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About Joseph Lallo
A native of Bayonne, NJ - the fabled birthplace of George R. R. Martin - Joseph Lallo is an unlikely entry into the world of literature. After a childhood spent daydreaming and reading, he fully intended to pursue a career in the tech sector. He received a Master's Degree in Computer Engineering from NJIT, and subsequently got a job working IT for a large healthcare corporation. Things changed when, in January 2010, his friends finally convinced him to publish the story that had accumulated over the course of a decade of spare time. That story, now known as the Book of Deacon Trilogy, was a surprise hit, and once he got a taste of the world of indie writing, he was hooked. Now he is a full-time author, and co-host of the Six Figure Authors Podcast.
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Myranda and Deacon have helped to guide their world out of the clutches of the D’Karon. But victory has come at a price. Deacon’s mysterious affliction is becoming more than he can handle. Will he be forced to choose between his own life and finding the source of the anomalies that threaten his home?
The Coin of Kenvard is the sixth full-length novel in the Book of Deacon Saga, and marks the end of the Perpetual War Era for the series.
Generations of war have been put to rest. The D’Karon scourge has been wiped away. All that remains for Myranda, Deacon, and the other Chosen is the long, slow road to recovery for their weakened kingdom. It is no small task, as dark magic has taken a terrible toll on the land. Crops struggle to grow. The scars of war are slow to fade. But from across the sea comes hope.
The haughty King Mellawin presides over the kingdom of Sonril. His people, the elves of South Crescent, have grown concerned with their place in history. Fate left the prophesy in the hands of the mortals of Tressor and the Northern Alliance. And now the legendary unseen tormentors from North Crescent, the Aluall, have spilled the blood of their people. Mindful that his subjects have come to doubt him, King Mellawin comes to the Northern Alliance with an offer. In exchange for the service of the Chosen, he shall provide a treatment to heal the land.
Myranda, Deacon, Ivy, Myn and the others shall be the first of their people to set foot on the Crescents since before the Perpetual War… Or so they believe. But what they find there will reveal long-hidden secrets of their history, and threats they could never have imagined.
The Crescents is the fifth epic entry in The Book of Deacon Saga, from Joseph R. Lallo, author of the Big Sigma series and Free-Wrench.
It has been months since the Chosen finally defeated the D’Karon and the Perpetual War came to an end. Once warriors, Myranda, Deacon, Ivy, and Ether must now take on the role of diplomats in the ongoing task of preserving the unsteady peace between the lands of Tressor and the Northern Alliance. Generations of war have left a deep distrust between the people on both sides of the border, and any sign of treachery or hostility could cause a new war to flare. If that happens, the weakened Northern Alliance will have little hope to survive against the military might of their neighbor to the south.
A mysterious figure, long slumbering and forgotten, has stirred in the wake of the Chosen triumph. She is not pleased to find the D’Karon no longer answer her calls, and she sets out to find them once more. This woman, a powerful necromancer with deep knowledge of D’Karon magic and little concern for the world and its people, spreads chaos wherever she goes. Her bloody swath through the southern lands is just the spark the volatile world needs to take to flame once more.
To keep their lands from descending back into a war that will claim the lives of untold thousands, Myranda, Deacon, and Myn must venture into the heart of Tressor. Escorted by a Dragon Rider named Grustim and surrounded by fear and distrust, the road ahead will not be difficult, but the chosen have fought too hard and lost too much to lose it all to this dark apprentice…
Seven full-length novels by bestselling authors that explore the far reaches of the universe, the limits of the human mind, and the divide between man and machine. Aliens, AI, and post-apocalyptic adventure—you’ll find them all among the Savage Stars.
Download this collection of series starters today!
About the Books:
Starship Waking by C. Gockel
On an icy, barren world, a starship dreams of doom…Her nightmares will force an alien race to make contact with the most unlikely of heroes—6T9, a pleasure 'bot struggling to find purpose, and Volka, a lonely mutant on a repressive homeworld. The galaxy will be shaken to its core. The starship is waking.
Exin Ex Machina by G. S. Jennsen
When man and machine are one and the same, death is no longer an inevitability. Though Nika Tescarav has lived many lives, she no longer remembers them. But if whoever erased her past did so to silence her, they’ve failed. Enter a world of technological wonders, exotic alien life, captivating worlds—and a dark secret that will shatter it all.
Crystalline Space by A. K. DuBoff
Elle and a team of companions with magically enhanced abilities embark on an interstellar quest to stop an alien invasion. If Elle and her friends can’t stop the Darkness corrupting the crystalline network connecting the planets, their worlds and loved ones will be lost in shadow forever.
Star Nomad by Lindsay Buroker
The Alliance has toppled the tyrannical empire. It should be a time for celebration, but not for fighter pilot Captain Alisa Marchenko. After barely surviving a crash in the final battle for freedom, she's stranded on a dustball of a planet, billions of miles from her young daughter. She has no money or resources, and there are no transports heading to Perun, her former home and the last imperial stronghold.
The Legacy Human by Susan Kaye Quinn
What would you give to live forever? Elijah wants to become an ascender, a human/machine hybrid, but it’s forbidden for legacy humans like him. When he’s sponsored for the creative Olympics, he could win everything, including ascendance… or lose it all playing the ascenders’ Games.
Bypass Gemini by Joseph Lallo
Lex was the next great hoversled pilot until a fixed race got him banned. Now a freelance delivery boy, life couldn’t get any worse. Then a mysterious suitcase got him mixed up with mobsters, a megacorp, and a mad scientist. Now he must solve the mystery or die trying.
The Concordia Deception by J. J. Green
After spending 184 years in suspended animation, scientist Cariad begins a new life in a remote space colony. On a planet rife with intrigue, betrayal, and alien threats, can she fight to preserve humanity’s future in the stars?
After butting heads with the megacorporation known as VectorCorp it was only a matter of time before Lex Alexander and his girlfriend Michella Modane would face the consequences. It is remarkable what a single corporate agent with the resources of a multi-global conglomerate can do to a person's career. In the space of a few days Lex is looking for work and Michella is feeling pressure from the network to ease off the hard-hitting stories. Not one to be silenced, Michella quickly hatches a plan to continue her investigations under the guise of a fluff story about a so-called extraterrestrial, and who better to be her personal driver than Lex?
Meanwhile, mercenaries Silo and Garotte are still nipping at the heels of the terrorist group known as the Neo-Luddites. Rumors of an attempt to secure a devastating weapon bring the pair to a forgotten little planet in an undeveloped corner of the galaxy. Circumstances require that local authorities lay claim to the terrorists' apparent target, but what sort of threat could one gangly collection of anatomical curiosities pose to the galaxy?
The answer to that question will put our heroes to the test and leave a whole world hanging in the balance.
Only one town, a place called Lock, is willing to welcome the Wind Breaker into port. Most of the townspeople have already been shunned by the Fug Folk, and as such have little to lose in aiding and abetting the crew. Captain Mack, mindful of his advancing age and the risks he's had to request of his crew time and time again, has begun to plan for his retirement. Plans are swiftly derailed when the fug folk hatch a plan of their own, splitting the crew and locking Nita away in the floating prison known as Skykeep.
Skykeep is the second book in the Free-Wrench saga and continues to chronicle the adventures of Nita and her new crew as they continue to clash with the twisted figures who control the destiny of a continent.
Things are looking up for the Masker family. Fel, the adventurer of the clan, has stocked the antiquity shop with valuable contraptions unearthed during his journeys. Sales are strong, customers are happy, life is good. But rival families know the Maskers are unlocking ancient secrets about the arcane devices, and their spies will stop at nothing to have them. The promise of a lost archive sealed within the fabled Greater Lands Wall could give the Maskers the edge to ward off their foes and uncover the wisdom of old.
Fel knows the most precious treasures are protected by the most dangerous traps, but is anyone ready for what the Greater Lands have in store?
Dragons, harpies, kobolds… If Fel Masker wants the secrets of the past, he must face its monsters.
Sure enough, while he is preparing for a rare visit from Michella, he receives word that the reclusive inventor Karter Dee has been kidnapped. The eccentric and slightly deranged inventor's checkered past has made getting the authorities involved out of the question. That has left "Ma", the AI in charge of cooking his meals and reining in his insanity, with few options. She has reached out to Lex as one of the few people she can trust, and needs him to help assemble a team of Karter's former allies to take him back before his latest contraptions can be put to work terrorizing the populace at the hands of his captors.
After years of daring escapes and dangerous capers, it was only a matter of time before Captain Mack’s crew felt the sting of the toxin that blankets their continent. They must split up, seek the aid of old rivals, and brave secret facilities to find the substance that may be the key to recovery.
Join Nita and her friends on what may well be their final adventure.
Contaminant Six is the sixth novel in the critically acclaimed Free-Wrench series of steampunk adventures.
In a world where arcane contraptions are capable of just about anything, running an antique shop is a dangerous business. No one knows that better than the Masker family. Strict rules and cutthroat competitors have pushed them to the limit. They need to make a big sale soon or they just might go under.
Fel Masker won’t let that happen.
True, he’s not half the tinkerer his father is, and he certainly lacks his mother’s skill with money. But right now what the family needs is someone foolhardy enough to risk ancient traps, mystic creatures, and bloodthirsty mercenaries on a death-defying treasure hunt. Fel is the man for the job.
A mysterious customer, a cryptic map, and an ancient vault could provide him with the payday he needs. Now all Fel has to do is survive long enough to deliver the goods.
One way or another, the world is going to remember the name Masker.