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Justice League (2011-2016) Vol. 1: Origin (Justice League Graphic Novel) Kindle & comiXology
As a part of the monumental DC Comics--The New 52 event, comics superstars Geoff Johns and Jim Lee bring you an all-new origin story for the Justice League!
In a world where inexperienced superheroes operate under a cloud of suspicion from the public, loner vigilante Batman has stumbled upon a dark evil that threatens to destroy the earth as we know it. Now, faced with a threat far beyond anything he can handle on his own, the Dark Knight must trust an alien, a Scarlet Speedster, an accidental teenage hero, a space cop, an Amazon Princess and an undersea monarch. Will Superman, the Flash, Cyborg, Green Lantern, Wonder Woman and Aquaman be able to put aside their differences and come together to save the world? Or will they destroy each other first?
In one of the most game-changing titles in comics industry history, Geoff Johns and Jim Lee re-imagine the classic heroes of the DC Universe for the 21st century. This volume collects issues #1-6 of JUSTICE LEAGUE, part of the DC Comics--The New 52 event.
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Q&A with Geoff Johns and Jim Lee
Q: What's it like working on a huge initiative like The New 52?
Geoff Johns: This has been a tremendous opportunity to go back and look at the central core of the characters, the directions they've gone in over the years and the new takes we can bring to them. For me, the Justice League had become too much of a tight knit unit. Their relationships became nearly interchangeable, and in a team dynamic that is extremely dull. What conflicts would come out of their different personalities and approaches to these larger-than-life problems? How would the world's greatest super heroes really form a team? Their relationships are vastly different with one another and will continue to be.
Jim Lee: It's been incredible to see so many people coming together and be a part of this fresh, new direction to move our characters forward for, what we hope, will be a new generation of fans. These are characters that have been around for many, many decades and you shouldn't feel scared to be changing that up because otherwise they're just going to ossify and become relics of the past, as opposed to something living and breathing in the present.
Q: How are you balancing making these stories and characters feel fresh and new while still respecting what came before?
GJ: You always want to remain true to the core essentials of the characters that have made them connect with generation after generation, but at the same time you want to take chances. You want to do something that hasn't been done. For me personally, I want to explore mythologies and villains and new elements that are introduced alongside the world's famous characters.
Q: What would you say defines the character you are working on?
GJ: Their central concept, which is an emotionally driven one. I'm surprised by how many super heroes seem to lack believable motivation and, in comics, are often ill-defined. What does the character want? And how does that relate to the bigger story at hand? And how can I connect to that? That's what defines the character for me. Their powers, worlds and enemies should all be an extension of that.
Q: What stories or creators inspire you most when working on your character?
GJ: I'm inspired by anything that I connect to emotionally and, in the case of super heroes, that I cheer for.
Q: So what do you consider to be your character's definitive stories?
GJ: That's up to the audience to decide. Sinestro Corps became one because it connected with so many readers.
Q: With over 75 years of stories, is it difficult discovering new ideas and places for these characters to go that haven't already been done?
GJ: Surprisingly, there's always more stories to come from these characters--that's what makes them great.
Q: What would you say is the difference in approach between writing and dialoguing the characters of The New 52 versus their previous incarnations?
GJ: I don't want anything to be taken for granted. I don't want the Justice League to be the worked-together-and-friends-for-life characters that they've been. So approaching them in a different way, as people first and heroes second, is what I've been doing.Q: Jim, what's it like working together with Geoff on Justice League? What about his writing do you think compliments your art?
JL: Geoff's energy jumps off the script and while he's known for his in-depth history of the rich DC Universe, it's his focus on character and the interpersonal quirks that really make it fun working on DC's trademark superteam. I get a big kick out of drawing their first interactions and more human aspects on the page, including a sense of humor and fun amidst this amazing roller-coaster ride of explosions, derring-do and heroics. At the end of the day, it's this journey you didn't expect that keeps people excited about comics!
Q: Jim, you've been involved with two of the biggest comic launches in comics history, X-Men No. 1 and Justice League No. 1. What's it like for you making such huge marks in the industry? Are they similar in any way?
JL: It's great! I think any artist wants to reach the widest audience possible for their work, so it's always gratifying to work on a project that captures a lot of fan attention and be considered a huge success. That instant feedback online and meeting fans at conventions is always a rush that fuels me to keep drawing late into the night. Justice League was part of a much larger effort, so it's even more rewarding to see the whole relaunch resonate with fans in a huge way!
“Moves forward quickly and gets the reader intrigued from the start.”–YAHOO! Associated Content
“Welcoming to new fans looking to get into superhero comics for the first time and old fans who gave up on the funny-books long ago.... Written by Geoff Johns, with art by the godly Jim Lee, Justice League is a must read.”–Complex Magazine
“Action-packed.”–Christian Science Monitor
“Fantastic.”–News & Sentinel
“Lee exceeded my checklist of expectations in spades. After reading JUSTICE LEAGUE, I want the rest of the universe to have the same feeling of newness.”–Ain’t It Cool News
“A great book.”–Ain’t It Cool News, Five Star Review
“A fun ride.”–IGN
“A good jumping-on point for new customers.”–Paste Magazine
“I don't care that he doesn't have red trunks, and I don't care that his suit has a few pointless lines on it to make it look sort of armorish instead of tightsy. I don't even care that there's no spitcurl, but just an approximation of one. He's still Superman and he's still great.” –CraveOnline
“Geoff Johns and Jim Lee] have breathed new life into the Justice League and it’s already got me begging for more.”–BigShinyRobot.com
“Vivid, heroic art by Lee.”–Comics Beat
“A new or returning reader could hardly ask for a more approachable entry point.”–iFanboy--This text refers to an alternate kindle_edition edition.
- ASIN : B008J2GFV4
- Publisher : DC (January 30, 2013)
- Publication date : January 30, 2013
- Language : English
- File size : 136583 KB
- Text-to-Speech : Not enabled
- Enhanced typesetting : Not Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Print length : 173 pages
- Lending : Enabled
- Best Sellers Rank: #316,515 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
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(Justice League 01-06)
The Villain's Journey
(Justice League 07-12)
The secret of the Cheetah
(Justice League 13-14)
Throne of Atlantis
(Justice League 14-17, Aquaman 14-16)
(Justice League 7-11, 0, 14-16, 18-21)
(Justice League 18-20)
World's Most Dangerous
(Justice League of America 01-05)
(Justice League 22-23, Justice League of America 06-07, Justice League Dark 22-23,
FCBD 01, Trinity of sin: Pandora 01-03, Constantine 05, The Phanton Stranger 11)
By Gordon on June 24, 2021
For this edition itself: Thinner, cheaper paper than other ominbi DC has put out lately, but not so cheap that I'm worried about durability. At over 1200 pages it makes the book lighter to carry. Weird and frustrating to have a table of contents with page numbers for reference, but no actual numbers on the pages of the book. Crossover events (such as Trinity War) are presented in reading order, so that's helpful.
I am sure the comic book fans can keep track of this stuff better than I can... I just love many of the animate movies and wanted more of that group and feel, and this mostly gave me that.
Top reviews from other countries
The story. Batman is investigation "paranormal demon" type creatures using super advanced teleportation technology. He meets the Green Lantern a powerful young man with a huge chip on his shoulder and also investigating the same tech. Discovering it the tech is alien in origin they think it might be connected to the most famous and powerful alien on the planet Superman, after the usual brawl to be the alpha (and other getting involved) they discover the techs are the key to an alien invasion now with the planet at stake they must shelve their egos and work together. Everyone brings something to the table.
A pretty simple idea that is done excellently. This comics is full of big action scenes. Lot of explosions, and displays of power, with Jim Lee's big panel artwork to showcase this all. I love the new character design of the New 52 heroes and villains. All in all an awesome action packed comic.
One of my favourite dc characters wonder woman is written differently in this book. Compared to how she is by Brian azzarello in the wonder woman comics. Then again I get the impression that most of the characters such as superman and, batman etc, are written differently in the jla comics compared to their own titles.
Justice league volume 1 has taken a little bit of getting used to but I look forward to reading more volumes in this series. I already have JLA volume 2 downloaded on my kindle fire.
This comic is part of The New 52, a kind-of universe reboot which starts from scratch, reintroducing the classic DC characters in a 21st Century setting with no need for prior knowledge. As a new reader, this comic allows you to embrace a new comic book universe. The situation that brings the characters together is an awesome one which really gets you on your toes and caring for what happens to the characters. Jim Lee's art is just fantastic. The classic costumes are given realism and function and still look like classic adventure heroes.
The plot is... not exactly cerebral. While Jim Lee's art is fantastic, Geoff Johns' writing is not so much. The plot is basically nonexistent because the story is mainly wall-to-wall noise and senseless action. Like Marvel's Siege, there's not enough plot development and the characters don't really get any depth. For example, Aquaman is kind of thrown in half way in and has very little input to the story following. Conversely the character Cyborg, a lesser-known DC character, is given an origin story and tons of depth, which is quite nice.
There is also content which makes no sense and the character are introduced with no backstory and no explanation. We are introduced by Batman on page 1, with no mention of his origins, his real name or his relation to other characters. He is chasing an alien antagonist, demanding he tells him what he was doing at "the docks", and we are given no explanation, and never get an answer. Green Lantern shows up out of nowhere to save the caped crusader and just as little effort is given in introducing the character or his relation to the plot. Superman comes in acting like a total tool, attacking Green Lantern and Batman straight away, very uncharacteristically. Later, Batman unmasks himself to Green Lantern and tells him his name. Why? There is no good reason.
So again, like Marvel's Siege by Brian Michael Bendis and Olivier Coipel, the art is glorious but the action is monotonous and mindless, with generic villains thrown in. However, it's still an extremely exciting comic book and the characters are fun to see using their unique powers and it will really let you get into these new comics.
The plot is your basic alien invasion heroes rise up to beat it story, standard fair for comic book team stories, the aliens are from Apokolis and led by Darkseid, the heroes Hal Jordan an arrogant and cocky pilot who for some reason has been given a green lantern power ring (there is no way the guardians would give a man like him one off the most powerful weapons in the universe it's like giving a four year old a live land mine) it may just be me personally but I found him hugely annoying I can understand he has no fear but add to that no common sense and you get an idiot with a big mouth and a bigger ego. Barry Allen aka the Flash just a normal guy he happens to be able to run really fast, Superman younger and less refined then you might expect but still to stupid to think past using his superpowers for a solution, Wonder Woman the team badass, Aquaman the grumpy one who can control marine creatures, Cyborg the young hero who gains his powers in story and Batman who is well......Batman.
There is much that works well there is a multitude of action and the entire volume does a good job of keeping up the pace while slowly adding the heroes to the story, the cyborg origin is well written in and him coming to terms with what he has become is touched on well but could have done with a bit more time to develop the interactions between the main players are also well done and often humorous but I couldn't believe Batman didn't punch Hal Jordan every time he made a smart comment.
The problem is that the good work is undone by an ending which really is just a bit to easy, Darkseid is one of DC's greatest bad guys and to have him defeated so easily feels a little wrong that and generally the plot just didn't grab me it felt just a little to generic, I suppose the story is really about bringing the heroes together but to have a stronger background story would have made a better impact.
So not without merit it just feels like something is missing, it's certainly enjoyable it just lacks a little substance that would have taken it from being good to great.