Matt Davids

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About Matt Davids
Welcome, weary travelers.
I am the Game Master at dicegeeks.com. I help game masters, dungeon masters, and role-players level up their sessions and campaigns.
I also design role-playing games and create RPG resources like dungeon maps and more.
After GMing for nearly three decades, I feel as though I'm just getting started. I'm glad you're here and I hope you will join me on this journey.
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Blog postFilm historian and author Austin Trunick returns to the podcast with a treasure trove of knowledge. First, he fills us in on his latest RPG experiences by detailing how he is playing in a living RPG campaign. The campaign allows for people to drop in and out without disrupting the flow of the story. But then we dive into a ...
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Blog postSupport the show: https://www.patreon.com/dicegeeks Get 20 free dungeon maps: http://dicegeeks.com/free Game designer and novelist, Clinton J. Boomer, joins me on the podcast today. We have a wide-ranging conversation about creating magic items for tabletop role-playing games and much more. We learn how Clinton won a contest that kicked off his RPG writing career. Plus we dive into his novel and ...
The post Designing Magic Items for Tabletop RPGs with Clinton Boomer appeared first on1 week ago Read more -
Blog postWriter and game designer Tristan Zimmerman returns to the podcast for a history stuffed episode for your RPG campaigns. We tackle three historical situations including a pirate mutiny, the siege of Cartagena, and ferryboat bandits. Tristan applies his historical knowledge and we tease out ways you can use these situations in your tabletop role-playing game campaigns. Plus we have a ...
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Blog postCall of Cthulhu Creative Director Mike Mason joins me on today’s dicegeeks podcast. We have a fantastic conversation covering a breadth of topics. We discuss how CoC game masters can create a feeling of horror in their RPG sessions. We talk about Mike’s career as an RPG game designer with Chaosium. We discuss all sorts of GM advice. Plus I ...
The post Creating Horror in TTRPGs with Call of Cthulhu Creative Director Mike Mason appeared first on dicegeeks.
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Blog postIronsworn: Starforged artist, Joshua Meehan, joins me on the podcast today. We discuss all things Ironsworn: Starforged. We talk about the game design, we talk about playing, and of course, we talk about Joshua’s incredible artwork for the role-playing game. The conversation includes sci-fi influences and gamemastering. Don’t miss it! Joshua Meehan, Artist – Ironsworn: Starforged Links Please check out ...
The post Ironsworn: Starforged, RPG Art with Joshua Meehan appeared first on di4 weeks ago Read more -
Blog postAuthor and role-player, Ryan Dalton, drops in on the podcast. We have a great conversation about writing, publishing, and tabletop RPGs. We dive deep into his books and how RPGs influenced his writing. Don’t miss it! Ryan Dalton Author and Book Links Check out Ryan’s novels on Amazon. Get ready for exciting adventures with fascinating characters in all of Ryan’s ...
The post Writing and Publishing Advice with Author Ryan Dalton appeared first on dicegeeks.
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Blog postMy guest today is Russel Bartek from Venture Forth, a Dungeons and Dragons actual play podcast. Russel and I dive into D&D and our love for the game. We also talk about problems dungeon masters face and creative ways to solve them. We also discuss why Venture Forth stands out from the crowd of D&D actual play podcasts. Don’t miss ...
The post Venture Forth with Russel Bartek (D&D Podcast) appeared first on dicegeeks.
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Blog postThe owner of Evil Genius Games, Dave Scott, joins me on the podcast today. We kick things off by talking about our love for Dungeons and Dragons. We then discuss Evil Genius Games’ upcoming tabletop RPG called Everyday Heroes and how it draws inspiration from 80s action movies. Dave lets us know how the d20 Modern system was updated by ...
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Blog postRPG game Designer Brandon Gutowski joins me on the podcast today. We discuss his deck-building role-playing system called the C22 System. Science fiction heists and RPG game design also take center stage during this wide-ranging and informative conversation about role-playing games. Don’t miss this incredible gaming interview. C22 RPG System and Brandon Gutowski Links Check out all of Brandon’s RPG ...
The post Sci-Fi Heists, C22 RPG System with Brandon Gutowski appeared first on dice2 months ago Read more -
Blog postSteve Morrison from the Errant Adventures RPG podcast joins me on the dicegeeks.com podcast. Steve and I have a wide-ranging conversation covering tabletop role-playing games, writing, podcasting, and more. We discuss his RPG podcast and explore Ironsworn and Ironsworn: Starforged, two solo RPGs designed by Shawn Tomkin. We also take time to talk about solo role-playing and Steve gives some ...
The post RPG Podcasting, Ironsworn with Errant Adventures’ Steve Morrison appeared first on2 months ago Read more
Titles By Matt Davids
Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest options.
This book is a collection of quests or adventure ideas for the use in fantasy tabletop role-playing games. The ideas are organized by a broad topic and are placed in a random table format. Each table has one hundred ideas. You can use these adventure ideas to run RPG sessions in several ways.
You can read through the tables and choose an idea. You can take several ideas and combine them into one scenario for a campaign. You can roll randomly on a table to find an adventure on the fly. You can also use these ideas as side quests within original or premade campaigns.
The first six tables contain ideas that range from story hooks to scenarios to globe-spanning adventures. These tables are organized under the topics: Dungeons Hooks, Royal Quests, Forest Quests, Doorways to Another World, Town Quests, and Sea Quests.
The next three tables are as follows: Questing Beasts, Quest Objects, and Lost Cities. Here you will find the name of a thing and a bit of context. These are meant to be used as the goal of the quest. How the goal is attained is up to the gamemaster.
Meta-Quests is the last table in the book. It is a list of simple ideas that can be used as micro-quests much like collecting feathers in Angry Birds or bobbleheads in the Fallout videogames.
Cut down your Game Master prep time with 25 1D100 random tables.
Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring.
Don't waste your time prepping things your players will never see. Just pull out these tables and create a quality gaming experience simply by rolling dice.
Find items for a wizard's chambers, campsites, desks, and more. Also, exciting random encounters for different terrains and rumors and odd jobs. Plus 600 fantasy names for non-player characters.
25 1D100 Random Tables for Fantasy Tabletop Role-Playing Games
Here's a list of some of the random tables:
Items in a Wizard’s Chamber
Items in an Alchemist's Lab
Items in a Cottage
Items in a Bandit’s Hideout
Items in a Office
Items in a Warehouse
Items in a Royal Tomb
Items in a Noble's Bedchamber
Items in a Port Master’s Office
Items on an Adventurer’s Dead Body
Items in a Hunter’s Camp
Items in a Ship Captain’s Quarters
Items on a Dead Goblin
Items in Fantasy Desk
Items in an Inn’s Kitchen
Weapons, Armor, and Equipment
Book Titles
Potion Ingredients
Medicinal Herbs
Culinary Herbs & Spices
Gemstones
Forest Encounters
Mountain Encounters
Swamp Encounters
Seafaring Encounters
Catastrophes
Rumors & Odd Jobs
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Players will often want to explore cities as much as they want to explore the wilderness. Not only do shops offer goods and services for the player characters, but they can also be a valuable resource in handing out quests or building story hooks.
Twenty Shop types with myriads of combinations: Armor, Barber, Books, Bowyer, Brewery, Divination, Fletcher, General Store, Macabre & Oddities, Magic Pets, Medicine, Music, Potions, Robes, Tack, Tailor, Toys & Tinkers, Wands, Weapons, and Writing Supplies.
Each shop has naming options plus special and mundane wares. Also, DMs or GMs can assume the shops have a selection of ordinary goods if desired. All are arranged in random tables, so they can be generated quickly.
Flesh out stores with Years in Business, Number of Employees, Shop Appearance tables, Person Descriptors tables, Desk and Storeroom tables, Shopkeeper Rumors, and a Secrets table.
Never tell your players there are no shops on the street. Use this resource to create a shop on the fly and populate your worlds with interesting items and non-player characters. Good luck and good shopping.
Cut down game master prep time with random tables. Don't waste time prepping what your players will never see. Use these tables to fill in details on the fly.
In this book, you will find 1000 book titles, critical success and fail flavor tables, 600 random items in dungeon rooms, encounters, odd jobs, rumors, food, more than 3000 items and things, more than 1000 names, 500 town names, NPC descriptions, dungeon health side effects, fortunes, insults, mutations, and more.
Many of these tables first appeared in the following books. However, all the tables are re-edited, reorganized, and improved (some with more than 50% new items). Plus a number of new tables are included.
The Book of Random Tables
The Book of Random Tables 2
The Book of Random Tables 3
The Book of Random Tables 4
The Bookhounds of Eberron
Published by dicegeeks.com
Like the first two books in the series, this book is meant to help the dungeon masters and game masters of fantasy tabletop role-playing games save time. Preparing RPG campaigns and sessions can be taxing, and sometimes a spark is needed to light the creative fires.
DMs and GMs always need clever hooks and stories to launch their players on fantastic adventures. These quest and adventure ideas can be used in a couple of different ways.
First, they can be used as the main objective of a campaign. Second, they can be used as side quests or rumors during a larger campaign. To help use the ideas in either of these ways, the quests range from simple to complex. This range gives DMs flexibility in crafting sessions.
The adventure ideas have been arranged in random tables so dungeon masters can roll percentile dice to discover quests. The element of randomness in tabletop RPGs often brings out the most fascinating and engaging stories. As game masters and players add to the seed provided, unique tales emerge.
The quests are categorized by different themes: Apocalyptic, Espionage, Fey, Gnome, Maps, Messages, Quest Givers, Ranger, Sky, and Thieves Guild.
Death and destruction reign in the Apocalyptic section. Gear up for spy action with the Espionage quests. Journey in the fair country with ideas in the Fey table. Spent some time with the little folk exploring the Gnome quests.
In the Maps table, game masters can give their players a unique map that leads to high adventure. The Messages section provides special deliveries for hints and clues characters need.
People need jobs done and one hundred of those people are found in the Quest Givers section. Rangers got to range with the variety of quests on the next table. Take to the skies with Sky quests. Get sneaky with quests suited for the Thieves Guild.
With these one thousand adventure ideas, you will never have a lull at the gaming table. Flip to any page, roll your dice and get ready for adventures you and your players will never forget.
This book provides tips and advice you need to become a no-prep gamemaster. It is organized into three sections: Arcana, Three Keys, and Arrows in the Quiver.
The Arcana section deals with my history and struggles with learning how to gamemaster and why I decided to stop preparing for sessions.
The Three Keys section is the heart of the No-Prep Gamemaster. These short chapters provide the framework on which anyone can begin to gamemaster without preparation.
Arrows in the Quiver is a selection of tips and tricks that a GM can use at any time to cut down preparation time.
Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest seeds.
The one thousand adventures or quests for fantasy tabletop role-playing games in this book add flexibility to the gamemaster’s toolkit.
The purpose of this book, just as the first book of quests, is twofold. First, these adventure ideas help gamemasters cut down session prep by providing hooks and situations quickly. Our time is one of the most important resources we have, and we should not be wasting it. Second, these quests are kindling for the gamemaster’s imagination. These ideas are meant to help fan the flames of creativity.
The quest ideas in the book are arranged by a broad topic and are placed in D100 random table formats. The ideas can be used in a variety of ways. A gamemaster can roll randomly on a table or select ideas based on their preference. The ideas can be springboards to new campaigns or side quests or storylines that are weaved into an existing campaign. The ideas can be used as-is or mashed together to suit gamemasters’ needs.
The tables of ideas are Curses, Deserts, Disasters, Dragons, Dwarves, Fighter Guild, Ghosts, Halflings, Mountains, and War.
Each table is developed around a general controlling idea to help gamemasters determine what ideas are appropriate for their campaigns or sessions. Some of the quests are basic concepts and others are more detailed. This was done on purpose to provide a variety of adventure ideas with difficult scopes.
It is my sincere hope that this little book inspires thousands of epic quests.
Do you play Dungeons &Dragons, Pathfinder, or another fantasy role-playing game?
This guide quickly outlines the different types of wetlands, forests, and mountains. Then gives you ideas and situations to use them as you are running your game. Never have a boring landscape again.
Learn the difference between an elder forest and an enchanted forest, or a bog and fen, or a lonely or a living mountain.
Add details and fresh perspectives to long journeys during your RPG sessions. Create unique challenges and adventures based on the landscape. Use various terrains to build atmosphere.
- Scenario Ideas
- Possible Encounters
- Possible NPCs
- Bonus Random Tables
- And More
Cut down your Game Master prep time with 25 1D100 random tables.
Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring or looking jobs.
Rooms in dungeons are always tricky. Players want to search every inch, but as a game master, you don’t want to keep giving out treasure. The four dungeon room tables give interesting items for the characters to find without enriching them.
Don't waste your time prepping things your players will never see. Just pull out these tables and create a quality gaming experience simply by rolling dice.
Roll randomly for items in a troll's cave, a smithy, and more. Also, find jobs, witty insults from THE bard, fortunes, orc names, goblin names, and NPCs. Plus 500 fantasy town names.
25 1D100 Random Tables for Fantasy Tabletop Role-Playing Games
Here's a list of some of the random tables:
Four dungeon room tables
Items in a Smithy
Items in a Troll's Cave
Musical Instruments
Maps
Adventuring Gear
Booths in a Market
Non-Player Characters
Fortunes
Insults
Jobs
NPC Reaction to Failed Pickpocket Attempt
Non-Combat Encounters
Reasons a Player Character is Absent for a Session
This is the second book in a series of random table books. The first is simply called, The Book of Random Tables.
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Do you play Dungeons & Dragons or Pathfinder? Get 51 dungeons to cut down your gamemaster prep time.
This book contains 51 dungeon maps with descriptions, plus 5 cities, 5 manors, and 2 inns. All are ready to be added into your RPG campaign or to give you ideas for a new one. Each entry contains descriptions and idea prompts, so they can be tailored to your table and provide inspiration. Also, bonus random tables are included to help fill in details quickly.
Level up your TTPRG campaigns.
Do you play Shadowrun or another tabletop RPG? Cut down your gamemaster prep time with 32 1D100 random tables.
This book helps the gamemasters of cyberpunk tabletop role-playing games cut down their prep time. These random tables add details to campaigns and sessions with a roll of the dice.
Find useful tables like Items in a Corporate Fat Cat Office, Items in a Desk, Items in a Hacker's Apartment, Items in a Nightclub Owner's Office, Items in a Street Doc's Office, Nightclub Encounters, Rumors and Odd Jobs, and tons of names for non-player characters.
Do you play superhero or other modern-setting tabeltop RPGs? Cut down your gamemaster prep with 48 1D100 random tables.
Speed up play at the gaming table with random tables like Mission Hooks, Random Encounters, Items in a Ship Cargo Hold, Items in a Car, Books, Items in a Warehouse, Names, and much more all geared for tabletop RPGs with modern settings.
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