to complex or daunting (in retrospect, I'm quite surprised about how easy it was).
If you have ever entertained the idea of tinkering with electronics, but just didn't know where to start, I would suggest buying an Arduino Uno, and a copy of this book. Set aside a few days to really immerse yourself in this world, and you might surprise yourself.