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About Matt Davids
Welcome, weary travelers.
I am the Game Master at dicegeeks.com. I help game masters, dungeon masters, and role-players level up their sessions and campaigns.
I also design role-playing games and create RPG resources like dungeon maps and more.
After GMing for nearly three decades, I feel as though I'm just getting started. I'm glad you're here and I hope you will join me on this journey.
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Titles By Matt Davids
Like the first two books in the series, this book is meant to help the dungeon masters and game masters of fantasy tabletop role-playing games save time. Preparing RPG campaigns and sessions can be taxing, and sometimes a spark is needed to light the creative fires.
DMs and GMs always need clever hooks and stories to launch their players on fantastic adventures. These quest and adventure ideas can be used in a couple of different ways.
First, they can be used as the main objective of a campaign. Second, they can be used as side quests or rumors during a larger campaign. To help use the ideas in either of these ways, the quests range from simple to complex. This range gives DMs flexibility in crafting sessions.
The adventure ideas have been arranged in random tables so dungeon masters can roll percentile dice to discover quests. The element of randomness in tabletop RPGs often brings out the most fascinating and engaging stories. As game masters and players add to the seed provided, unique tales emerge.
The quests are categorized by different themes: Apocalyptic, Espionage, Fey, Gnome, Maps, Messages, Quest Givers, Ranger, Sky, and Thieves Guild.
Death and destruction reign in the Apocalyptic section. Gear up for spy action with the Espionage quests. Journey in the fair country with ideas in the Fey table. Spent some time with the little folk exploring the Gnome quests.
In the Maps table, game masters can give their players a unique map that leads to high adventure. The Messages section provides special deliveries for hints and clues characters need.
People need jobs done and one hundred of those people are found in the Quest Givers section. Rangers got to range with the variety of quests on the next table. Take to the skies with Sky quests. Get sneaky with quests suited for the Thieves Guild.
With these one thousand adventure ideas, you will never have a lull at the gaming table. Flip to any page, roll your dice and get ready for adventures you and your players will never forget.
Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest options.
This book is a collection of quests or adventure ideas for the use in fantasy tabletop role-playing games. The ideas are organized by a broad topic and are placed in a random table format. Each table has one hundred ideas. You can use these adventure ideas to run RPG sessions in several ways.
You can read through the tables and choose an idea. You can take several ideas and combine them into one scenario for a campaign. You can roll randomly on a table to find an adventure on the fly. You can also use these ideas as side quests within original or premade campaigns.
The first six tables contain ideas that range from story hooks to scenarios to globe-spanning adventures. These tables are organized under the topics: Dungeons Hooks, Royal Quests, Forest Quests, Doorways to Another World, Town Quests, and Sea Quests.
The next three tables are as follows: Questing Beasts, Quest Objects, and Lost Cities. Here you will find the name of a thing and a bit of context. These are meant to be used as the goal of the quest. How the goal is attained is up to the gamemaster.
Meta-Quests is the last table in the book. It is a list of simple ideas that can be used as micro-quests much like collecting feathers in Angry Birds or bobbleheads in the Fallout videogames.
Cut down game master prep time with random tables. Don't waste time prepping what your players will never see. Use these tables to fill in details on the fly.
In this book, you will find 1000 book titles, critical success and fail flavor tables, 600 random items in dungeon rooms, encounters, odd jobs, rumors, food, more than 3000 items and things, more than 1000 names, 500 town names, NPC descriptions, dungeon health side effects, fortunes, insults, mutations, and more.
Many of these tables first appeared in the following books. However, all the tables are re-edited, reorganized, and improved (some with more than 50% new items). Plus a number of new tables are included.
The Book of Random Tables
The Book of Random Tables 2
The Book of Random Tables 3
The Book of Random Tables 4
The Bookhounds of Eberron
Published by dicegeeks.com
This book provides tips and advice you need to become a no-prep gamemaster. It is organized into three sections: Arcana, Three Keys, and Arrows in the Quiver.
The Arcana section deals with my history and struggles with learning how to gamemaster and why I decided to stop preparing for sessions.
The Three Keys section is the heart of the No-Prep Gamemaster. These short chapters provide the framework on which anyone can begin to gamemaster without preparation.
Arrows in the Quiver is a selection of tips and tricks that a GM can use at any time to cut down preparation time.
Players will often want to explore cities as much as they want to explore the wilderness. Not only do shops offer goods and services for the player characters, but they can also be a valuable resource in handing out quests or building story hooks.
Twenty Shop types with myriads of combinations: Armor, Barber, Books, Bowyer, Brewery, Divination, Fletcher, General Store, Macabre & Oddities, Magic Pets, Medicine, Music, Potions, Robes, Tack, Tailor, Toys & Tinkers, Wands, Weapons, and Writing Supplies.
Each shop has naming options plus special and mundane wares. Also, DMs or GMs can assume the shops have a selection of ordinary goods if desired. All are arranged in random tables, so they can be generated quickly.
Flesh out stores with Years in Business, Number of Employees, Shop Appearance tables, Person Descriptors tables, Desk and Storeroom tables, Shopkeeper Rumors, and a Secrets table.
Never tell your players there are no shops on the street. Use this resource to create a shop on the fly and populate your worlds with interesting items and non-player characters. Good luck and good shopping.
Cut down your Game Master prep time with 25 1D100 random tables.
Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring.
Don't waste your time prepping things your players will never see. Just pull out these tables and create a quality gaming experience simply by rolling dice.
Find items for a wizard's chambers, campsites, desks, and more. Also, exciting random encounters for different terrains and rumors and odd jobs. Plus 600 fantasy names for non-player characters.
25 1D100 Random Tables for Fantasy Tabletop Role-Playing Games
Here's a list of some of the random tables:
Items in a Wizard’s Chamber
Items in an Alchemist's Lab
Items in a Cottage
Items in a Bandit’s Hideout
Items in a Office
Items in a Warehouse
Items in a Royal Tomb
Items in a Noble's Bedchamber
Items in a Port Master’s Office
Items on an Adventurer’s Dead Body
Items in a Hunter’s Camp
Items in a Ship Captain’s Quarters
Items on a Dead Goblin
Items in Fantasy Desk
Items in an Inn’s Kitchen
Weapons, Armor, and Equipment
Culinary Herbs & Spices
Rumors & Odd Jobs
Cut down your game master and dungeon master prep time with 25 D100 fantasy random tables.
Find random tables like Dragon Names, Fantasy Country Names, Ship Names, Carousing, Night Encounters, Fey-Touched Carnival Prizes, Items in a Fishing Boat, Items in a Goblin Den, Business Profit & Loss, Key Backstory Moments, NPC Developments, Resurrection Side Effects, Town Happenings, and more.
Get The Books of Random Tables 1-4!
Do you play Dungeons &Dragons, Pathfinder, or another fantasy role-playing game?
This guide quickly outlines the different types of wetlands, forests, and mountains. Then gives you ideas and situations to use them as you are running your game. Never have a boring landscape again.
Learn the difference between an elder forest and an enchanted forest, or a bog and fen, or a lonely or a living mountain.
Add details and fresh perspectives to long journeys during your RPG sessions. Create unique challenges and adventures based on the landscape. Use various terrains to build atmosphere.
- Scenario Ideas
- Possible Encounters
- Possible NPCs
- Bonus Random Tables
- And More
Do you play Deadlands, or another Wild West or Weird West tabletop role-playing game?
If so, cut down your gamemaster prep time with these 26 1D100 random tables. Find tables like Items Behind a Saloon Bar, Items in a Doctor's Office, Items in a Barn, Wanted Posters, a list of Snake Oils, and many more. Plus names that fit the old west.
Level up your tabletop RPG sessions and campaigns and have more fun at the gaming table.
Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest seeds.
The one thousand adventures or quests for fantasy tabletop role-playing games in this book add flexibility to the gamemaster’s toolkit.
The purpose of this book, just as the first book of quests, is twofold. First, these adventure ideas help gamemasters cut down session prep by providing hooks and situations quickly. Our time is one of the most important resources we have, and we should not be wasting it. Second, these quests are kindling for the gamemaster’s imagination. These ideas are meant to help fan the flames of creativity.
The quest ideas in the book are arranged by a broad topic and are placed in D100 random table formats. The ideas can be used in a variety of ways. A gamemaster can roll randomly on a table or select ideas based on their preference. The ideas can be springboards to new campaigns or side quests or storylines that are weaved into an existing campaign. The ideas can be used as-is or mashed together to suit gamemasters’ needs.
The tables of ideas are Curses, Deserts, Disasters, Dragons, Dwarves, Fighter Guild, Ghosts, Halflings, Mountains, and War.
Each table is developed around a general controlling idea to help gamemasters determine what ideas are appropriate for their campaigns or sessions. Some of the quests are basic concepts and others are more detailed. This was done on purpose to provide a variety of adventure ideas with difficult scopes.
It is my sincere hope that this little book inspires thousands of epic quests.
Do you play science fiction tabletop role-playing games? Like Star Wars, Star Trek, Stars Without Number, Traveller or Starfinder?
These 25 random tables help you cut down GM prep time. Don't waste time creating things your players never see. Fill in the details at the table or create the entire adventure by rolling dice.
Focus on storytelling and have more fun while running your RPG campaigns. Never get caught without a name or a cargo item. Spice up your sessions with random encounters and side quests.
The tables include:
- Adventure Ideas
- Alien Names
- Asteroid Belt Encounters
- Corporation Names
- Fictional Medications
- Fictional Trade Goods
- Lab Experiments
- Planet Names
- Reasons a PC is Absent
- Ship Names
- Space Hazards
- And 12 More!