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About Jon R. Osborne
Jon R. Osborne is a veteran gamemaster and journalism major turned science fiction and fantasy author. The second book in the Jon’s The Milesian Accords modern fantasy trilogy, “A Tempered Warrior”, was a 2018 Dragon Awards finalist for Best Fantasy Novel. Jon is also a core author in the military science fiction Four Horseman Universe, where he was first published in 2017.
Jon resides in Indianapolis, where he plays role-playing games, writes science fiction and fantasy, and lives the nerd life. You can find out more at jonrosborne.com and at https://www.facebook.com/jonrosborne.
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Centuries ago, the followers of the new gods defeated the old gods and the folk of legend, banishing them from the world of man. With their departure, magic faded from the land.
The Milesian Accords had provisions for a new challenge, though, and the Exiled Gods have sent their minions back to our world to seek out a champion to fight for them and a druid able to wield the magic needed to fulfill the challenge.
A descendant of the druid who participated in the original challenge, Liam Knox doesn't know anything about the Accords or his ancestors, but those seeking to maintain the status quo are hunting him, and the beings of myth are doing their best to convince him to help the Exiled Gods return to the world of man, bringing magic back with them.
Liam is faced with a choice he doesn't want, and if he chooses wrong, he risks more than his own life—he could end the world as we know it. And he's running out of time to decide.
As magic returns to the mundane world, so do supernatural creatures. A federal agent seeking answers, a spurned Nephilim searching for his fae-blood wife, and a primeval goddess hungering for power all seek Liam Knox, the First Druid of the Accords.
New allies and old foes appear as paths converge on a nexus between realities. No longer a simple farmhouse, the druid’s home has become a pathway between worlds and a locus of power.
Can Liam protect his family? Can he shield those who have no other place to go? And can he keep magic from destroying this world?
Salvage System is a beacon of hope, and a number of other races continue looking toward it as an inspiration for how to live and govern themselves, and—in some cases—for assistance in defending themselves and throwing off oppressive regimes.
But the galaxy is a big place, and many of the races in it aren’t friendly. Would these forces like to take over Salvage System and acquire its resources? Absolutely.
Fifteen incredible authors take you further into the Salvage Title universe, giving you looks at some of the beacons of hope…and some of the malevolence that has yet to show its face. Can Harmon Tomeral and his friends hold out against it? Take a look inside and find out!
With stories by:
Brad R. Torgersen
Christopher G. Nuttall
Quincy J. Allen
Robert E. Hampson
Jon R. Osborne
Ian J. Malone
David Alan Jones
William Joseph Roberts
Centuries ago, the followers of the new gods defeated the old gods, and the folk of legend were banished from the world. With their departure, magic faded from the land. However, the Milesian Accords provided for a new challenge, and its time rapidly approaches.
The descendant of the druid who participated in the original challenge, Liam Knox, must forge the sword for the Champion to wield, and write the next set of Accords. Time is running out, though, and the minions of the new gods will stop at nothing to ensure he fails in his tasks.
The descendent of the legendary hero Cu Chulainn, Erin Donnelly, has gone to Dunos Scaith, a fortress out of time and space, to train for the Challenge to come. Interruptions and distractions abound, though, including the potential for new love…and she is being hunted as well.
Both Druid and Champion are running out of time as the Challenge approaches—a challenge that could end the world as we know it—and neither is likely to be ready in time. They must trust in each other and their friends…but what if that trust is misplaced?
Centuries ago, the followers of the new gods defeated the people of the old gods in a challenge of champions. The folk of legend were banished from the world, and magic faded from the land. The Milesian Accords, however, provided for a new challenge, and the time for that challenge is running out.
Erin Donnelly, the proclaimed Champion of the Exiled Folk, is marooned in the otherworldly Glaswold after an assassination attempt. The fortress Dunos Scaith vanished, and Erin’s daughter disappeared with it. She has to find her daughter, finish her training, and make it back to the World of Man before the deadline.
Liam Knox, the Druid of the Accords, faces tests both domestic and mystical in rural Illinois. Liam must rally his allies in the wake of loss, mentor a son who has discovered magic, and deal with supernatural entities meddling in his life. All the while, Liam’s enemies circle closer, hunting the druid, his family, and his friends.
Only together can the Druid and the Champion face the Challenge and survive. If they fail, more than their lives hang in the balance. If they win, it could change the world as we know it. But first they must master their tangled fate.
Meanwhile, the Information Guild and the Union Credit Exchange clash over the future of the Galactic Union’s economy. The Information Guild seeks to eliminate the red diamond standard, giving it sole control of the currency system, but the Union Credit Exchange harbors ambitions to become a guild in its own right. Both sides wage battle by weaponizing politics, piracy, and disinformation.
While Bjorn hunts the aliens responsible for murdering his father and slaughtering many of the Berserkers trapped on Earth during Peepo’s invasion, he receives an offer too good to pass up. Despite the Mercenary Guild suspending contracts, Bjorn could make the credits needed to bring his plans to fruition.
Can Bjorn put aside the past? Who will control the galaxy’s economy? The Omega War may be over, but everyone still has an axe to grind.
Harmon Tomeral and his friends wanted nothing more than to go to space, and they have beaten the odds, time and again. They developed a mech and won the Top Fleet Marine Competition. They brought back a battlecruiser from an unknown system and made it their own. They made allies who helped them achieve great victories, and they ultimately founded new colonies in what has become known as the Salvage System.
The galaxy is a big place, though, peopled with thousands of races, and most haven’t graced the pages of a Salvage Title book…until now.
“It Takes More Kinds” contains twelve all-new stories showcasing even more of the aliens in the Salvage Universe, and helps give a wider view of the galaxy as events continue to transpire in The Coalition series. No matter the odds, though, Harmon Tomeral will be there to stick up for the little guy. From humans stuck being the freak show in an alien carnival to a battle that hinges on a salad, anything is possible. But is making friends with the Squilla and trusting them with your life just too much to ask?
Inside are potential allies for Harmon Tomeral and his friends…as well as some of the adversaries who are lining up against Salvage System. Who are these new races? Take a look inside and find out!
With Stories by:
Jon R. Osborne
William Joseph Roberts
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of Peacemakers, bounty hunters, and even a strung out junkie in the way of a hired assassin.
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “A Fistful of Credits” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The fourteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits!
Inside you’ll find:
Foreword by Dr. Charles E. Gannon
"The Last Alpha" by Mark Wandrey
"Breach of Contract" by Terry Mixon
"Paint the Sky" by Jason Cordova
"Surf and Turf" by Jon R. Osborne
"Stand on It" by Kevin Ikenberry
"Lost and Found" by Jon Del Arroz
"Gilded Cage" by Kacey Ezell
"Legends" by Christopher Woods
"With the Eagles" by Doug Dandridge
"Dead or Alive" by Paul Corcoran
"Hide and Seek" by Christopher Nuttall
"Information Overload" by Charity Ayres
"Enough" by Chris Kennedy
"CASPer's Ghost" by Brad R. Torgersen
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
Being a Peacemaker isn’t easy. They’re charged with setting the terms and doing anything which needs to be done—even if it personally costs them everything. They must learn to honor the threat to all life, and, in the end, they must stand or fall, based on their own convictions.
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by Mia R. Kleve and bestselling author Kevin Ikenberry, “Set the Terms” includes fourteen all-new Peacemaker-themed stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet.
From pigs flying to cats landing on their feet, “Set the Terms” shows Peacemakers at work from the origin of the guild to present day. Journey with a Lumar Peacemaker as he tries to complete his first mission and watch as a Phidae Peacemaker tries to complete his final one. They will have to use their wits as well as their weapons if they hope to remain standing at the end of the day.
Are you ready to set the terms? If so, then step inside!
With stories by:
William Alan Webb
Quincy J. Allen
Jon R. Osborne
Kevin Ikenberry & Peter J. Aldin
Changelings, Ogres, Medusae, and other fantastic creatures all have tales to tell, tales that show they’re more than simply horrors in the night or foes worthy of heroes to defeat.
Fifteen of these tales are here in Talons & Talismans I.
A necromancer tries to save a zombie from a broken heart. A medusa searches for someone who sees her and doesn’t have a heart of stone. Werewolves mourn lost families while seeking new ones. And, of course, there are Dragons, including one who must choose between his hoard and a new friend.
Will these monsters remain monstrous, or will they become something more than simply a beast? Come and find out.
With stories by:
Kevin J. Anderson
Jon R. Osborne
G. Scott Huggins
Benjamin Tyler Smith
Bjorn Tovesson III, the owner of Bjorn’s Berserkers, is a man tied to the past, but who’s not afraid to innovate. Whether it is new tactics or new equipment, Bjorn is willing to try anything, once, in an effort to grow his company into the status of the fabled Four Horsemen.
Looking to the future with his eyes open, though, he has seen a series of unfortunate occurrences running through the ranks of Earth’s mercenaries. Companies in financial troubles, some taking huge losses on contracts…and others not returning from their contracts at all.
His father always taught him to prepare, and Bjorn is working to diversify his operations, including moving the company to a planet with a sizable portion of aliens who are already members of the Galactic Union. Nothing bad could happen to them there, right?
But as the storm clouds continue to gather, his past is on a collision course with the present, as another of Earth’s mercenary companies is out to get him…and with the support of the Mercenary Guild, they have the forces to overwhelm him! Will Bjorn’s preparations keep the Berserkers safe, or will they become yet another unfortunate occurrence?
Some are born weird, some achieve weirdness, and others have weirdness thrust upon them.
- Not Bill Shakespeare, but you get the idea.
The grimoire you hold in your hands (tentacles? pincers?) contains thirteen twisted tales of freaky fantasy, grim gothic, paranormal peculiarities, ominous omens, and supernatural sci-fi.
Whether you like your fantasy darker than black coffee, your multi-verse meta-mischief light as whipped topping, or your sci-fi with Lovecraftian sprinkles, something contained within this tome ought to tickle your taste buds.
Just when you thought everything was going along quite normally… then it got weird.