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About Keith R. A. Decandido
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Twenty-two years ago, Sam and Dean Winchester lost their mother to a mysterious and demonic supernatural force. In the years after, their father, John, taught them about the paranormal evil that lives in the dark corners and on the back roads of America...and he taught them how to kill it.
Sam and Dean have hit New York City to check out a local rocker's haunted house. But before they can figure out why a lovesick banshee in an '80s heavy-metal T-shirt is wailing in the bedroom, a far more macabre crime catches their attention. Not far from the house, two university students were beaten to death by a strange assailant. A murder that's bizarre even by New York City standards, it's the latest in a line of killings that the brothers soon suspect are based on the creepy stories of legendary writer Edgar Allan Poe.
Their investigation leads them to the center of one of Poe's horror classics, face-to-face with their most terrifying foe yet. And if Sam and Dean don't rewrite the ending of this chilling tale, a grisly serial killer will end their lives forevermore.
Twenty-two years ago, Sam and Dean Winchester lost their mother to a mysterious and demonic supernatural force. In the years after, their father, John, taught them about the paranormal evil that lives in the dark corners and on the back roads of America . . . and he taught them how to kill it.
Sam and Dean are headed for Key West, Florida, home to Hemingway, hurricanes, and a whole lot of demons. The tropical town has so many ghouls on the loose that one of its main moneymakers has long been a series of ghost tours. But the tours are no more, not since one of the guides was found dead of an apparent heart attack . . . his face frozen in mid-scream. No one knows what horrors he saw, but the Winchester brothers are about to find out.
Soon they'll be face-to-face with the ghosts of the island's most infamous residents, demons with a hidden agenda, and a mysterious ancient power looking for revenge. It's up to Sam and Dean to save the citizens of Key West . . . before the beautiful island is reduced to nothing more than a pile of bones.
THE OFFICIAL VIDEO GAME ADAPTATION--AND MUCH MORE!
From birth, Amanda Ripley's life is riddled with hardship. Her parents live on the edge of poverty, so her mother--Ellen Ripley--seeks off-world contracts that lead to a position aboard the commercial hauler Nostromo. Then when the deep-space vessel disappears, Amanda passes into adulthood focused on discovering one thing.
WHAT HAPPENED TO ELLEN RIPLEY?
Amanda's quest pulls her into the underbelly of society, where few can be trusted. On Luna she meets someone who seems the exception--Private Zula Hendricks of the Colonial Marines but their relationship is short-lived. Just as Amanda appears to hit rock bottom... a lead appears.
To follow it, she must travel to the remote Sevastopol Station. There she hopes to find the answers she seeks. But the station is in ruins, and death stalks the corridors in the form of a deadly alien the likes of which she never could have imagined.
As the first year of the Bacco Administration unfolds, the Federation Council is slow to work with its new president, and not always supportive of her policies or her appointments to key council positions; a successful first contact suddenly becomes a diplomatic disaster; and the sins of President Zife prove difficult to lay to rest...as one celebrated Starfleet officer's career reaches a turning point.
What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union. Enter the Federation, whose desire to preserve interstellar stability leads Ambassador Curzon Dax to broker a controversial and tenuous peace—one that is not without opponents, including Lieutenant Elias Vaughn of Starfleet special ops.
But there’s much more drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced, and for every gain made for the sake of peace, there will come a loss.
A world near Deep Space 9™, threatened with destruction from the distant Delta Quadrant, becomes the focus of a massive rescue effort as Colonel Kira Nerys, her crew, and some unexpected allies Þght to avert disaster on a planetary scale. Meanwhile, as Lieutenant Nog and Ensign Thirishar ch'Thane search for a way to shut down the spatial portals forever, Quark becomes involved in a dangerous game that could determine, once and for all, who will control the Gateways.
When renegade angel Castiel alerts Sam and Dean to a series of particularly brutal killings in San Francisco's Chinatown, they realise the Heart of the Dragon, an ancient evil of unspeakable power, is back! John Winchester faced the terrifying spirit 20 years ago, and the Campbell family fought it 20 years before that - can the boys succeed where their parents and grandparents failed?
But something has gone fatally wrong. The Hive has lost containment of its most lethal and horrific creation: a virus that kills and reanimates human life, reducing the entire facility staff of five hundred men and women to mindless creatures with a single driving force -- hunger. And the key to stopping them rests with one young woman who cannot even remember who she is.
THE DARKEST HOUR IS JUST BEFORE THE DAWN...
Collecting three fan-favorite Spider-Man novels in a brand-new omnibus featuring The Darkest Hours, Down These Mean Streets, and Drowned in Thunder.
In The Darkest Hours, Rhino’s rampage through the city is just a distraction. The real threat comes from a group of Ancients seeking revenge on Spider- Man. Spidey must rely on Black Cat if there’s any hope of stopping them from stealing his life force.
Down These Mean Streets sees Spider-Man team up with a police force that hates him to find the source behind a lethal new drug that gives users super-powers.
Drowned in Thunder takes J. Jonah Jameson’s vendetta against Spider-Man to a whole new level when JJJ exploits several mysterious attacks on Manhattan island in his propaganda war against the web-slinger.
Two mysterious murders on the da Vinci lead to the Gamma Quadrant and a Dominion base. A pre-warp planet occupied by the Dominion still has scars from both sides of that conflict. Plus Gomez, computer expert Soloman, and Security Chief Corsi are haunted by demons from their past.
But the greatest threat of all comes from a visit to Deep Space 9™. A fissure has opened up between realities, endangering the very existence of the Bajoran system -- and also stranding Doctors Lense and Bashir on a war-torn planet from which they may never escape.
Captain Klag of the I.K.S. Gorkon -- the newest inductee into the Order -- has given his word to the Children of San-Tarah that the Klingon Empire will leave them in peace. But Klag's old rival General Talak has ordered him to go back on his word and aid Talak in conquering the San-Tarah's world. Now Klag must stand against his fellow Klingons -- but will even his fellow members of the Order of the Bat'leth, not to mention his own crew, follow him into disobedience? Or will they betray him to Talak?
The crew of the Gorkon faces its greatest trial in a glorious adventure that will be remembered in song and story throughout the Empire!
Nearly two decades ago, Jean-Luc Picard took command of the U.S.S. Enterprise NCC-1701-D, knowing it was an honor without equal.
On her first mission, the Enterprise was sent to Farpoint Station for a simple, straightforward investigation. Perfect for a crew that had never served together. Then there was Q; an omnipotent lifeform that seemed bent on placing obstacle after obstacle in the ship’s—and in particular in Picard’s—way. And it hadn’t ended with that first mission. When he was least expected, Q would appear. Pushing, prodding, testing. At times needling captain and crew with seemingly silly, pointless, and maddening trifles. Then it would turn all too serious, and the survival of Picard's crew was in Q’s hands.
Why was it today that Picard was remembering the day he took command of the Enterprise-D? Now he commanded a new ship, the Enterprise-E, with a different crew. But Picard couldn’t shake the feeling that something all too familiar was going on. All too awful. All too Q.