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About Mark Wandrey
International bestselling author of military sci-fi, space opera, and zombie apocalypse, Mark Wandrey is also the only 4 time DragonCon Dragon Award finalist!
Newest Release - Cartwright's Cavaliers - Descent, book 14 in the wildly successful Guild War series, set in the Four Horsemen mil-sf universe.
Living the full time RV lifestyle as a modern day nomad, Mark Wandrey has been writing science fiction since he was in grade school. He launched his professional career in 2004 with the release of Earth Song - Overture. Now, 15 years later, he has more than 25 books out, including many bestsellers.
(Sign up for his mailing list at http://www.worldmaker.us/news-flash-sign-up-page/ or check out his Patreon page for free stuff at https://www.patreon.com/MarkHWandrey)
His favorite is military science fiction. However, he also pens Zombie Apocalypse (ZA) in the form of his 2016 Dragon Finalist "A Time to Die", book 1 in the Turning Point series. The series is complete and available on Amazon, continuing with Book 2, "A Time to Run", and finishing with "A Time to Live", released earlier this year.
His most successful works to date can be found in the Four Horsemen Universe (4HU), which he created and now shares with a slew of incredible authors including his partner and publisher, Chris Kennedy. The first book in the series, Cartwright's Cavaliers, was his 2nd Dragon Award Finalist in 2017. In the 4HU, nine books were published in 2017, and 20 (yes twenty) more released in 2018. Among those was A Fiery Sunset, coauthored with Chris Kennedy, it was his 3rd Dragon Award finalist. Since then the series has continued to expand and branch out, including a YA series (Black and White). If you love Military Sci-fi, this is the series for you, with well over 50 books and more coming every month!
Keep up with the 4HU on facebook - https://www.facebook.com/groups/536506813392912/
You can also join the Mercenary Guild Fan Organization - https://www.facebook.com/groups/469402930466832/
You can also find out more at www.chriskennedypublishing.com
If Space Opera is your things, check out his Earth Song series, space opera of epic scale. Consisting of 6 completed books which have been re-edited and released. A new one will be released in 2021 as well.
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Titles By Mark Wandrey
Heir to one of the leading “Four Horsemen” mercenary companies, Jim Cartwright is having a bad year. Having failed his high school VOWS tests, he's just learned his mother bankrupted the family company before disappearing, robbing him of his Cavalier birthright.
But the Horsemen of eras past were smart—they left a legacy of equipment Jim can use to complete the next contract and resurrect the company. It’s up to Jim to find the people he needs to operate the machinery of war, train them, and lead them to victory. If he’s good enough, the company can still be salvaged.
But then again, he’s never been good enough.
The Dusman have accepted the Humans as allies but have given no indications as to what their long-term intentions are. Their goals have to be large, though, as they continue to spread their influence across the Human colonies… and beyond.
Fighting continues to rage between the guilds, both in the shadows and out in the open for all to see. Although one of the Synthetic Intelligences has been killed, the others are now restive, acting from the shadows to affect events galaxy-wide. Unfortunately, the search for Minerva—the Science Guild SI—hasn’t borne any fruit; wherever Minerva is, she is sure to be plotting the downfall of humanity in general and the Four Horsemen in particular, and she will likely strike when humanity least expects it.
Civilizations battle civilizations, looking to redress old grievances. This should be a time of great profit for the Mercenary Guild, yet the guild sits on the sidelines, allowing the battles to rage nearly unchecked.
Meanwhile, the threat of the Kahraman grows ever nearer. Although they withdrew, everyone knows they haven’t gone far, and they could show up again at a moment’s notice.
As the end of The Guild Wars draws near, only one thing is certain—the tempest will rage until the very end.
Rick Culper left Earth in the hopes of finding a job as a merc. A natural at fighting in the armed suits known as CASPers, he finally caught on with one of the premier Four Horsemen companies, but it’s with the Winged Hussars, and the company's prospects are beginning to look bleak.
Traps have been laid throughout a number of systems, and Commander Alexis Cromwell and her flagship, Pegasus, will be hard-pressed to make it back to their secret base. Even with Rick's help, the situation is much worse than anyone in the Hussars could have imagined. The Four Horsemen are being hunted, and the Hussar’s future is dark. But there’s one thing Alexis’ enemies didn’t count on—Alexis Cromwell is nobody’s prey.
It is a time of upheaval throughout the Galactic Union. As the effects of the Omega War ripple outward, a Peacemaker falls silent at the outpost mining colony of Parmick. Sensing danger, the Peacemaker Guild dispatches two new graduates of the Academy to investigate and report. They are a new breed of Peacemaker, perfect for the clandestine infiltration mission.
Parmick is in chaos. The miners are planning to revolt, and the mine owner is rallying every mercenary and ne’er-do-well he can to protect his illegal mining operation; the Peacemakers soon realize it will require combat operations to free the citizens of Parmick. Meanwhile, the Peacemaker Guild also finds the mining operation is financing the actions of the disgraced Enforcer Kr’et’Socae. Honoring the threat, the Peacemaker Guild unleashes its Enforcers.
With the galaxy teetering on the edge of chaos, can the Peacemakers and their surprising new allies liberate Parmick, stabilize the Galactic Union, and unlock the next clue to find Snowman? From the minds of Kevin Ikenberry and Kevin Steverson comes a new set of heroes who will forever change the Peacemaker Guild and the course of the Galactic Union.
Jim Cartwright, commander of Cartwright’s Cavaliers and Minister of War for the Terran Federation, has been struggling with all the hats he has to wear. Merc commander, minister, and leader of Earth’s Raknar forces for their allies, the Dusman. The strain’s causing him…issues, and he decides to visit the surviving Human colonies to get away for a bit.
What he finds isn’t what we was expecting, as he encounters the newest result of the Guild Wars—fighting between non-merc races. In the absence of Mercenary Guild contracts, many races have decided to fight it out themselves, and someone is happily supplying them with the weapons they need.
Meanwhile, Jim’s longtime friend, Splunk—or J’asa as she’s known to the Dusman—has returned to the 2nd Level Hyperspace home where the Dusman have spent the last 20,000 years hiding. She goes there to research more about the Raknar, hoping to find some answers for what’s happening to Jim.
What she finds is a plot within her own race’s leadership which will result in changes to her entire life, and not all for the better. It’s time for the Dusman to descend from 2nd Level Hyperspace and rejoin the rest of the galaxy.
The Guild Wars aren’t quite over yet, though, and there are still depths for civilization to sink further…
The Peacemaker-enforced ceasefire brought an end to the hostilities, but not a resolution, and now it’s up to the Four Horsemen to forge a lasting peace. Alexis Cromwell, despite her pregnancy, heads off to Capital with Nigel Shirazi to obtain justice from the enigmatic Mercenary Guild Council, but when they arrive, they’re quickly embroiled in galactic politics, and find out the situation is far, far worse than they could possibly have imagined.
On Earth, Jim Cartwright has been given the task of ‘fixing’ the world government, which was complicit in General Peepo and the Merc Guild’s invasion. He has some good ideas, but so do Peepo’s agents who have stayed behind to foment rebellion. Sansar Enkh has her formidable intelligence service to watch his back…but will it be enough?
Additionally, a new force is emerging on Earth, and it is raising far more questions than it is answering. What is the enigmatic Section 51, and what are their ultimate goals?
As the Horsemen work for peace, the clouds of war are on the horizon. A greater war is looming as the other guilds, sensing weakness in the Mercenary Guild, begin their fight for supremacy. Who will be left when the storm clouds clear?
An ancient spear of legend warded by a torturer.
Swords that define families, for good and ill.
Magic too powerful not to use, but too dangerous to keep.
It’s all here, along with dragons, ogres, and gods both old and new. These fourteen great stories continue universes you know and love, including Glen Cook’s Black Company, Jon R. Osborne’s Milesian Accords, and D.J. Butler’s Tales of Indrajit & Fix. And there are fresh new voices bringing worlds you’re going to love.
Turn the page and read of valorous deeds and the keen edge of steel, shining in battle.
With stories by:
Jon R. Osborne
Benjamin Tyler Smith
Harmon Tomeral and his friends wanted nothing more than to go to space, and they have beaten the odds, time and again. They developed a mech and won the Top Fleet Marine Competition. They brought back a battlecruiser from an unknown system and made it their own. They made allies who helped them achieve great victories, and they ultimately founded new colonies in what has become known as the Salvage System.
The galaxy is a big place, though, peopled with thousands of races, and most haven’t graced the pages of a Salvage Title book…until now.
“It Takes More Kinds” contains twelve all-new stories showcasing even more of the aliens in the Salvage Universe, and helps give a wider view of the galaxy as events continue to transpire in The Coalition series. No matter the odds, though, Harmon Tomeral will be there to stick up for the little guy. From humans stuck being the freak show in an alien carnival to a battle that hinges on a salad, anything is possible. But is making friends with the Squilla and trusting them with your life just too much to ask?
Inside are potential allies for Harmon Tomeral and his friends…as well as some of the adversaries who are lining up against Salvage System. Who are these new races? Take a look inside and find out!
With Stories by:
Jon R. Osborne
William Joseph Roberts
The Dusman offered to let humanity become their servitors, but the leaders of Earth’s Four Horsemen were unified in their decision: no thanks.
With the Dusman returning in strength, though, and steadily growing their influence and armed presence, humanity finds itself in a difficult place. The Guild War continues to rage, with planets becoming increasingly desperate for nonexistent help, while the Mercenary Guild continues to sit on its hands, despite Nigel Shirazi’s attempts to break the deadlock.
However, events have transpired in the galaxy which have, once again, forced humanity into the center of the storm. We have been deemed a danger, and thus a target for neutralization. But not by the Mercenary Guild this time; instead, we’re in the cross hairs of the Science Guild, as our technological innovation cannot be allowed to continue unchecked.
Deadly plots have been unleashed not only to cripple Earth, but to assassinate Alexis Cromwell and her Winged Hussars, humanity’s only reliable space navy. And even if Alexis survives, that’s only the start of the Science Guild’s plan to turn Earth’s people against themselves. As the galaxy continues to splinter, there may not be any option but to take the fight to the Science Guild.
The Guild Wars aren’t over; this is only the eye of the storm.
First contact has been made, and Earth’s militaries and its premier mercenary companies stand ready to take their first tentative steps outside the Solar System. With a galaxy of aliens to explore and fistfuls of credits to be made, follow along as the Four Horsemen select their contracts and venture forth to meet their destinies.
Cartwright’s Cavaliers, Asbaran Solutions, Winged Hussars, and The Golden Horde stand ready and willing to take on the adventure, but what will they find in their Alpha Contracts, and how will they overcome it?
The Four Horsemen: Alpha Contracts will take you behind the scenes of Earth’s legendary heroes, giving you a merc’s eye view of the dangers they faced in completing their first contracts, as well as a look at mercenary warfare among the stars from a fifth company, the Avenging Angels, as its members send letters home from the front lines.
Jim Cartwright, Kuru Shirazi, Lawrence Kosmalski, and Altan Enkh. They were the best, the brightest, and the most famous mercs to ever live. But no one knows who they really were…until now. But as the man once said, “Never meet your heroes.”
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of Peacemakers, bounty hunters, and even a strung out junkie in the way of a hired assassin.
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “A Fistful of Credits” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The fourteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits!
Inside you’ll find:
Foreword by Dr. Charles E. Gannon
"The Last Alpha" by Mark Wandrey
"Breach of Contract" by Terry Mixon
"Paint the Sky" by Jason Cordova
"Surf and Turf" by Jon R. Osborne
"Stand on It" by Kevin Ikenberry
"Lost and Found" by Jon Del Arroz
"Gilded Cage" by Kacey Ezell
"Legends" by Christopher Woods
"With the Eagles" by Doug Dandridge
"Dead or Alive" by Paul Corcoran
"Hide and Seek" by Christopher Nuttall
"Information Overload" by Charity Ayres
"Enough" by Chris Kennedy
"CASPer's Ghost" by Brad R. Torgersen
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
The plot by the Galactic Union’s Mercenary Guild against the Four Horsemen has culminated in an invasion of Earth. Faced with an overwhelming force, the Human mercs had no choice. They’ve fled, leaving Sansar Enkh to go to the Mercenary Guild headquarters on Capital Planet to stand trial for humanity.
On the run, Jim Cartwright and Nigel Shirazi have travelled to the Winged Hussars’ secret base of New Warsaw, in an effort to convince Alexis Cromwell to join the fight, while the other mercenaries who escaped the fall of Earth have gone to the perceived safe haven of Karma.
Alexis Cromwell is reluctant to commit to an unwinnable fight, though, and there is no safety to be found in Karma. When the Mercenary Guild Tribunal is revealed to be a sham, the Horsemen are forced to choose—is it better to hide and protect the Human race, or is it time to fight for what they believe in?
All is not as it seems, though, and the galaxy stands poised on the brink of a second Great Galactic War. Vastly outnumbered, the Four Horsemen had better come up with a stellar plan, or for them, it might well be A Fiery Sunset.