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About John Bierce
John Bierce is a history buff, fantasy and science fiction lover, and fan of talking about himself in the third person. He also has a background in the earth sciences, and has been caught licking rocks before. For science.
John has also walked face first into automatic doors on multiple occasions. It's a real talent.
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As the Havathi forces push closer and closer to Skyhold, Hugh and his friends train relentlessly, hoping to make a difference in the oncoming siege. While they venture into dangerous realms of untested experimental magic, though, they're already caught up in currents far beyond their control.
Once you're a pawn in the games of the Great Powers, there's no escape.
They're about to be plunged into a morass of pirates, monsters, warring cults, flesh-tearing sandstorms, and a conspiracy against Indris Stormbreaker, the dragon queen of Theras Tel herself. At least Hugh's going to get plenty of fresh air and sunshine.
(If you’re looking for the Jewel of the Endless Erg audiobook, please check out the listing for the combined publisher’s pack edition of books 1 and 2 at https://www.amazon.com/gp/product/B07W86D2VY.)
Oh, and the fact that Hugh and company have been dragged into trying to catch a traitor on the Skyhold Council doesn't make life any easier. Nor does it help that the traitor is working with the demon Bakori, who lurks in the depths of the labyrinth below Skyhold, waiting for his chance at revenge.
Now it's returning, bringing the Exile Splinter back with it. The great powers of the continent are desperately hunting for the site of the lost city, knowledge lost even to Kanderon herself. None know what ancient Ithonian weapons and enchantments might still be found in the ruins, but even the Exile Splinter alone would be a prize justifying war. Hugh and his friends find themselves dragged along on the search, where they'll face enemy warlocks, sea monsters, liches, unnatural storms, and even a man-eating tiger. There's something they're not being told about the lost city, however.
Something that has even Kanderon and the other great powers terrified.
(Includes the bonus short story Murder at Ras Andis.)
When a very unusual mage does choose him as apprentice, however, his life starts to take a sharp turn for the better. Now all he has to worry about is the final test for the first years- being sent into the terrifying labyrinth below Skyhold.
(If you’re looking for the Into the Labyrinth audiobook, please check out the listing for the combined publisher’s pack edition of books 1 and 2 at https://www.amazon.com/gp/product/B07W86D2VY.)
Into the Labyrinth, Book One:
Hugh of Emblin is, so far as he's concerned, the worst student that the Academy at Skyhold has ever seen. He can barely cast any spells at all, and those he does cast tend to fail explosively. If that wasn't bad enough, he's also managed to attract the ire of the most promising student of his year - who also happens to be the nephew of a king. Hugh has no friends, no talent, and definitely doesn't expect a mage to choose him as an apprentice at all during the upcoming Choosing.
When a very unusual mage does choose him as apprentice, however, his life starts to take a sharp turn for the better. Now all he has to worry about is the final test for the first years - being sent into the terrifying labyrinth below Skyhold.
Jewel of the Endless Erg, Book Two:
After surviving Skyhold's deadly labyrinth, Hugh and his friends are looking forwards to an uneventful summer. Their teacher, Alustin, has chartered a sandship for a training expedition into the vast sea of sand known as the Endless Erg, aiming for the wealthy and powerful desert city of Theras Tel. Hugh's happier than he's been in a long, long time, and he's quite excited for the fresh air, sunshine, and quiet.
Of course, given Hugh's luck, their summer is going to be anything but quiet. They're about to be plunged into a morass of pirates, monsters, warring cults, flesh-tearing sandstorms, and a conspiracy against Indris Stormbreaker, the dragon queen of Theras Tel herself.
At least Hugh's going to get plenty of fresh air and sunshine.
Lothain, the birthplace of the Wrack, desperately tries to hold itself together as the plague burns across it and its neighbors circle like vultures. The Moonsworn healers would fight the Wrack, but must navigate distrust and violence from the peoples of Teringia. Proud Galicanta readies itself for war, as the Sunsworn Empire watches and waits for the Wrack to bring its rival low.
And the Wrack advances, utterly unconcerned with the plans of men.