John E. Siers
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About John E. Siers
My writing inspiration started with Neil Armstrong's first footsteps on the Moon. I was serving in the U.S. Air Force in 1969 when Apollo 11 touched down, and I remember thinking that we had finally made it. I'd been reading science fiction since grade school, and now all those wonderful stories of space travel --as told by Heinlein, Asimov, Arthur C. Clarke -- were about to come true. We'd soon be on Mars and have manned missions going to the asteroid belt and the outer planets. Star travel? Well, why not -- we'd already met and conquered so many scientific and engineering challenges we'd probably figure out how to get around Einstein as well.
Of course, that didn't happen. 1972 saw the last landing on the Moon, and when another decade saw no attempt to return I felt like a dream had been lost. That's when I started writing, and the Lunar Free State series is the result -- stories about people who didn't lose the dream.
There's no limit to what we can achieve if we put our minds to it, and so far there's no limit to the stories I want to write. The original series is now five novels published to date and another one scheduled for publication in March of 2022. Meanwhile, I've been doing something I never thought I'd do -- writing stories in someone else's "universe." I've got two novels in the raw and gritty urban fantasy series known as Hit World, created by William Alan Webb and Larry Hoy. That series begins with Webb's The Trashman and my two are titled The Ferryman and The Dragons of Styx. I've promised Bill Webb another one in that series for 2022.
... and then, I've got two short stories in the anthologies Standing Fast and Standing and Standing Defiant, stories in Webb's Last Brigade series. For those who like post-apocalyptic SF, these are two great collections of stories by a bunch of great writers.
Check them out. I hope you enjoy reading as much as I enjoyed writing them.
John E. Siers, Author, Oakland, Tennessee
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Titles By John E. Siers
With NASA defunct, few scientific probes are being launched, and no one even talks about human spaceflight anymore. Stevens is out to change that. A billionaire in his own right, Stevens has assembled a crew of the best scientists and engineers he can find, and the DSRI is secretly building and testing gravity-powered spacecraft.
There’s just one problem—the project would be widely condemned worldwide, especially since there’s no government supervision. Everything they do has to be kept out of sight and away from the prying eyes of the NSA, Homeland Security, the IRS, OSHA, and a half-dozen other government agencies. They’ve got the world's smartest computer on their side, but will it be enough?
As the government gets ever closer to figuring out what the DSRI is doing, Stevens’ plan to establish a permanent settlement on the Moon nears fruition. The race is on—will the government find out and shut down the project, or will Stevens be able to implement…the Lunar Free State?
It’s been ten years since the Lunar Free State established itself as an independent nation on Earth’s Moon. Since then, other Earth nations have pushed into space, competing with the LFS for the untapped resources of the Solar System, but—thanks to the advantages provided by its gravity-driven spacecraft—the LFS has continued to grow and prosper, and relations with the Earth nations remain…strained, at best.
When the research ship LFS Stephen Hawking encounters an alien probe near Saturn, though, the craft leads Hawking on a merry chase before vanishing into…well, for want of a better term, hyperspace. Now the Lunar Free State must face two undeniable facts: the humans of Earth are not the only intelligent life in the universe and travel to other star systems is possible.
The LFS has to figure out how to get to hyperspace, too, and the time they have to do so is limited. Someone else out there now knows humanity exists, and the countdown clock is ticking until whoever sent the alien craft decides to come calling.
The Otuka are hunting a most dangerous game!
The alien Akara have a secret. They’ve discovered the location of a planet that is home to a primitive human civilization, another ancient “seeding” of the legendary Progenitors. But this planet lies in the territory of the Otuka, spacefaring alien predators who consider human flesh to be a delicacy and the planet to be their private hunting preserve.
Unwilling to confront the Otuka, the Akara have passed the problem to their human allies, the Lunar Free State. Now, the LFS needs to decide what to do about it. Are the “Moonies” willing to take responsibility for an entire planet’s population?
One thing seems certain: a favorite food of the Otuka is about to get much more expensive, as the LFS Marines stand ready to teach the Otuka hunters a hard lesson in the perils of hunting the humans in this part of the galaxy. But no one knows the technology state of the Okuta. Will the Marines be the hunters, or find themselves being hunted in turn?
Lorna Greenwood hopes the Lunar Free State’s Fleet Academy will prepare her to follow in her grandmother’s legendary footsteps. Her roommate Nova Sakura has already spent time in the LFS Marines and wants to move up to the officer ranks.
First, though, they have to survive four years of training. Military service gets real for Lorna when the assault carrier Omaha Beach comes under fire during her first year training cruise. Nova’s first year cruise aboard the light cruiser Hydra seems pretty routine, until she’s called upon to take charge of a squad of Marines boarding a ship full of murderous pirates.
And nothing prepares them for the challenges they face after graduation, when they’re both assigned to the same ship and find themselves facing an alien enemy in a distant star system, in what could be the start of another interstellar war.
Two young women put their lives on the line in the service of Luna…even if that means leaving family, friends, and their hearts behind.
Relations between the Lunar Free State and the nations of Earth continue to deteriorate, with Earth’s power brokers seeking ways to test the readiness of Luna’s fleet, bringing the nations to the brink of open war.
When the Akara reveal the location of a planet with a primitive human population, the Lunar Free State rushes to check it out, but thanks to a security leak, the Confederation of Nations also learns of the discovery, setting up a military confrontation.
Meanwhile, another Confederation of Nations operation threatens the Lunar Free State’s relationship with the ruling monarch on planet Tatanna. Luna’s Marines respond to that threat, but what will happen when the Confeds launch an attack on LFS naval forces in the system as well?
Lunar warships are forced to engage the enemy in two distant star systems, but the biggest test will come at home, as divisive elements in the nation’s own Lunar Directorate question Luna’s leadership, while its enemies plan for an attack that will cripple the Lunar fleet… without firing a single shot.
Will the Lunar Free State be able to weather the gathering storm?
After years of planning, the Lunar Free State is going to war, on a crusade to liberate the people of Tatanna from the evil Bugs.
For Lorna Greenwood, this will be a trial by fire—her first mission with her own command, the Predator-class destroyer LFS Lynx. She’s looking to get some payback for her last trip there eight years ago, which didn’t end well.
For Nova Sakura, it will be a time for action with the Marines down on the planet, a time to take care of unfinished business and make good on the promises she was forced to leave the locals with on her first trip to Tatanna.
But the Bugs aren’t the only enemy the Lunar Free State has to face. While they’re fighting to liberate a planet fifty light years away, someone else is planning to hit them a lot closer to home.
Lorna Greenwood is back, and she’s been given a new command. Well, maybe “new” isn’t the right word. LFS Werewolf is one of the oldest ships in the Lunar Fleet. She’s been rebuilt many times during her 70 years in service, even though she’s not as fast or as heavily armed as Fleet’s more modern light cruisers. Nonetheless, Lorna is proud of her and is determined to whip her green crew into shape for the mission ahead.
Besides, the Bug War is over, and nobody expects Werewolf will be going into battle anytime soon. Fate, however, has an annoying habit of ignoring expectations…
If you do, the solution’s easy. Hire LifeEnders, Inc. You pay. We slay.
Whether you know it or not—whether you believe it or not—the world is a dangerous place full of criminals, terrorists, monsters, sorcerers, extra-terrestrials, inter-dimensional predators, and embarrassing relatives. And, for the right price, they can all go away.
Twenty years ago, LifeEnders became the first legal corporation of assassins to operate on U.S. soil. Today, LEI has a hit man in every state and many foreign nations. Getting rid of the scammer who catfished Grandma only requires the requisite credit line, and porch thieves now think twice if a security camera might identify them. You pay; we slay. No questions asked.
But it’s not just about putting a target in the cross-hairs. Sometimes the job requires ‘Special Skills,’ and that costs extra. If a giant orange rhinoceros appears in the sky? Call LEI and let the Special Activities Division handle it…and don’t forget your credit card.
The first Hit World anthology brings together an all-star lineup of amazing authors guaranteed to keep you awake past bedtime.
Sorry. (Not Sorry)
Mark Marshall and Lisa Woods run Charon’s Ferry, a business that offers what LifeEnders, Inc. will not: assisted suicide. And it’s legal because you’re not really committing suicide. You’re hiring The Ferry to murder you—in whatever creative manner you like—provided, of course, you’re willing to pay the Ferryman. A ride on the Ferry isn’t cheap…and you have to pay the Ferryman on this side of the river.
But Mark and Lisa are not what they appear. When called by Sparkling Waters, they found their true dragon natures. But not just any dragons—telepathic, teleporting, magic-using dragons. They can go places and do things other Shooters can’t.
Which is both a blessing and a curse.
While it does let them complete lucrative contracts other Shooters can’t, it also has put them into the cross hairs of…someone or something else, and that being is tracking them for some unknown purpose. In addition to their unknown tracker, LEI also has them on their radar. After not seeing dragons in thousands of years, The Powers That Be don’t know whether to give them a Level 2 badge and hire them…or find some way to quietly get rid of them.
But disposing of two dragons is going to be difficult, no matter who’s doing the killing.
LEI will not let you take out a “First Party Contract,” no matter how badly you want to end it all. That’s unfortunate, because the government made suicide illegal, and the penalty for killing yourself is the forfeiture of your entire estate.
Enter Charon’s Ferry, a company run by Mark Marshall and Lisa Woods, that offers what LEI will not: assisted suicide. And it’s legal because you’re not really committing suicide. You’re hiring The Ferry to murder you—in whatever creative manner you like—provided, of course, you’re willing to pay the Ferryman. A ride on the Ferry isn’t cheap, though…and you have to pay the Ferryman on this side of the river.
But Mark and Lisa are not what they appear. For the moment, they are blissfully unaware of their own true nature, but sooner or later something will happen…and the dragons will be loose in Hit World.
The heroes and heroines from the bestselling Standing Fast return in this direct sequel. During the fifty years that the Last Brigade lay dormant under a mountain in Arizona, generations of the desperate tried to keep America alive, or live through her fall. These are the continuation of their stories.
Between the Collapse of America and the activation of Operation Overtime, lived heroes who kept alive the idea of freedom by standing fast against evil wherever they found it. They wouldn't have called themselves heroes, they were simply people who knew right from wrong and acted on those beliefs, but of course, that's the definition of heroism.
The stories here represent a cross-section of survivors of the world's greatest civilization, represented by unforgettable characters who are right at home alongside Nick Angriff and Green Ghost. Find out how the Angriff family got their surname, what happened in Alaska after the nuke went off, and what happened when a group of disarmed police officers decided that chaos wasn't their style. There are soldiers trying to get home, a dreamer wondering why the stars still look the same, and an old man who mastered the craft of gunsmithing, and used it to save his granddaughter.