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About Keri Arthur
Keri Arthur, author of the New York Times bestselling Riley Jenson Guardian series, has now written more than forty novels. She’s received several nominations in the Best Contemporary Paranormal category of the Romantic Times Reviewers Choice Awards and has won RT’s Career Achievement Award for urban fantasy. She lives with her daughter in Melbourne, Australia.
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Titles By Keri Arthur
You can’t run from the past forever…
Lizzie Grace has finally returned to Canberra, the city where she grew up and a place that holds so many bad memories. Not only does she have to testify at her father’s trial, but also deal with her ex’s will and relatives unhappy that she’s inherited a good chunk of his assets.
Yet Canberra holds more than just memories of an unwanted marriage. It’s where her sister was murdered, and the man responsible was never caught.
Witches are once again being ritualistically sacrificed, and it holds terrible echoes of those past deaths.
As the murders draw closer to home, Lizzie finds herself in a race to hunt down the wraith of a man after the ultimate revenge…the soul of the woman who once escaped him.
Lizzie Grace is trying to get on with her life now that she and Aiden have gone their separate ways, but it’s a difficult thing to do when just about everything reminds her of the damn man.
The situation is made worse when a body is found, and her job as Deputy Reservation Witch means she has no choice but to interact with him. At first, the death seems to be nothing more than an accidental drowning in a remote location, but it’s soon evident a supernatural entity is involved.
As they race to uncover what is going on, it becomes clear that this evil is not only targeting werewolves, but one particular pack—the O’Connor’s.
And the reason might well be the song of sorrow. A song that Lizzie’s grief might have given birth to…
But when she and Belle, her human familiar and best friend, open a small cafe in the Faelan werewolf reservation, she quickly finds herself enmeshed in the hunt for a vampire intent on wreaking bloody havoc.
It’s a hunt that soon becomes personal, and one that is going to take all her skills to survive–that’s if the werewolves, who hate all things witch, don’t get her first.
Never mess with the relics of the old gods… or the pixies who once guarded them.
After her mom’s disappearance six months ago, Bethany Aodhán has been running their tavern in old Deva—something her family had been doing ever since a light-fingered pixie lost them the job of guarding the treasures of the old gods eons ago.
Then her brother, Lugh, is attacked, his best friend murdered, and the tavern firebombed. A confrontation with a former lover leads to the discovery of another murder and a missing jewel from a godly relic, and Beth learns that the Éadrom Hoard—one of three godly hoards now guarded by the elves—has been stolen.
But this is no ordinary theft. Darker forces are at work, and they’re not only seeking the means to resurrect a god of destruction but the power to forever banish daylight. That power lay with Agrona’s Claws—three godly artifacts that, when used together, give the user full control over night itself.
With the webs of suspicion drawing ever tighter around them, Beth & Lugh—with the help of two sexy elves and a cantankerous old goddess who knows far more than she admits—race to find the missing artifacts before those intent on unleashing chaos.
It’s a race they must win, because it’s not just their lives on the line, but the fate of modern-day England.
Lizzie Grace and Belle Kent, her witch familiar, are living and working on the Faelan Werewolf Reservation—one that has banned the use of magic within its borders. Although they have their supporters—including ranger Aiden O’Connor, who once hated all things witch—Lizzie and Belle now face possible eviction.
But the Faelan Reservation is a place filled with wild magic which—when left unprotected—quickly becomes a draw to those who walk the darker paths. As Christmas approaches, a new evil comes to town—one that eats the souls of the living and animates the flesh of the dead.
As the body count grows and the trail of clues leads them to the doorstep of the local vampire, Lizzie, Belle, and Aiden must find the killer before death comes calling on them.
But the biggest threat of all may come in the form of a witch who sees through the veils of Lizzie’s carefully constructed lies and suspects the truth of who she really is…
Lizzie Grace had hoped that Clayton’s death would bring some normality back into her life. But not only does her father remain intent on interfering now that he knows she can manipulate wild magic, but the High Witch Council has sent in an investigator to uncover her part in Clayton’s murder.
But a bigger threat has arrived on the reservation.
One that wears flesh and blood, and is intent on revenge.
And it’ll kill anyone who gets in its way...
When the body of a newlywed is discovered on the reservation, Lizzie Grace throws herself into the investigation, needing a distraction from what she fears is coming not only for her but also Belle—her best friend and witch familiar.
But as the body count grows and a desperate race begins to track down a supernatural entity capable of powerful magic, it becomes evident another deadly game has begun—one they may not win.
Because the past—and the man—they ran from thirteen years ago has finally caught up with them.
And he’s out for revenge…
But those hopes are dashed when, on a quest to find a customer’s errant husband, Lizzie comes across the body of a witch and a dark circle of power neither she nor Ashworth can break.
Then werewolves begin to turn up dead—skinned.
As the body count rises, and the hunters become the hunted, it’s evident there’s a new evil in town.
One that is determined to claim the reservation—and the wild magic—for his own.
When Lizzie’s asked to find a missing woman, she’s well aware death awaits. What she doesn’t expect to find is a very human pile of skin next the woman’s body. Nor does she expect to be called to a murder scene that has the classic hallmarks of a vampire attack… except the bite marks don’t match any recorded vampire bite.
As the body count grows, Lizzie, Belle, and Aiden struggle to find—and stop—whoever or whatever is behind the atrocities. But there’s an even greater danger on the horizon.
The newly appointed reservation witch has arrived… and it’s someone Lizzie knows.
After dealing with the fallout of a shape-shifting, fire-throwing demon, Lizzie, Belle, and Aiden are hoping the reservation will finally catch a break from the constant influx of evil. Those hopes are quickly dashed when Lizzie comes across the scent of evil and tracks it back to the clean-picked bones of a man.
As it quickly becomes obvious that this is not a one-off situation and there’s now a demon with a taste for human flesh on the reservation, another problem arises in the form of a White Lady—a ghost not only seeking bloody revenge, but demanding Belle’s assistance to get it.
And she won’t take no for an answer.
But the greatest threat of all might be the witch who is a magical bloodhound. A witch who’s been sent to the reservation to by one Clayton Marlowe…
For hundreds of years, the Witch King’s sword has been buried in stone awaiting the next hand to draw it.
Many have tried. None have succeeded.
Gwen is the last in a long line of De Montfort witches whose duty it is to protect the sword of all power. But when she returns to King Island to perform the blessing, a mysterious pulse of blue light tells her that someone has attempted to draw the sword. Before she can investigate any further, demons attack. She only survives with the help of a mysterious stranger who disappears as quickly as he appears.
Gwen and her grandmother, Moscelyne, soon discover that minor gateways into Darkside—the traditional home of both demons and dark elves—are being forced open by magic. Even worse, someone is now sending demons after the Witch King’s heirs.
As vital artifacts are stolen by Darkside and the deaths draw altogether too close to home, Gwen and Mo—with the help of old gods and an ancient order of knights once thought dead—scramble to unravel the clues and stop the murderous would-be king from claiming the crown.
If they fail and the wrong hand draws the sword of power, he can unlock the main gateway into Darkside and unleash utter hell onto an unsuspecting and unprepared England....