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About Jack Campbell
"Jack Campbell" is the pseudonym for John G. Hemry, a retired Naval officer (and graduate of the U.S. Naval Academy in Annapolis). As Jack Campbell, he writes The Lost Fleet series of military science fiction novels, as well as the Beyond the Frontier continuation of The Lost Fleet, and The Lost Stars series (a spin-off of The Lost Fleet). He has also written the Stark's War series and the Sinclair/"JAG in space" series, and has written many shorter stories featuring space opera, fantasy, time travel, and alternate history. Many of these stories can be found in the three Jack Campbell ebook anthologies. He lives with his wife (the Indomitable S) and three children (two of whom are autistic) in Maryland.
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Titles By Jack Campbell
Geary knows that some political factions in the Alliance were just trying to get rid of him when he was assigned to escort a diplomatic and scientific mission to the far reaches of humanity’s expansion into the galaxy . . . and beyond. But he views his mission as both a duty and an opportunity to make things better wherever he can. And when a crippled Rift Federation ship tumbles out of jump space, Geary leaps into action. But the survivors’ story isn’t completely adding up.
As Geary investigates, he soon finds himself fending off spies and assassins while leading the fleet as it fights its way across space controlled by the mysterious and hostile aliens whom humans call enigmas. Challenges arrive at every turn, including an unknown alien species that invites the fleet to visit one of their star systems. With little information to go on, Geary must weigh the benefits of potential new allies against the possibility of a trap. The fate of the fleet—and perhaps even the future of humanity—will depend on him making the right decision.
If he can stay alive long enough to do that.
Geary believed in the Alliance. Even when he uncovered overwhelming evidence that the highest echelons of the government and fleet command were involved in secret programs and prison camps, he believed it was worth saving. And that his duty was to see that justice was served even though some factions feared that revealing the truth would cause the Alliance to crumble.
But after narrowly surviving two assassination attempts when he brings evidence of the misdeeds to the capital star system, Geary realizes that some have decided the easiest way to make the Alliance's problems go away is to get rid of him. He finds himself ordered to undertake a perilous new mission outside of the reaches of human-occupied space while the Senate clashes over the evidence.
Geary's warships must escort a diplomatic and scientific mission across the dangerous, disintegrating remnants of the Syndicate Worlds empire. But even if he can make it to Midway Star System, the gateway to alien-controlled space, Geary will face former Syndicate officials who have rebelled and regard the Alliance with deep suspicion. And that will be the easy part. . . .
The Alliance has been fighting the Syndics for a century—and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who's emerged from a century-long hibernation to find he has been heroically idealized beyond belief....
Captain John “Black Jack” Geary’s exploits are known to every schoolchild. Revered for his heroic “last stand” in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns and reluctantly takes command of the Alliance Fleet as it faces annihilation by the Syndics.
Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance’s one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic “Black Jack” legend....
Geary is convinced that the Syndics are planning to ambush the fleet and finish it off once and for all. Realizing the fleet’s best (and only) chance is to do the unexpected, Geary takes the offensive and orders the fleet to the Sancere system. There, a multitude of possible routes home give the Alliance fleet a better chance of avoiding their pursuers—and an attack on the Sancere shipbuilding facilities could decimate the Syndic war effort.
Weary from endless combat, the officers and crew of the Alliance fleet can’t see the sense in charging deeper into enemy territory—prompting a mutiny that divides them, and leaving Geary with the odds higher against him than ever before...
Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials-and Captain "Black Jack" Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.
Deep within Syndicate World space, the Alliance fleet continues its dangerous journey home under the command of Captain John “Black Jack” Geary—revived after a century spent in suspended animation. Geary’s victories over the enemy have earned both the respect—and the envy—of his fellow officers...
Geary has made many risky decisions as commander of the Alliance fleet, but ordering them back to the Lakota Star System where the Syndics nearly destroyed them has his officers questioning his sanity. It’s a desperate gamble that may buy the fleet just enough time to prepare for the Syndics’ inevitable return.
Even as he struggles to give the fleet a fighting chance at survival, Geary faces dissent from within. An unknown number of officers want a change of command, but Geary knows that the Alliance fleet must stand together, or else the Syndic forces will tear them apart...
Now Victorious leads the charge again-and "Black Jack" Geary is in command...
As war continues to rage between the Alliance and Syndicate Worlds, Captain "Black Jack" Geary is promoted to admiral-even though the ruling council fears he may stage a military coup. His new rank gives him the authority to negotiate with the Syndics, who have suffered tremendous losses and may finally be willing to end the war. But an even greater alien threat lurks on the far side of the Syndic occupied space.
Alliance prisoners of war are being held at a labor camp in the Heradao star system, which also happens to be the location of the majority of the surviving Syndic warships. Determined not to leave any of his people behind, “Black Jack” Geary orders the fleet to strike hard and fast to rescue the POWs with minimal Alliance losses.
The raid is successful, but victory is short-lived. Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all—but he doesn’t know where the enemy is located. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos...
Admiral John “Black Jack” Geary and the crew of Dauntless have safely escorted important alien representatives to Earth. But before they can depart for home, two of Geary’s key lieutenants vanish. The search for his missing men leads Geary on a far-flung chase, ultimately ending at the one spot in space from which all humans have been banned: the moon Europa. Any ship that lands there must stay or be destroyed—leaving Geary to face the most profound moral dilemma of his life.
To make matters worse, strains on the Alliance are growing as the Syndics continue to meddle. Geary is ordered to take a small force to the border of Syndic space. But what he finds there is a danger much greater than anyone expected: a mysterious threat that could finally force the Alliance to its knees...
The New York Times bestselling series that delivers "edge-of- your-seat combat" (Elizabeth Moon, author of the Vatta's War series).
The Alliance woke Captain John "Black Jack" Geary from cryogenic sleep to take command of the fleet in the century-long conflict against the Syndicate Worlds. Now Fleet Admiral Geary's victory has earned him the adoration of the people-and the enmity of politicians convinced that a living hero can be a very inconvenient thing.
Geary knows that members of the military high command and the government question his loyalty to the Alliance and fear his staging a coup-so he can't help but wonder if the newly christened First Fleet is being deliberately sent to the far side of space on a suicide mission.
To complicate matters further, Geary also needs to return safely to Alliance space not only with representatives of the Dancers, an alien species, but also with Invincible, a captured warship that could possibly be the most valuable object in human history. Despite the peace treaty that Geary must adhere to at all costs, the Syndicate Worlds regime threatens to make the fleet’s journey back grueling and perilous.
And even if Geary escorts Invincible and the Dancers’ representatives home unharmed, the Syndics’ attempts to spread dissent and political unrest may have already sown the seeds of the Alliance’s destruction...
An encounter with the alien enigmas confirms Geary’s fears. Attacked without warning, he orders the fleet to jump star systems—only to enter the crosshairs of another hostile alien armada. Ignoring the First Fleet’s peaceful communications, this species sends its ships into battle while it guards the exiting jump point with a fortress of incalculable power. Now Geary must find a way to reach the jump point without massive casualties—even though the enigmas could be waiting on the other side…