Kevin Ikenberry

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About Kevin Ikenberry
Kevin's head has been in the clouds since he was old enough to read. Ask him and he'll tell you that he still wants to be an astronaut. With over twenty five years of experience in space science education, including managing the U.S. Space Camp program and serving as an executive of two Challenger Learning Centers, Kevin continues to work with space every day. A retired Army space operations officer, Kevin lives in Colorado with his family. His home is seldom a boring place.
Kevin is the international bestselling author of The Protocol War series featuring Colorado Book Award finalist SLEEPER PROTOCOL, which Publisher's Weekly called "an emotionally powerful debut," and the sequel VENDETTA PROTOCOL. Kevin is also the author of six bestselling Peacemaker novels in the Four Horsemen Universe as well as the military science fiction novel RUNS IN THE FAMILY and the thriller SUPER-SYNC. His short fiction has appeared internationally across various publications and anthologies. He regularly teaches classes for aspiring writers.
Kevin can be found online at www.kevinikenberry.com.
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Titles By Kevin Ikenberry
At the publisher's request, this title is sold without Digital Rights Management (DRM).
All I need is an edge! As long as humans have competed with each other (for food, profit, and love), people have looked for ways to get an edge on the competition—how to be better, faster, and smarter than the opposition. With better science and technology, many things are now possible, and there will be many more in the future! Gene splicing will augment your abilities. Implants will make you smarter. Cybernetic systems will make you stronger.
Edited by Jamie Ibson and Chris Kennedy, “We Dare” is a collection of 15 all-new stories that explores the use of augmented humanity in the near future. From getting a new personality loaded with the skills you need for a mission to nanobots that keep you from being killed to creating an indestructible tank, anything is possible!
But just because we can augment humanity doesn’t necessarily mean we should, and there are cautionary tales inside as well. Along with the “good” that might be possible, there is also the potential for augmentation to be used for more…nefarious…ends. Will augmentation make better criminals? What happens when someone with implants has their mind taken over?
One thing is certain, though—people will dare to augment themselves to get an edge. Our authors dared to write these stories of augmented humanity; will you now dare to read them?
Inside you’ll find:
Preface by Chris Kennedy
Kade by Christopher Woods
Taming the Beast by Kevin Steverson
Tank by J.F. Holmes
Cradle and All by Quincy J. Allen
Do or Die by Jamie Ibson
Yellow in the Night by Philip Wohlrab
The Chaos of Well-Seeming Forms by Rob Howell
Forty Acres and a Mule by Luke R. J. Maynard
Imperfect Mind by Jason Cordova
Bag Man by Jack Clemons
Come Up Screaming by Kevin Ikenberry
Angel by Robert E. Hampson
To Dust by Marisa Wolf
Now You See Me by Kacey Ezell
Now You Don’t by Josh Hayes
In the aftermath of the Guild War, the trail of Kr’et’Socae has gone cold. Young Peacemakers Jyrall and Larth continue their search with the intent to bring the disgraced Enforcer to justice. With new intelligence in hand, they make a move on a known associate and the game’s afoot once more.
Cora McCoy and the Blue Ridge Kin have completed their initial mission on the ocean world Krifay only to have their contract terminated by the Crusaders. Forced off world, Cora and her friends join the Peacemakers on the pleasure planet Prestone with the intent of taking down the mysterious Hatfield and getting one step closer to Kr’et’Socae.
On the way to bring down Hatfield, though, they discover a corrupt, inhumane racing system which pits a group of normally docile aliens in a dangerous and deadly race for a stolen effigy. With little choice, the Peacemakers—as well as friends old and new—must undertake a daring mission to end Hatfield’s operation, face down the Crusaders, and set things right without losing sight of their goal… or losing their very lives.
NO BATTLE PLAN SURVIVES CONTACT WITH THE ENEMY
Everyone has a different war. For some in the UN Peacekeeping mission to Grainne, the struggle is just to survive. For others, it's to remain sane, or keep one's friends and comrades physically and mentally intact. When the rules of engagement are in constant flux, and orders are unclear or based on false information, just getting back inside the fence can be an accomplishment.
For the rebels of the Freehold of Grainne, they must form an organized force from the shattered remnants of their military, and from grimly determined, but underequipped and outnumbered insurgents. Their war is for their very way of life. They'll do everything and anything to stop this invasion, using whatever means are available. They mean to make the enemy suffer. Quod vulnera curare potes. "Because physical wounds heal."
Contributors
Jamie Ibson
Jonathan D. Green
Kevin J. Anderson and Kevin Ikenberry
Michael Z. Williamson
Jessica Schlenker
Jaime DiNote
Will McCaskey
Justin Watson
J.F. Holmes and Jason Cordova
Christopher DiNote and Philip Wohlrab
At the publisher's request, this title is sold without DRM (Digital Rights Management).
About Freehold: Resistance:
“. . . a rousing collection . . . this anthology will be enjoyed by anyone who enjoys military fiction.” —James W. Rawles, New York Times best-selling author and creator of SurvivalBlog
Michael Z. Williamson is retired military, having served twenty-five years in the U.S. Army and the U.S. Air Force. He was deployed for Operation Iraqi Freedom and Operation Desert Fox. Williamson is a state-ranked competitive shooter in combat rifle and combat pistol. He has consulted on military matters, weapons, and disaster preparedness for Discovery Channel and Outdoor Channel productions, and is editor-at-Large for Survivalblog, which has 300,000 weekly readers. In addition, Williamson tests and reviews firearms and gear for manufacturers. Williamson’s books set in his Freehold Universe include Freehold, The Weapon, The Rogue, Better to Beg Forgiveness . . ., Do Unto Others . . ., and When Diplomacy Fails . . .. He is also the author of time-travel novel A Long Time Until Now, as well as The Hero—the latter written in collaboration with New York Times best-selling author John Ringo. Williamson was born in England, raised in Liverpool and Toronto, Canada, and now resides in Indianapolis with his children.
The apocalypse is coming! Scientists and science fiction novelists have long predicted various forms of the apocalypse, from plagues to wars to aliens. If there’s a way to end civilization, someone has probably prophesized it. Civilizations rise and civilizations fall…but are you ready for it to happen to you? How will you survive and thrive in the event of an apocalypse?
Edited by Jamie Ibson and Chris Kennedy, “We Dare: Semper Paratus” is a collection of 15 all-new stories that explore the apocalypse and what happens next—from surviving the fall to getting through those first perilous days, to learning how to adapt and survive in the new world survivors find themselves in.
What happens when the nations of Earth fall to a nuclear war, and you’re trapped between the combatants on Mars? What if you need to cross a continent to get to the only safe place? How do you survive living in a Fallen World?
One thing is certain—like every civilization before ours, at some point, ours will fall. Will you be ready when that happens? Our authors have dared to look at every type of apocalypse from nuclear war to shadow monsters to darkness falling, and they are ready for the end of the world…are you prepared as well?
With stories by:
Chris Kennedy
Jamie Ibson
Robert E. Hampson
Rob Howell
Kevin Steverson
Kevin Ikenberry
Jon R. Osborne
Christopher Woods
Marisa Wolf
Jason Cordova
Marie Whittaker
Brent Roeder
Christopher L. Smith
Kevin Fritz Fotovich
Philip Wohlrab
In the late 2020’s and early 30’s corporations managed to render the major governments of the world obsolete. The big corporations owned most of the territories as well as the majority of the world’s wealth. While many of the old traditions were still observed in various parts of the world, the true power was with the corporations.
In the late 30’s, what would be known as the Corporate Wars began as larger companies initiated hostile takeovers in a whole new fashion. Employees, armed with corporate weapons, warred for dominance. It was a bloody time, and many small corporations were destroyed, as were a lot of civilians in the wrong place at the wrong time… as well as those who’d been buying the wrong products.
On May 1st, 2067, it all ended in nuclear fire.
Fifteen outstanding authors have come to this Fallen World with stories that take place from the islands off the coast of Massachusetts to the California coast; from the swamps of Louisiana to the mountains of Colorado. These stories not only show you the Fall… but introduce you to some of the people who might just drag civilization back from the embers…
With stories by:
Chris Kennedy
Christopher Woods
Marisa Wolf
Kevin Steverson
Kevin Ikenberry
Nick Steverson
Jon R. Osborne
Brisco Woods
J.P. Chandler
Jamie Ibson
Casey Moores
Mark Stallings
Melissa Olthoff
Benjamin Tyler Smith
Matt Novotny
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of aliens, hired assassins, and accountants. Accountants?
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “In the Wings” brings you a variety of all-new stories in the Four Horsemen universe showcasing characters that—until now—have always been one step out of the lime light. The fifteen authors bring you looks at some of the universe’s minor characters, giving you additional insight into what truly makes the universe tick…and some additional information you won’t get anyplace else!
Inside you’ll find:
“A Night on the Town” by Kevin Ikenberry
“Alive and Well” by Kevin Steverson
“Embrace the Void” by Marisa Wolf
“Monster at the Gate” by Tim C. Taylor
“Oogars, Guns, and Credits” by William Alan Webb
“Second Fiddle Carries the Tune” by Jon R. Osborne
“Sugar and Spice” by Terry Mixon
“The Price of Pride” by Chris Kennedy
“Friends with Benefits” by Mark Wandrey and Kacey Ezell
“Barn Find” by Richard Alan Chandler
“Field Promotion” by Nick Steverson
“Lucky Beginnings” by Zachary Ritz
“Playing the Game” by David Shadoin
“The Audition” by Casey Moores
Want to keep up with the Four Horsemen universe? Visit chriskennedypublishing.com and subscribe to the mailing list!
Having completed a harrowing confirmation mission, Jessica Francis stands ready to become Earth’s first Peacemaker and believes obtaining her commission is a mere formality. However, certain members of the Guild question her ability. Worried that she’ll fall back on her mercenary ways, they want Jessica to prove her mettle at the negotiating table before she puts on the distinctive insignia of a Peacemaker.
Dream Worlds are terraformed planets inhabited by multiple species living and working in harmony. Operated by a governing Consortium, each carefully-controlled world is marketed as a paradise, but Araf is far from. The conditions are deplorable, and its three colonies are moving relentlessly toward all-out war over scarce resources and broken promises.
A three-way showdown for dominance looms—can Jessica prevent war and bring back peace? One thing is certain; she’s never walked away from a fight, and she’s not going to start now.
Except for Jessica Francis. Not only is she the newest Peacemaker, Jessica is also the first Human Peacemaker, and she commands the respect of few, both inside and outside the Peacemaker’s Guild. No one believes humanity is ready to take on the mantle of being a Peacemaker, and Jessica is stuck flying a desk. That is, until a species-induction mission comes along, and she is in the right time and place to get assigned to it.
The jungle world of Weqq was terraformed millennia ago and seeded to grow medicinal herbs to be used in the event of war. But when a routine MinSha collection mission stumbles upon a young TriRusk, a race that can synthesize diamonds and hasn’t been seen in centuries, the mission’s leader knows that more than just the MinSha will be interested in the creature, and that a Peacemaker’s aid will be necessary to protect the species.
With mercenaries sent to kill everyone on the planet and an administrator reluctant to turn over the young TriRusk, a negotiated solution may be impossible, despite Jessica’s best intentions. Outnumbered and outgunned, there’s only one thing Jessica knows; she’s got them right where she wants them.
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of Peacemakers, bounty hunters, and even a strung out junkie in the way of a hired assassin.
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “A Fistful of Credits” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The fourteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits!
Inside you’ll find:
Foreword by Dr. Charles E. Gannon
"The Last Alpha" by Mark Wandrey
"Breach of Contract" by Terry Mixon
"Paint the Sky" by Jason Cordova
"Surf and Turf" by Jon R. Osborne
"Stand on It" by Kevin Ikenberry
"Lost and Found" by Jon Del Arroz
"Gilded Cage" by Kacey Ezell
"Legends" by Christopher Woods
"With the Eagles" by Doug Dandridge
"Dead or Alive" by Paul Corcoran
"Hide and Seek" by Christopher Nuttall
"Information Overload" by Charity Ayres
"Enough" by Chris Kennedy
"CASPer's Ghost" by Brad R. Torgersen
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
It is a time of upheaval throughout the Galactic Union. As the effects of the Omega War ripple outward, a Peacemaker falls silent at the outpost mining colony of Parmick. Sensing danger, the Peacemaker Guild dispatches two new graduates of the Academy to investigate and report. They are a new breed of Peacemaker, perfect for the clandestine infiltration mission.
Parmick is in chaos. The miners are planning to revolt, and the mine owner is rallying every mercenary and ne’er-do-well he can to protect his illegal mining operation; the Peacemakers soon realize it will require combat operations to free the citizens of Parmick. Meanwhile, the Peacemaker Guild also finds the mining operation is financing the actions of the disgraced Enforcer Kr’et’Socae. Honoring the threat, the Peacemaker Guild unleashes its Enforcers.
With the galaxy teetering on the edge of chaos, can the Peacemakers and their surprising new allies liberate Parmick, stabilize the Galactic Union, and unlock the next clue to find Snowman? From the minds of Kevin Ikenberry and Kevin Steverson comes a new set of heroes who will forever change the Peacemaker Guild and the course of the Galactic Union.
After the vicious attacks on Victoria Bravo, Commander Tara Mason and the newly formed Force 25 have no time to refit and reconstitute their depleted forces. Deputized by the Peacemaker Guild and charged with a time-sensitive mission—finding James “Snowman” Francis—Tara and her mercenaries deploy to the wintry world of Snowmass to follow a fifty-year-old lead on Snowman’s disappearance.
Snowmass, though, is far from peaceful. A project of the controversial Dream World Consortium, the planetary government’s promises of pleasant weather and long growing seasons have fallen far short of expectations. Tempers are rising, and unknown attackers are damaging the Dream World Consortium’s equipment and drawing the ire of Mayor Citsym and the Trenta Knights—Zuul mercenaries with more than forty years of less-than-stellar experience providing the planet’s security.
Force 25 arrives on the planet and clandestinely deploys their attached Peacemakers, Vannix and Jackson Rains, but their hopes for a peaceful investigation of Snowman’s past are doomed from the start. Not only do they run into an assassination staged by the rogue Enforcer Kr’et’Socae and his minions, but the Trenta Knights also believe the newly-arrived mercenaries to be a threat and stage an attack to drive them from the planet. But neither Kr’et’Socae, the local government, nor the Trenta Knights have ever seen anything like Force 25, and when the battle is joined, all of them—including Force 25—will be forever changed.
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