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About Gorg Huff
I like writing because I am one of those people who thinks of the right thing to say hours, weeks or even years, too late. That sucks in day-to-day life, but in writing you can go back and do a rewrite.
Also, because I like creating stuff. A story, a painting, drawing, virtual object in a computer, an invention, a doorway, a doggy door, a cake or loaf of bread. The process takes me out of myself as well as reading or watching the tube does. And when I'm done, I have the knowledge that there is something new in the world. Which is kinda cool. Or I have a cake, which is kinda fattening.
Historically, I have been a student, a paratrooper, a construction worker, a clerk, a cashier and so on. And for varying reasons, not overly good at any of them. What I never really thought I would be is a writer. Wanted to be, yes. Thought it possible, no.
Politically I want to be a libertarian and an anarchist, but I can't. I can't because, as Hamilton pointed out in 1787, you need a balance of powers. It's only competing factions that allow for freedom. And as Adam Smith pointed out, whenever you see two industrialist talking, the safe bet is that they are colluding to fix prices. (Neither of those are exact quotes but they get the jist.)
Capitalism works. It's more productive than any controlled economy ever has been or, in my opinion, ever could be. But unrestricted capitalism will destroy itself. I want capitalism to be guided. Not because I hate it, or even distrust it, but because I know it. And because I want to keep it alive and producing for a long, long time.
Socially I am a libertarian. I do not believe that any law is a good thing, only that they are sometimes necessary evils. But a necessary evil is still evil. And a law needs to prove it is necessity and keep right on proving that the good it does is greater than the harm it does or it needs to be repealed.
While it's counter-intuitive because a government is a structure of laws and restrictions, I believe that government does better when it increases the options of the citizenry than when it decreases them. Not always possible, but when it is it's the better way to go.
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A new book in the Alexander inheritance universe
The impact of the time transposition that brought a twenty-first century cruise ship to the Hellenic world right after the death of Alexander the Great continues to unfold. While President Al Wiley is building a new America in Trinidad and Captain Lars Floden is trying to use the Queen of the Sea to spread enlightenment around the world, Rome is experiencing a wakeup call—and so are its neighbors. If things don't change, the Roman republic is going to become a dictatorship. And if things don't change, the Samnites, Etruscans and other Italian states will become subjects of the Roman Empire.
And what's worse, the heirs of Alexander the Great aren't the sort of people who are going to stay within their borders and let the rest of Europe—or Asia, or North Africa—work out their own destinies.
It would be bad enough to be subjects of Rome. To be subjects of the Macedonians was something you wouldn't wish on a Gaul.
Something must be done. And with the help of the radio teams that give Rome and the other Italian states access to the knowledge from the twenty-first century, something will be.
Interrupting her studies to go around the world to get back to Pango Island wasn't something she wanted to do but she didn’t have a lot of choice. She had an obligation to the sea elves and the lizardmen. To make things worse, the arrogant and self-righteous Intercessor of Noron, Miguel Cordoba, has decided that it's his duty to accompany her on her "noble quest."
From Kronisburg to the Kingdom Isles, from the Kingdom Isles to adventures in Amonrai—and all that's before they even get to Pango Island and find out what's happened to the sea elves. What's happened isn't good and Cordelia and Miguel are honor bound to do something about it.
The Governor of Pango Island is about to be Schooled in Magic.
Tensy Teasdale is forced by financial hardship to give up her studies of magic and join the Kingdom Navy as a midshipman. It's a hard life for her. While women have been serving in the Navy for decades, not everyone accepts them. It's even harder if you're a studious introvert who incurs the ire of a brute of a senior Midshipman who's just failed his Lieutenant’s test again.
And that's just the first of Miss Midshipman Teasdale's misadventures. After that, she has to deal with a Merged mugger who's learning how to deal with this world, an elven carpenter who's considered worse than a necromancer because he works with the dead bodies of trees—not to mention the shell and shot of battle on the high seas.
And if she survives all that, there's the politics of the Admiralty Court to deal with…
Hornblower meets Martin Padway in a WarSpell gameworld.
Miss Midshipman Tensy Teasdale is a new middy in the kingdom navy. She, like Horatio, doesn't start out well and things go downhill from there.
Pete the Cudgel Banyan is a thief and a bully with little thought beyond his next beer, next lay, or how unfair it was that he wasn't born the son of a lord. As a pressed man, his lot may be even worse than Tensy's, because the first officer is a sadist who wants everyone broken to the navy. And Pete's the sort to die in the breaking.
Pete's rebellion offers Tensy a chance to—if not win—at least take her tormentors down with her.
Tensy makes her play at Pete's Captain's Mast and Pete determines to take his lashes like a man.
Enter Peter Bradley, a mechanical engineer who played Pete Banyan years ago in a game of WarSpell. As the 21st lash falls, Pete's heart stutters and would have failed, but Peter Merged with him. Leaving Peter Banyan hail and healthy to take the last three blows of the cat.
And that was just the beginning. The Captain wanted them both off his ship ahead of any sort of investigation. The ship they end up on has its own problems and they all get shipped to Amonrai and the Merged Peter with his knowledge of chemistry knows a much cheaper way to make the wizard’s powder that is used in the cannon.
And Miroslava and Vasilii aren't the only ones with troubles. Vasilii's young cousin Alla is hiding out in Moscow and has been since her family was murdered. She's having to learn how the other half lives. It's all going to come together if they can solve the murder without jeopardizing the rights of every citizen in Kazak—newfangled rights which are more fragile than anything else.
Cordelia found herself Rojer's prisoner as they took ship for the Orclands. On the ship she met and befriended the Brooks family. Using a hidden spellbook, Cordelia tried to learn not just magic but how to read.
In the Orclands, Rojer drags Cordelia with him into danger and the real possibility of being sacrificed to an Orc god. But with the help of the Brooks, Cordelia gets an opportunity to go to the College of Wizardry at Kronisburg. There will be still more adventures before she can get down to studying Wizardry. That's just the way it is when you're Born in Magic.
The second book in this Prequal series will be along shortly.
It’s been more than a year since the cruise ship Queen of the Sea was transported in time and space to the ancient Mediterranean not long after the death of Alexander the Great.
Captain Lars Floden and the other “Ship People” are trying to plant the seeds of modern civilization. It’s not an easy task, to put it mildly, even if they have a tacit alliance with the co-regents of Alexander’s empire, his widow Roxane, and Eurydice, the wife of his half-brother.
For they have plenty of enemies, too. Cassander is using every foul means available to turn Macedonia and Greece into his own empire. The brutal general Antigonus One-Eye is doing the same in Mesopotamia. And Ptolemy, the cleverest of them all, is expanding his Egyptian realm to the Red Sea.
Things aren’t any easier in the colony that passengers from the cruise ship founded on the Caribbean island of Trinidad. President Allen Wiley is trying to build a twenty-first century democratic nation, but the people he has to work with aren’t the most suitable for the task: oldsters from the future, local tribesmen, and third-century BCE immigrants from Europe and Africa.
War, religious strife, assassinations, espionage, poisonings and other murders—and a fair amount of love, too—all mix together with the Ship People's knowledge from the 21st century to form a new weaving of the fates. Hopefully, that will lead to a bright new future. If it doesn't kill everyone first.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
About Eric Flint’s Ring of Fire Series:
“This alternate history series is . . . a landmark . . .” —Booklist
“[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.” —Booklist
“. . . reads like a technothriller set in the age of the Medicis . . .” —Publishers Weekly
Eric Flint is a modern master of alternate history fiction, with three million books in print. He’s the author/creator of the multiple New York Times best-selling Ring of Fire series starting with first novel 1632. With David Drake he has written six popular novels in the “Belisarius” alternate Roman history series, and with David Weber collaborated on 1633 and 1634: The Baltic War and two novels in Webers Honorverse series. Flint was for many years a labor union activist. He lives near Chicago, Illinois.
Paula Goodlett retired from the military as a non-commissioned officer in the early nineties. She broke her leg in 2003, which led to her browsing Baen's Bar lest she become bored during her enforced inactivity. Captivated by the 1632 universe concept, she began as a special assistant to Eric Flint. She eventually wrote a large important sequence of the storyline in 1634: The Ram Rebellion. She is editor of the Grantville Gazettes and chairs the 1632 Editorial Board. Additionally, Paula is assistant editor of the e-zine Jim Baen's Universe. Paula mainly writes in tandem with Gorg Huff.
Gorg Huff is a Texas citizen who has enthusiastically helped in researching the 1632 series background, written numerous stories for the Grantville Gazettes, and contributed both maps and drawings to 1634: The Bavarian Crisis. Gorg began as a solo writer, but now principally teams with Paula Goodlett.
In this third book of the Demon Rift series we get a look at how things work on the demon side of the veils between the worlds—and how adventuring looks to the servants who go along to cook the meals and take care of the wagons. And how a demon in the form of a dinosaur ended up the majordomo of Carl's Not So Bad Caverns.
We also learn about what's going on in France and England while Pucorl and the twenty-firsters are in Constantinople. We meet a few gods, make a few deals, and even see a truly magical kiss and some of its consequences. All in all it's a fun romp through the magic of Pucorl's lands in Elysium.
And if you don't already have them you'll want the first two books in the series: The Demons of Paris and The Demons of Constantinople.
It will take some luck and a lot of work. But with the help of her new friend Joanna Cooper, Anoria might have a chance to learn magic, because Joanna's aunt Cordial is a powerful wizard.
Powerful wizards are prickly and easy to offend, however. And even if Anoria meets that challenge, she’ll have to decide whether she should she go adventuring. Everyone knows that to be a true wizard you have to do that, and take all the risks involved.
For it turns out that the most difficult thing isn't using learning to use magic, it’s learning what -you actually want to be.
But not everything is murders and spies. No, sometimes it's the theft of a piece of costume jewelry from a girl at the Happy Bottom Club. And this case leads Miroslava into the bailiwick of another detective. Detective Corporal Viktor Zuykov, who doesn't want her interference.
That, however, isn't going to stop Miroslava. When money is involved things can get dangerous, and to catch the actual culprit, Miroslava and her faithful friend, Vasilii Lyapunov, must chase him to Kazan.
Sir William's certainty in the righteousness of his and his friend Alen von Helsing's cause as vampire hunters is challenged by the knowledge The Merge brought, but that's nothing to what it did to Jane Alexander. In a moment she went from a very young vampire living on the blood of rats in the sewers of Paris into a moderately healthy young woman who knew that she needed to eat and who could once again feel her body as her body. All because she Merged with Alice Blake, a sixty-two-year-old nurse who had read the Vampyre Compendium IV cover to cover.
As she remembered her fellow gamers' casual dismissal of the fact that she was still alive, Jane became one ticked-off vampire. She was going back to Londinium to have words with Sir William and Alen van Helsing.
Words, and maybe a snack.
Twice before, mysterious cosmic catastrophes have sent portions of the Earth across space and back in time—first, with the Grantville Disaster in West Virginia, and then again with a maximum security prison in southern Illinois.
Now, the planet is struck with yet another such cataclysm, whose direct impact falls upon the Queen of the Sea, a cruise ship in the Caribbean. When the convulsions subside, the crew and passengers of the ship discover that they have arrived in a new and frightening world.
They are in the Mediterranean now, not the Caribbean. Still worse, they discover that the disaster has sent them more than two thousand years back in time. Following the advice of an historian among the passengers, Marie Easley, they sail to Egypt—or, at least, where they hope Egypt will be.
Sure enough, Egypt is there—ruled over by Ptolemy, the founder of the Ptolemaic dynasty and one of Alexander the Great’s chief generals.
Alexander the Great, it turns out, died just two years ago. The western world has just entered what would become known as the Hellenistic Period of history, during which time Greek civilization would spread around the Mediterranean and beyond. But the first fifty years of the Hellenistic Period was the Age of Diadochi—the Time of the Successors—when Alexander’s empire would collapse into chaos. By the time the Successors finished their strife, every single member of Alexander’s dynasty would be murdered and only three of the generals who began that civil war would still be alive.
That is the new world in which the Queen of the Sea finds itself. Can Marie Easley and Captain Lars Flodden guide the crew and passengers through this cataclysm? Fortunately, they have some help: a young Norwegian ship’s officer who forms an attachment to Alexander’s widow; a French officer who is a champion pistol marksman; a canny Congressman from Utah—and, most of all, many people of the time who are drawn to a vision of the better world of the future.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
About Eric Flint’s Ring of Fire series:
“This alternate history series is…a landmark…”—Booklist
“[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.”—Booklist
“…reads like a technothriller set in the age of the Medicis…”—Publishers Weekly
Eric Flint is a modern master of alternate history fiction, with over three million books in print. He’s the author/creator of the multiple New York Times best-selling Ring of Fire series starting with first novel 1632. With David Drake he has written six popular novels in the “Belisarius” alternate Roman history series, and with David Weber collaborated on 1633 and 1634: The Baltic War, as well as the Honorverse series entry Cauldron of Ghosts. Flint's latest Ring of Fire novel is 1636: The Ottoman Onslaught. Flint was for many years a labor union activist. He lives near Chicago, Illinois.