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About Kevin Ikenberry
Kevin's head has been in the clouds since he was old enough to read. Ask him and he'll tell you that he still wants to be an astronaut. With over twenty five years of experience in space science education, including managing the U.S. Space Camp program and serving as an executive of two Challenger Learning Centers, Kevin continues to work with space every day. A retired Army space operations officer, Kevin lives in Colorado with his family. His home is seldom a boring place.
Kevin is the international bestselling author of The Protocol War series featuring Colorado Book Award finalist SLEEPER PROTOCOL, which Publisher's Weekly called "an emotionally powerful debut," and the sequel VENDETTA PROTOCOL. Kevin is also the author of six bestselling Peacemaker novels in the Four Horsemen Universe as well as the military science fiction novel RUNS IN THE FAMILY and the thriller SUPER-SYNC. His short fiction has appeared internationally across various publications and anthologies. He regularly teaches classes for aspiring writers.
Kevin can be found online at www.kevinikenberry.com.
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At the publisher's request, this title is sold without Digital Rights Management (DRM).
NO BATTLE PLAN SURVIVES CONTACT WITH THE ENEMY
Everyone has a different war. For some in the UN Peacekeeping mission to Grainne, the struggle is just to survive. For others, it's to remain sane, or keep one's friends and comrades physically and mentally intact. When the rules of engagement are in constant flux, and orders are unclear or based on false information, just getting back inside the fence can be an accomplishment.
For the rebels of the Freehold of Grainne, they must form an organized force from the shattered remnants of their military, and from grimly determined, but underequipped and outnumbered insurgents. Their war is for their very way of life. They'll do everything and anything to stop this invasion, using whatever means are available. They mean to make the enemy suffer. Quod vulnera curare potes. "Because physical wounds heal."
Jonathan D. Green
Kevin J. Anderson and Kevin Ikenberry
Michael Z. Williamson
J.F. Holmes and Jason Cordova
Christopher DiNote and Philip Wohlrab
At the publisher's request, this title is sold without DRM (Digital Rights Management).
About Freehold: Resistance:
“. . . a rousing collection . . . this anthology will be enjoyed by anyone who enjoys military fiction.” —James W. Rawles, New York Times best-selling author and creator of SurvivalBlog
Michael Z. Williamson is retired military, having served twenty-five years in the U.S. Army and the U.S. Air Force. He was deployed for Operation Iraqi Freedom and Operation Desert Fox. Williamson is a state-ranked competitive shooter in combat rifle and combat pistol. He has consulted on military matters, weapons, and disaster preparedness for Discovery Channel and Outdoor Channel productions, and is editor-at-Large for Survivalblog, which has 300,000 weekly readers. In addition, Williamson tests and reviews firearms and gear for manufacturers. Williamson’s books set in his Freehold Universe include Freehold, The Weapon, The Rogue, Better to Beg Forgiveness . . ., Do Unto Others . . ., and When Diplomacy Fails . . .. He is also the author of time-travel novel A Long Time Until Now, as well as The Hero—the latter written in collaboration with New York Times best-selling author John Ringo. Williamson was born in England, raised in Liverpool and Toronto, Canada, and now resides in Indianapolis with his children.
Having completed a harrowing confirmation mission, Jessica Francis stands ready to become Earth’s first Peacemaker and believes obtaining her commission is a mere formality. However, certain members of the Guild question her ability. Worried that she’ll fall back on her mercenary ways, they want Jessica to prove her mettle at the negotiating table before she puts on the distinctive insignia of a Peacemaker.
Dream Worlds are terraformed planets inhabited by multiple species living and working in harmony. Operated by a governing Consortium, each carefully-controlled world is marketed as a paradise, but Araf is far from. The conditions are deplorable, and its three colonies are moving relentlessly toward all-out war over scarce resources and broken promises.
A three-way showdown for dominance looms—can Jessica prevent war and bring back peace? One thing is certain; she’s never walked away from a fight, and she’s not going to start now.
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of Peacemakers, bounty hunters, and even a strung out junkie in the way of a hired assassin.
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “A Fistful of Credits” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The fourteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits!
Inside you’ll find:
Foreword by Dr. Charles E. Gannon
"The Last Alpha" by Mark Wandrey
"Breach of Contract" by Terry Mixon
"Paint the Sky" by Jason Cordova
"Surf and Turf" by Jon R. Osborne
"Stand on It" by Kevin Ikenberry
"Lost and Found" by Jon Del Arroz
"Gilded Cage" by Kacey Ezell
"Legends" by Christopher Woods
"With the Eagles" by Doug Dandridge
"Dead or Alive" by Paul Corcoran
"Hide and Seek" by Christopher Nuttall
"Information Overload" by Charity Ayres
"Enough" by Chris Kennedy
"CASPer's Ghost" by Brad R. Torgersen
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
Throughout the human experience, historians have wondered, “What if?” What if Sherman had fought for the South in the U.S. Civil War? What if Germany had fought to the end in World War I? What if World War III had actually happened?
Wonder no more, for these questions, along with many others, are answered within the pages of this book. Told by a variety of award-winning authors, like Sarah Hoyt and Kevin J. Anderson, the 2018 Dragon Award Winners for Alternate History, S.M. Stirling, the 2019 Dragon Award Winner for Alternate History, David Weber, a three-time Dragon Award Winner for Best Military Science Fiction, and Brad R. Torgersen, the winner of the 2019 Dragon Award for Best Science Fiction, “Trouble in the Wind,” deals with ground combat that never happened in our world…but easily could have.
The third book in the exciting “Phases of Mars” anthology series, there is something for everyone inside! From fighting Hannibal at the Battle of Cannae, to the early death of Napoleon, to scouting the bush in Angola, “Trouble in the Wind” traces a history of ground warfare…that wasn’t. From warfare in Taylor Anderson’s “The Destroyermen” series…to S.M. Stirling’s “Black Chamber,” this book has it, so come aboard and find out “what if” all of these things had changed history…just a little. You’ll be glad you did!
Inside you’ll find:
The Sting of Fate by William Alan Webb
To Save the Republic by Sarah A. Hoyt
Here Must We Hold by Rob Howell
The Heretic by Monalisa Foster
Secondhand Empires by Brad R. Torgersen
A Shot Heard ‘Round the World by Kevin J. Anderson & Kevin Ikenberry
Marching Through by David Weber
To the Rescue by S.M. Stirling
The Blubber Battle: The First Falklands Campaign by Joelle Presby & Patrick Doyle
Drang Nach Osten by Christopher G. Nuttall
Fighting Spirit by Philip S. Bolger
An Orderly Withdrawal by Taylor Anderson
Mr. Dewey’s Tank Corps by James Young
Soldiers of the Republic by Justin Watson
Unintended Consequences by Peter Grant
Nemo Me Impune Lacessit by Jan Niemczyk
All I need is an edge! As long as humans have competed with each other (for food, profit, and love), people have looked for ways to get an edge on the competition—how to be better, faster, and smarter than the opposition. With better science and technology, many things are now possible, and there will be many more in the future! Gene splicing will augment your abilities. Implants will make you smarter. Cybernetic systems will make you stronger.
Edited by Jamie Ibson and Chris Kennedy, “We Dare” is a collection of 15 all-new stories that explores the use of augmented humanity in the near future. From getting a new personality loaded with the skills you need for a mission to nanobots that keep you from being killed to creating an indestructible tank, anything is possible!
But just because we can augment humanity doesn’t necessarily mean we should, and there are cautionary tales inside as well. Along with the “good” that might be possible, there is also the potential for augmentation to be used for more…nefarious…ends. Will augmentation make better criminals? What happens when someone with implants has their mind taken over?
One thing is certain, though—people will dare to augment themselves to get an edge. Our authors dared to write these stories of augmented humanity; will you now dare to read them?
Inside you’ll find:
Preface by Chris Kennedy
Kade by Christopher Woods
Taming the Beast by Kevin Steverson
Tank by J.F. Holmes
Cradle and All by Quincy J. Allen
Do or Die by Jamie Ibson
Yellow in the Night by Philip Wohlrab
The Chaos of Well-Seeming Forms by Rob Howell
Forty Acres and a Mule by Luke R. J. Maynard
Imperfect Mind by Jason Cordova
Bag Man by Jack Clemons
Come Up Screaming by Kevin Ikenberry
Angel by Robert E. Hampson
To Dust by Marisa Wolf
Now You See Me by Kacey Ezell
Now You Don’t by Josh Hayes
It is a time of upheaval throughout the Galactic Union. As the effects of the Omega War ripple outward, a Peacemaker falls silent at the outpost mining colony of Parmick. Sensing danger, the Peacemaker Guild dispatches two new graduates of the Academy to investigate and report. They are a new breed of Peacemaker, perfect for the clandestine infiltration mission.
Parmick is in chaos. The miners are planning to revolt, and the mine owner is rallying every mercenary and ne’er-do-well he can to protect his illegal mining operation; the Peacemakers soon realize it will require combat operations to free the citizens of Parmick. Meanwhile, the Peacemaker Guild also finds the mining operation is financing the actions of the disgraced Enforcer Kr’et’Socae. Honoring the threat, the Peacemaker Guild unleashes its Enforcers.
With the galaxy teetering on the edge of chaos, can the Peacemakers and their surprising new allies liberate Parmick, stabilize the Galactic Union, and unlock the next clue to find Snowman? From the minds of Kevin Ikenberry and Kevin Steverson comes a new set of heroes who will forever change the Peacemaker Guild and the course of the Galactic Union.
Following their successful mission on Parmick, young Peacemakers Jyrall and Larth remain teamed up with the newly formed Blue Ridge Kin and its unique cast of characters. As the events of the Guild Wars spiral out of control, the Peacemakers prepare for a mission they believe will provide early intelligence to Guild Master Rsach, only to be called off their mission and sent on one with a much high priority.
Separated from the Peacemakers, Cora McCoy and the Blue Ridge Kin report to the jungle planet Weqq to defend against an attack the Peacemaker Guild has determined will come. They arrive and are immediately met by the Crusaders—mostly Human units formed under the auspices of the Peacemaker Guild—who flaunt the laws of the Galactic Union ruthlessly. All is not well within the Peacemakers.
Meanwhile, Jyrall and Larth find themselves drawn into a much larger mission at the request of Jessica Francis, Earth’s first Peacemaker. All they have to do is steal a stargate—a hyperspace-capable portal—from a group of mercenaries that vastly outnumbers them. Will they be able to recruit the assistance they need, or will they be the latest casualties of the Guild Wars?
The hijacked Twentieth Century troops known as Murphy’s Lawless have made planetfall on the planet R’Bak and accomplished their first main objective. Led by Lieutenant Harold Tapper and some of the Lost Soldiers, a clan of proudly independent nomads successfully attacked a unit of the J’Stull Satrapy and made off with a number of much-needed combat vehicles. But the J’Stull won’t—can’t—let that defeat go unanswered. They are the servitors of the overlords of Kulsis: outsystem autocrats whose forces shall soon return to take whatever resources—and vengeance—they wish. And the J’Stull can’t afford to be the objects of their wrath.
Captain Bo Moorfield—a dishonored US mechanized cavalry officer before waking up in this strange future—now has to shepherd the convoy of armored cars, APCs, and other all-terrain vehicles—back to the Lost Soldier’s base high in the forbidding desert terrain. Unfortunately, the stolen vehicles aren’t at the peak of performance, and Lieutenant Tapper is barely able to keep ahead of the J’Stull force racing after him.
But Moorfield has two things the J’Stull don’t: training as a professional cavalry officer and a force of half-trained troopers mounted on whinnies. If he’s able to get his own forces into the right position, maybe—just maybe—he will be able to snatch victory from the jaws of almost-certain defeat. If not, the J’Stull will roll up Moorefield’s small unit and push straight on through to the Lost Soldiers’ makeshift base, killing them all.
And if that happens, the future for the rest of Murphy’s Lawless isn’t merely bleak: it’s nonexistent.
Promising to return to the 55 Tauri B system after completing a distant mission, they leave the twentieth century castaways with a daunting objective: establish a base of operations on the main world, using local allies they have yet to recruit and enemy equipment they have yet to seize.
If that weren’t hard enough, 55 Tauri A, the system’s primary star, is rapidly approaching, and the technologically superior powers from that neighboring system always visit during the close approach . . . to raid, pillage, and cull the locals.
Worse, the Lost Soldiers left behind with Murphy were the losers and ne’er-do-wells deemed “sub-optimal” for inclusion on the rescue mission. Defiant and determined to live down that judgment, they have given themselves a different, more suitable label:
Note: this book incorporates six previous novellas and adds 40k of new worldbuilding from Charles E. Gannon that Caine Universe readers won't want to miss!
It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain. But we’ve found new allies.
The Depik are feared across the galaxy as the ultimate assassins, but when an attack on their home world devastates their society, the survivors are scattered across the galaxy. As humanity helps bring their civilization back together, though, how do the remaining Depik adults put their society back together and teach the young kits and kitas about what was lost?
Stories. Not only are stories told to educate, but also to help the young Depik make sense of their place in a galaxy that is so much bigger than they are. Enter now the world of the assassin, as these peerless killers decide how to make their way forward, and thirteen amazing authors imagine the paths these Hunters will take.
With stories by:
Jody Lynn Nye
Jonathan P. Brazee
Jon R. Osborne
Joseph Capdepon II