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About Matthew Sylvester
Matthew has been reading and writing fantasy and science fiction since he first read the Hobbit at the age of 7.
Deciding that he would 'get published' as part of 2013's New Year's resolution, Matthew has since been accepted for a wide range of anthologies, covering a number of genres.
Since that initial success, Matthew has created the LitRPG/LitFPS Permadeath Series, the alternative history dieselpunk Blaise Maximillian: Bitter Defeat series, Shadow Company - a military fiction series, and is currently working on the Devil's Run RPG.
He is also the author of the critically acclaimed 'Practical Taekwondo: Back to the Roots'.
With regard to his martial arts background he has been studying martial arts since 1991 and since then has been studying pressure points and their uses in the martial arts and on the street (initially as a Special Constable and as a Door Supervisor). He can also now be found wielding daggers, military sabres and longswords as part of the Iron Door Collective.
All of this practical hands-on experience means that he is uniquely placed to write fight scenes that are not only plausible but some of which are based on personal or anecdotal experience (although he must admit he has never slain an orc. Unfortunately.)
ITF and WTF practitioners alike will find this book to be invaluable. No matter what level you are in your study of taekwondo, this book will help you look at patterns in a completely different way. Whether you are a white belt or a black belt, this book is packed with information that will make your training practical and relevant to the social challenges of the twenty-first century.
As rumours spread that a powerful being wants to free a horrific hound from its prison on Dartmoor, Jane and her unfortunately straight assistant, Dawn, are tasked by their Handler to find the perpetrator and stop them using any means possible.
If you could feel every bullet, knife, explosion; every injury, every death, would you still play your favourite games?
The 49ers have no choice.
After a war which nearly ended the world, a single virtual reality game replaced war.
Trapped, fighting for their very survival, the 49ers will what it takes to PTFO.
If you like Call of Duty, Battlefield, or PUBG, you’ll love this series.
Buy it now!
Britain needs heroes. Heroes like Laura Miles and Wez Broglino, armour hunter-killers during the Siege of Paris, then agents of the resistance group called the 'Department of Accidents'.
8 years of bitter fighting sees new technology, betrayal, and the eventual defeat of the allies. Under the heels of German soldiers, Britain is a dystopian dieselpunk society where good men and women do bad things in the name of freedom.
Join Blaise Maximillian as he changes from a bright-eyed and fearful young Ensign to into a hard-bitten soldier, and an even harder detective in post-war occupied Britain.
This is alternative history as you'd never have thought.
What would eight years of bitter fighting do to someone?
For 8 long years the Great War has raged. Blaise Maximillian has been there from the start. A bright-eyed and fearful young Ensign, the realities of war change him into a hard-bitten soldier and an even harder policeman.
Detective Inspector Blaise Maximillian of the Combined Imperial Special Intelligence Bureau, now works to protect the British Empire any way he can. Nothing will stop him from carrying out his duty. Not the law, not morals, not even ethics. A flawed man, he will do anything it takes.
Read Bitter Defeat, and immerse yourself in a world that never was.
If you like gritty realism, dirty fighting, Jack Reacher or Ibram Gaunt, buy it now!
Sergeant Mark Adams and Shadow Company Team Omega do the jobs too dirty for the British government to acknowledge.They go where even the SAS cannot.
From out of nowhere, the Christmas Flu has brought the world to its knees.
One scientist in Kolkata can expose its origin, and the key to a vaccine.Team Omega must retrieve him at all costs, and without back up, against desperate odds.
If they fail, they won't be the only ones who die, hundreds of millions will perish with him.
Buy now to read more about Shadow Company and their fight for survival in the heat of Kolkata
These stories aren't light and fluffy, they're packed full of "what if", "how can" and action. If the visions of these authors are anything to go by, humanity is in for dark times.
The 49ers don't have a choice. Drafted into the army, and fighting a virtual war, they're on their last life. Once, all you had to do was use your 50 lives to survive 100 missions and you could go home but now, on the brink of defeat, European High Command has decreed that soldiers who hit 49 deaths are to be kept permanently in the game. The 49ers is a regiment of Last Chancers, doing whatever it takes to stay alive.
Devon's Demons, the elite unit of Mech pilots attached to the 49ers have finally escaped from France into Spain. Expecting to go home, they are instead thrust into a new war against a new enemy, the North African Coalition. Forced into the Spanish Foreign Legion, Devon and her people find themselves up against an elite unit with orders to wipe them out.
Trapped in an MMORPG that has replaced “real” war, Devon and her people are forced to fight, time and time again. Lose 50 lives, and they die, permanently, killed as they float in their immersion capsules. Ready player one? Press any key to continue.
The 49ers don't have a choice. Drafted into the army, and fighting a virtual war, they're on their last life. Once, all you had to do was use your 50 lives to survive 100 missions and you could go home but now, on the brink of defeat, European High Command has decreed that soldiers who hit 49 deaths are to be kept permanently in the game.
It's 2100, France has been devastated by nuclear explosions, and ChinKor Republic troops are searching for those responsible. Trapped in France, the 49ers must team up with Russian special forces, the feared Spetsnaz, to escape the devastation. Together they will wreak havoc as they blast their way through the enemy forces. The 49ers is a regiment of Last Chancers, doing whatever it takes to stay alive.
For all their diversity, these adventures have one thing in common – strong women whose adventures reflect the spirit their namesake.
Hordes of ghost buffalo take their revenge on the world that brought them to ruin. A city full of hanged men comes to life in the presence of evil. A steam-driven train is turned into a giant metal monster, bent on destruction. In this final volume of the HOW THE WEST WAS WEIRD series, the Old West has never been so strange… or so deadly!
How the West Was Weird, Volume III concludes the best-selling series of anthologies, with twelve stories blending classic western tropes with science fiction and horror and just plain weirdness. Featuring the work of Derrick Ferguson, Thomas Deja, Joel Jenkins, and more of the best names in New Pulp.