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About Mark Wandrey
International bestselling author of military sci-fi, space opera, and zombie apocalypse, Mark Wandrey is also the only 4 time DragonCon Dragon Award finalist!
Newest Release - Cartwright's Cavaliers - Descent, book 14 in the wildly successful Guild War series, set in the Four Horsemen mil-sf universe.
Living the full time RV lifestyle as a modern day nomad, Mark Wandrey has been writing science fiction since he was in grade school. He launched his professional career in 2004 with the release of Earth Song - Overture. Now, 15 years later, he has more than 25 books out, including many bestsellers.
(Sign up for his mailing list at http://www.worldmaker.us/news-flash-sign-up-page/ or check out his Patreon page for free stuff at https://www.patreon.com/MarkHWandrey)
His favorite is military science fiction. However, he also pens Zombie Apocalypse (ZA) in the form of his 2016 Dragon Finalist "A Time to Die", book 1 in the Turning Point series. The series is complete and available on Amazon, continuing with Book 2, "A Time to Run", and finishing with "A Time to Live", released earlier this year.
His most successful works to date can be found in the Four Horsemen Universe (4HU), which he created and now shares with a slew of incredible authors including his partner and publisher, Chris Kennedy. The first book in the series, Cartwright's Cavaliers, was his 2nd Dragon Award Finalist in 2017. In the 4HU, nine books were published in 2017, and 20 (yes twenty) more released in 2018. Among those was A Fiery Sunset, coauthored with Chris Kennedy, it was his 3rd Dragon Award finalist. Since then the series has continued to expand and branch out, including a YA series (Black and White). If you love Military Sci-fi, this is the series for you, with well over 50 books and more coming every month!
Keep up with the 4HU on facebook - https://www.facebook.com/groups/536506813392912/
You can also join the Mercenary Guild Fan Organization - https://www.facebook.com/groups/469402930466832/
You can also find out more at www.chriskennedypublishing.com
If Space Opera is your things, check out his Earth Song series, space opera of epic scale. Consisting of 6 completed books which have been re-edited and released. A new one will be released in 2021 as well.
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The Dusman have accepted the Humans as allies but have given no indications as to what their long-term intentions are. Their goals have to be large, though, as they continue to spread their influence across the Human colonies… and beyond.
Fighting continues to rage between the guilds, both in the shadows and out in the open for all to see. Although one of the Synthetic Intelligences has been killed, the others are now restive, acting from the shadows to affect events galaxy-wide. Unfortunately, the search for Minerva—the Science Guild SI—hasn’t borne any fruit; wherever Minerva is, she is sure to be plotting the downfall of humanity in general and the Four Horsemen in particular, and she will likely strike when humanity least expects it.
Civilizations battle civilizations, looking to redress old grievances. This should be a time of great profit for the Mercenary Guild, yet the guild sits on the sidelines, allowing the battles to rage nearly unchecked.
Meanwhile, the threat of the Kahraman grows ever nearer. Although they withdrew, everyone knows they haven’t gone far, and they could show up again at a moment’s notice.
As the end of The Guild Wars draws near, only one thing is certain—the tempest will rage until the very end.
Jim Cartwright, commander of Cartwright’s Cavaliers and Minister of War for the Terran Federation, has been struggling with all the hats he has to wear. Merc commander, minister, and leader of Earth’s Raknar forces for their allies, the Dusman. The strain’s causing him…issues, and he decides to visit the surviving Human colonies to get away for a bit.
What he finds isn’t what we was expecting, as he encounters the newest result of the Guild Wars—fighting between non-merc races. In the absence of Mercenary Guild contracts, many races have decided to fight it out themselves, and someone is happily supplying them with the weapons they need.
Meanwhile, Jim’s longtime friend, Splunk—or J’asa as she’s known to the Dusman—has returned to the 2nd Level Hyperspace home where the Dusman have spent the last 20,000 years hiding. She goes there to research more about the Raknar, hoping to find some answers for what’s happening to Jim.
What she finds is a plot within her own race’s leadership which will result in changes to her entire life, and not all for the better. It’s time for the Dusman to descend from 2nd Level Hyperspace and rejoin the rest of the galaxy.
The Guild Wars aren’t quite over yet, though, and there are still depths for civilization to sink further…
The Peacemaker-enforced ceasefire brought an end to the hostilities, but not a resolution, and now it’s up to the Four Horsemen to forge a lasting peace. Alexis Cromwell, despite her pregnancy, heads off to Capital with Nigel Shirazi to obtain justice from the enigmatic Mercenary Guild Council, but when they arrive, they’re quickly embroiled in galactic politics, and find out the situation is far, far worse than they could possibly have imagined.
On Earth, Jim Cartwright has been given the task of ‘fixing’ the world government, which was complicit in General Peepo and the Merc Guild’s invasion. He has some good ideas, but so do Peepo’s agents who have stayed behind to foment rebellion. Sansar Enkh has her formidable intelligence service to watch his back…but will it be enough?
Additionally, a new force is emerging on Earth, and it is raising far more questions than it is answering. What is the enigmatic Section 51, and what are their ultimate goals?
As the Horsemen work for peace, the clouds of war are on the horizon. A greater war is looming as the other guilds, sensing weakness in the Mercenary Guild, begin their fight for supremacy. Who will be left when the storm clouds clear?
The new pinplants had awakened memories previously forgotten. A thought here, a scene there. Bit by bit, he began to realize he was missing a huge part of his life’s memories. Maybe most of it. So, with one of the clones of Rick Culper, a deceased marine Nemo had resurrected to experiment on, Sato snuck away to find out how far down the rabbit hole his memories would take him.
With Rick’s body installed in a new, incredibly powerful suit of armor known as an Æsir, the two return to Earth, where Sato was born. But he’s not the only one interested in his history; powerful entities from his past are very curious where he’s been.
The journey of rediscovery will take Sato back to the beginning, not just of himself, but of how he’d changed the course of humanity’s involvement in the Galactic Union. And—if he and Rick didn’t have enough to deal with—they have a stowaway.
In the end, he will find out who and what he was. The Sword of Minerva.
Harmon Tomeral and his friends wanted nothing more than to go to space, and they have beaten the odds, time and again. They developed a mech and won the Top Fleet Marine Competition. They brought back a battlecruiser from an unknown system and made it their own. They made allies who helped them achieve great victories, and they ultimately founded new colonies in what has become known as the Salvage System.
The galaxy is a big place, though, peopled with thousands of races, and most haven’t graced the pages of a Salvage Title book…until now.
“It Takes More Kinds” contains twelve all-new stories showcasing even more of the aliens in the Salvage Universe, and helps give a wider view of the galaxy as events continue to transpire in The Coalition series. No matter the odds, though, Harmon Tomeral will be there to stick up for the little guy. From humans stuck being the freak show in an alien carnival to a battle that hinges on a salad, anything is possible. But is making friends with the Squilla and trusting them with your life just too much to ask?
Inside are potential allies for Harmon Tomeral and his friends…as well as some of the adversaries who are lining up against Salvage System. Who are these new races? Take a look inside and find out!
With Stories by:
Jon R. Osborne
William Joseph Roberts
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of Peacemakers, bounty hunters, and even a strung out junkie in the way of a hired assassin.
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “A Fistful of Credits” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The fourteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits!
Inside you’ll find:
Foreword by Dr. Charles E. Gannon
"The Last Alpha" by Mark Wandrey
"Breach of Contract" by Terry Mixon
"Paint the Sky" by Jason Cordova
"Surf and Turf" by Jon R. Osborne
"Stand on It" by Kevin Ikenberry
"Lost and Found" by Jon Del Arroz
"Gilded Cage" by Kacey Ezell
"Legends" by Christopher Woods
"With the Eagles" by Doug Dandridge
"Dead or Alive" by Paul Corcoran
"Hide and Seek" by Christopher Nuttall
"Information Overload" by Charity Ayres
"Enough" by Chris Kennedy
"CASPer's Ghost" by Brad R. Torgersen
Want to keep up with the Four Horsemen universe? Visit Chris Kennedy Publishing and subscribe to the mailing list!
Until a Zuul with the Winged Hussars happens across the strange family and carries news of them home.
In the aftermath of the Omega War, Silent Night is barely holding on. Most of the company’s mercs and its only starship didn’t return from a contract before the war, and—with the Merc Guild’s prohibition on new contracts—they’re on the edge of collapse when a Zuul cruiser arrives. They, too, are missing personnel, and their leader offers to help find all the missing troops, Human as well as Zuul. Despite Alan’s worry for his family, it’s an offer he can’t refuse.
For the pups, it’s a voyage of learning what it means to be Zuul. What they find, though, is much more than they bargained for as the Guild War catches them in its growing conflict, and power and credits turn friends into bitter enemies. For it to all end, Night Song must be whole once more.
And the galaxy will sing.
Great for fans of Nick Cole, Scott Bartlett, and Richard Fox!
The Dusman offered to let humanity become their servitors, but the leaders of Earth’s Four Horsemen were unified in their decision: no thanks.
With the Dusman returning in strength, though, and steadily growing their influence and armed presence, humanity finds itself in a difficult place. The Guild War continues to rage, with planets becoming increasingly desperate for nonexistent help, while the Mercenary Guild continues to sit on its hands, despite Nigel Shirazi’s attempts to break the deadlock.
However, events have transpired in the galaxy which have, once again, forced humanity into the center of the storm. We have been deemed a danger, and thus a target for neutralization. But not by the Mercenary Guild this time; instead, we’re in the cross hairs of the Science Guild, as our technological innovation cannot be allowed to continue unchecked.
Deadly plots have been unleashed not only to cripple Earth, but to assassinate Alexis Cromwell and her Winged Hussars, humanity’s only reliable space navy. And even if Alexis survives, that’s only the start of the Science Guild’s plan to turn Earth’s people against themselves. As the galaxy continues to splinter, there may not be any option but to take the fight to the Science Guild.
The Guild Wars aren’t over; this is only the eye of the storm.
While the mercenary guild is in recess, Nigel Shirazi has an opportunity to make some credits, and when he leaves to pursue an illicit contract, Alexis Cromwell decides to follow up on some information she’s received on the mysterious Weapons Conglomerate. Nigel wouldn’t approve of her running off, especially eight months pregnant, but Alexis has never been one to listen to instructions—or orders for that matter. She gathers a squadron of Hussars and heads off on her quest.
Events in the galaxy are happening at a frantic pace as the guilds battle each other in the shadows…and sometimes in the open. The Four Horsemen are once again at the center of it all, and as the guilds squabble, the Dusman aren’t sitting on the sidelines. They have their own plans, and humanity is only part of them.
The Guild Wars aren’t over; they’ve only just begun.
Abraham Murdock left his home of Sheridan Arkansas at seventeen to start a merc career that spanned almost 50 years, working for dozens of companies, killing aliens and getting paid across the galaxy.
Near the end of his career, he landed a gig with Cartwright’s Cavaliers. The storied Four Horsemen unit was just coming back from near catastrophe, and the battle-proven Murdock was an ideal choice for their top sergeant. It would have been a perfect last contract, but then his dropship was destroyed in the Chimsa system, killing the flight crew and him.
Or did it?
Nobody was more surprised than Murdock when he found himself alive. After weeks of surviving in a failing CASPer, floating in space amid the ruins of dead starships, he was rescued by an alien salvage crew.
Deciding retirement was the right call, he headed to Valais, a beautiful aquatic paradise not unlike the South Pacific on Earth. Warm sun, sandy beaches—peace and quiet. That is, until the alien mercs arrived, and he suddenly found himself back in his old trade, and up to his ass in the Omega War. What good is a 70 year old merc in a star-spanning war?
Never trust an old man in a career where most die young. Murdock isn’t quite done…yet.
After a stunning victory at the Merc Guild shipyard of Golara, the leaders of the Four Horsemen mercenary units of Earth have decided it’s time to take back the colonies the Merc Guild has captured, and the Horsemen split up to liberate them.
While the Merc Guild still has humanity outnumbered, Alexis Cromwell, the leader of the Winged Hussars, has incorporated the ships captured in Golara into her fleet, and she hopes the Humans can achieve local superiority across four systems with her new battleships and her Egleesius cruisers. And…if the attacks go well, the next target might even be…Earth, itself?
But Peepo, the leader of the Merc Guild forces, didn’t get to her position by being stupid, and she continues not only to thwart the Humans, but also in her efforts to find the Hussars’ secret base in New Warsaw. If she can find it, she has a fleet ready to destroy it, and then the Humans will have nowhere left to run.
The forces are on a collision course, with all sights set on Earth. A pale dawn is rising, and there’s only one question that remains—who will be left standing when the clock reaches noon?
Dragon Award Finalist for Best Military Science Fiction Novel!
Promising to return to the 55 Tauri B system after completing a distant mission, they leave the twentieth century castaways with a daunting objective: establish a base of operations on the main world, using local allies they have yet to recruit and enemy equipment they have yet to seize.
If that weren’t hard enough, 55 Tauri A, the system’s primary star, is rapidly approaching, and the technologically superior powers from that neighboring system always visit during the close approach . . . to raid, pillage, and cull the locals.
Worse, the Lost Soldiers left behind with Murphy were the losers and ne’er-do-wells deemed “sub-optimal” for inclusion on the rescue mission. Defiant and determined to live down that judgment, they have given themselves a different, more suitable label:
Note: this book incorporates six previous novellas and adds 40k of new worldbuilding from Charles E. Gannon that Caine Universe readers won't want to miss!