Luke Chmilenko

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About Luke Chmilenko
Writing far faster than his hands can withstand, Luke Chmilenko hails from the Great White North where he lives with wife and two daughters. Toiling endlessly Luke juggles his time between a rapidly growing catalogue of series while playing far more video games than he would ever openly admit.
If you're interested in getting all the news about Luke's upcoming work, check out his website at: http://lukechmilenko.com/ or if you want to have sneak peak of Luke's next book before it's published, consider subscribing to his Patreon page: https://www.patreon.com/LukeChmilenko where he releases chapters in a serial format!
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Titles By Luke Chmilenko
He doesn't know it yet, of course. Reidon was born weak, sickly and small. Afflicted with a painful disease and abandoned by his parents because of it, he has had to fight tooth and nail for every minor advantage life has allowed him.
His perseverance has not gone unnoticed, however, and when the most powerful artificial intelligence in human history takes an interest in him, things began to change quickly. Granted a CAD—a Combat Assistance Device—with awful specs but an infinite potential for growth, Reidon finds himself at the bottom of his class at the Galens Institute, one of the top military academies in the Collective. Along with his best friend, Viviana Arada, Reidon will have to start his long climb through the school rankings, and on to the combat tournament circuits that have become humanity's greatest source of excitement and entertainment.
So begins the rise of a god. So begins the ascent of the Stormweaver.
Gavin must find his honor. Sadira needs to watch her back. Apart they are vulnerable.
Together, they are unstoppable.
Gavin, sundered from his band, seeks to survive the trials and tribulations of a decidedly minor Gladiator. He is forgotten by most, but still draws the hate of Valaran diVolcanus, the most vicious fighter among his peers. As Gavin wades into the Free Leagues, Sadira reaches the zenith of her career, assuring her place in the Grand Championships. But jealousy and betrayal mar her ascent, and while she might be a diva on the fighting grounds, she soon discovers that she is only a pawn in the Great Games.
The people call for their Champions. The powerful place their final wagers. Who will win the ultimate prize?
looks at his situation, he comes to the same conclusion every time:
He is about to die at the hands of the first dark elf seen in seven hundred years.
Fate, fortunately, is not so cruel though, and after barely surviving this initial encounter with the
er’endehn of Eserysh, Declan and his friends find themselves in a tentative truce with the war-loving
elves. They share a common enemy, after all, and their mutual hate for the Endless Queen and her
growing legions is enough for the two groups to set aside their mistrust for one another, if only for
now. Sehranya, however, is not one to rest easy while her enemies join forces, and Declan and his
companions soon find themselves assaulted by new horrors as they set out to make at last for the
legendary city of Ysenden in truth.
But the Queen has made a mistake. Within Declan the slumbering might of his line is at last stirring,
prodded into life by the guiding hands of Bonner yr’Essel. Fire. Power. Strength.
Sehranya will rue the day she did not throw everything she had into slaying the one of King’s
blood…
Gavin fights for freedom, Sadira for glory. Together, they will face death.
Together, they will seek ascension.
In the Domains, those born with magic have only one place where they can prove themselves worthy of it: the brutal pits of the arena, where they will either grow in power and build a following with every victory, or risk dishonor and death in defeat. For these “Gladiators”, the ultimate prize for their struggle is a place among the Chosen, the immortal rulers of that vast and decadent empire.
Gavin is an unlikely warrior trying to find his place in the savagery of the arena. Sadira, a star Gladiatrix already favored by all. When happenstance brings them together, the pair set out to earn themselves a place at the Grand Championships, vying to see their names carved in the annals of history.
With survival and immortality on the line, can they hold together against the vicious realities of the fighting grounds and the machinations of the Chosen?
Monsters and magic await them.
The white sands call for blood.
Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into remote village under attack by a horde of goblins.
Forced into battle, Marcus rallies the beleaguered villagers and with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the survivors desperately turn to Marcus for help in rebuilding the village.
Realizing that this game is nothing like he's ever played before, Marcus is swept up into a whirlwind of adventure as he struggles to defend his new home, quickly finding that marauding goblins are the least of his problems.
Warning:This Book Contains Profanity
Fresh off their victory over Graves and his followers, Marcus and his friends have managed to enjoy a few weeks of relative calm and peace as they continue to build Aldford, preparing the town for a new wave of settlers coming from Eberia. But as the days wear on with no new arrivals in sight, they begin to fear the worse, eventually setting out to search for their promised reinforcements and soon realizing that they weren't as alone on the frontier as they thought they were.
Just managing to rescue a caravan of settlers in the nick of time from a horde of bandits, Marcus and the rest of Virtus barely have a chance to catch their breath before they find themselves thrust into the middle of Eberian politics, revealing a plot that threatens to not only take away their hard-won independence.
But to destroy Aldford completely.
Unfortunately, fate is quick to pull on the leash of its favorite children. When one particularly troubling contract goes sideways, Declan and Ryn find themselves thrust into a war thought legend and long-ended, a conflict so old it is synonymous with a time in which dragons still ruled the western skies. Now, as dead men rise from their graves and the terrible beasts of the northern ranges descend into the kingdom with an appetite for savagery and flesh, Declan is faced with a profane choice. He can turn, can flee an ancient rising horror that would see the realms of man left as shattered death and wind-blown ash.
Or, Declan can face this mounting threat, can come to terms with the fact that his oldest friend might just be more than he appears, and learn to wield an ageless power all his own.
Centuries pass, after all, but the Blood of Kings does not fade…
Sometimes, just being a hero isn't an option. Sometimes, you just need to get the job done.
Lazarus Cain is a member of the Grim Shadows, one of the Thieves Guilds in the city of Eberia. Unfortunately, Lazarus is having a bad day. Waking up in a torture chamber, suffering from amnesia, he'd be pretty much screwed if not for the mysterious, magical sigil burned into his chest.
Sometimes a really bad day should be shared with others, especially professional torturers.
Lazarus will need to use all his cunning and skill to work with his comrades, uncovering schemes within schemes, discovering that The Grim Shadows are not the only Thieves Guild in the city mired in conflict. What's more, the leaders of the other guilds, the Thief Lords, don't respond well to treachery...
Betrayed by those they'd taken in and narrowly avoiding a disaster of untold proportions, Marcus and his friends are once again thrust into a fight for their very survival, this time against Carver and his band of murderous adventurers. But as their newfound war quickly reaches a stalemate, both sides find themselves scrambling for a way to break it, while viciously battling one another for every inch of ground that they can steal in the process.
Yet just as Marcus and the others manage to gain an advantage that could very well end the conflict, they find their world turned upside down as an even greater enemy appears on the horizon. Pushed to the brink, it will take every ounce of cunning and courage they have to find a way to survive.
Assuming they can at all.
A chance to prove himself. A chance to take control of his life. A chance to be more than a lowly D-Tier, the lowest of the low, in a world broken by the arrival of an alien, enigmatic being known as The System.
And the seemingly endless hordes of Gateborn that accompanied it.
But chances are hard to come by in the fallen remains of humanity. A century of decline, of desperate struggle, making just surviving another day challenging enough. Let alone striking out to find and challenge an Ascension Gate.
Or in Auric’s case, even getting permission to try.
But when he finally takes matters into his own hands, that's when he finally gets his chance. A chance that sets off a chain of events that no one, let alone him, could have ever anticipated. A chain of events that could very well reshape Reality itself.
Unless he can find a way to stop it.
Maybe Maulkin has taken a month off to hang out with his new elven girlfriend and learn how to swing his giant sword around, but hasn't he earned a holiday?
His reluctance to get out there and smack monsters definitely has nothing to do with the evil looking Voidgod powers that he's scared of telling the others about... Or with Araphel's imminent return... Or with having to fight a primordial dragon from the dawn of time...
Everything is fine. Shut up.