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About Mercedes Lackey
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Anna May Jones is the daughter of a coal miner, but a sickly constitution has kept her confined to the house for most of her life. Hoping to improve her daughter’s health—and lessen the burden on their family—Anna's mother sends her to live with her Aunt Jinny, a witchy-woman and an Elemental Master, in a holler outside of Ducktown.
As she settles into her new life, Anna learns new skills at Aunt Jinny’s side and discovers that she, too, has a gift for Elemental magic that Jinny calls “the Glory”. She also receives lessons from a mysterious and bewitching woman named Jolene, who assures her that, with time, Anna could become even more powerful than her aunt.
But with Anna’s increasing power comes increasing notice. Billie McDaran, the foreman of the Ducktown mine, begins to take an interest in Anna and her abilities—even though Anna has already fallen in love with a young man with a talent for stonecarving.
If she wants to preserve the life she has come to love, Anna must use her newfound powers to oppose the foreman and protect those around her.
The leaders of Apex must come together to protect the city, but tensions have never been higher between the Hunters and the powerful PsiCorps, with each group competing to be the primary protector of the city. The conflict escalates even further when Joy starts discovering bodies of Psimons while patrolling the city sewers on a special assignment from her uncle, who commands the Hunters. Someone is killing Psimons, and if Joy doesn't uncover the true culprit she might just take the fall for it.
Chaos erupts when Ace, the murderous Hunter who tried to kill Joy at her Elite trials, escapes from the Army's captivity and defects to the Othersiders. Joy has no idea what Ace might be capable of with the help of the cunning Folk, but she may be about to find out; Othersider forces are gaining strength and momentum just beyond the barriers. A storm is approaching Apex City, and unless Joy and her fellow Hunters put up the fight of their lives, it might just sweep them all away . . .
Thirteen year old Prince Kyril and Mags and Amily's fourteen-year-old son Tory "share" the Gift of Farsight--although neither of them are Chosen. They are self-trained, though currently, their shared Gift only allows them to see what is happening with their immediate family members.
After much debate, the Herald's Collegium has decided to test and train them anyway. That's when the surprises start. They do not share a single Gift; they have two complementary Gifts working together in a way that the Heralds have never seen before. Tory is the Farseer--Kee's Gift is to extend his range beyond a few dozen feet.
Their Gifts become crucial when Mags gets a desperate message from his cousin Bey, the head of the enigmatic assassin-tribe, the Sleepgivers. Bey's eldest daughter has been kidnapped, but he doesn't know why or by whom. He's calling in the debt Mags owes him to find his daughter before it's too late.
Tory is certain that if anyone can find her, he can. But that will mean traveling out of Valdemar into an unknown, dangerous country.
And it will mean taking a Royal Prince with him.
Mags, Herald Spy of Valdemar, and his wife, Amily, the King’s Own Herald, are happily married with three kids. Their daughter, Abidela, dreams of building on her parents' legacy by joining her father's network of spies, hoping to offset her seeming lack of a Gift.
But when Abi senses the imminent collapse of a bridge only moments before it happens, she saves countless lives, including that of her best friend, Princess Katiana. The experience, though harrowing, uncovers her unique Gift—an ability to sense the physical strains in objects.
Intrigued by the potential of her Gift, the Artificers seek to claim her as their own—but only the Healers can train her. Through training with both of them, Abi discovers unique facets of her Gift, including a synesthetic connection to objects that allows her to “see” as well as feel the strains.
Her Gift may also grant her a distinct advantage as a spy—there won’t be a building in the entire kingdom of Valdemar with a secret room that she doesn’t know about. With the help of her mentors, she must hone her gift to uncover the hidden secrets in the depths of Valdemar.
Talia, once a runaway, is Chosen by the Companion Rolan, a mystical horse-like being with powers beyond imagining. She becomes one of the great Heralds of Valdemar, a protector of the realm, and a member of the Queen’s Own elite guard.
Over the course of Talia’s adventures, she struggles to master her unique magical abilities, while protecting her queen, the heir to the throne, and the kingdom itself. She battles against diabolical magic, treacherous assassination plots, dangerous unrest, and traitors to her fellow Heralds.
The Heralds of Valdemar are the kingdom's ancient order of protectors. They are drawn from all across the land, from all walks of life, and at all ages--and all are Gifted with abilities beyond those of normal men and women. They are Mindspeakers, FarSeers, Empaths, ForeSeers, Firestarters, FarSpeakers, and more. These inborn talents--combined with training as emissaries, spies, judges, diplomats, scouts, counselors, warriors, and more--make them indispensable to their monarch and realm. Sought and Chosen by mysterious horse-like Companions, they are bonded for life to these telepathic, enigmatic creatures. The Heralds of Valdemar and their Companions ride circuit throughout the kingdom, protecting the peace and, when necessary, defending their land and monarch.
Long ago, the barriers between our world and the Otherworld were ripped open, and it's taken centuries to bring back civilization in the wake of the catastrophe. Now, the luckiest Cits live in enclosed communities, behind walls that keep them safe from the hideous creatures fighting to break through. Others are not so lucky.
To Joyeaux Charmand, who has been a Hunter in her tight-knit mountain community since she was a child, every Cit without magic deserves her protection from dangerous Othersiders. Then she is called to Apex City, where the best Hunters are kept to protect the most important people.
Joy soon realizes that the city's powerful leaders care more about luring Cits into a false sense of security than protecting them. More and more monsters are getting through the barriers, and the close calls are becoming too frequent to ignore. Yet the Cits have no sense of how much danger they're in-to them, Joy and her corp of fellow Hunters are just action stars they watch on TV.
When an act of sabotage against Joy takes an unbearable toll, Joy uncovers a terrifying conspiracy in the city. There is something much worse than the usual monsters infiltrating Apex. And it may be too late to stop them?
From the New York Times bestselling author Mercedes Lackey comes contemporary fantasy Sacred Ground—now back in print!
Jennifer Talldeer is Osage and Cherokee, granddaughter of a powerful Medicine Man. She walks a difficult path: contrary to tribal custom, she is learning a warrior's magics. A freelance private investigator, Jennifer tracks down stolen Native American artifacts.
The construction of a new shopping mall uncovers fragments of human bone, revealing possible desecration of an ancient burial ground. Meanwhile, the sabotage of construction equipment at the site implicates many activists—particularly Jennifer's old flame, who is more attractive and dangerous than ever. Worst of all, the grave of Jennifer's legendary Medicine Man ancestor has been destroyed, his tools of power scattered, and a great evil freed to walk the land.
Jennifer must make peace with the many factions and solve the mystery of her ancestor's grave before the world falls into oblivion.
"Skillfully weaving a tale of fantasy, mystery, and Native American folklore, Lackey has written a unique novel sure to appeal to YAs."--School Library Journal
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This Lambda Award-winning trilogy tells the story of Vanyel, persecuted and abused son of a Valdemaran noble, who finds acceptance at Haven when he is Chosen by the Companion Yfandes. Companions like Yfandes are magical horse-like beings with the power to communicate and bond with their Chosen, and trigger the potential for psychic abilities—and magic.
But Vanyel discovers other things about himself at Haven as well…. He discovers love in an unexpected place, and loses it, and nearly his own life. With Yfandes and his aunt, Herald Savil, he will travel to the home of the mysterious Hawkbrothers in search of healing and training, and will grow from a troubled and heartbroken Trainee to become the most powerful Herald-Mage in the history of Valdemar—and the one hope for Valdemar against an implacable foe bent on eradicating magic from the Kingdom entirely
The corrupt and powerful PsiCorps is determined to usurp the Hunters as chief defenders of Apex City and Joy is now squarely in their crosshairs. Unused to playing political games, she has very few people she can truly trust-not even Josh, her first friend in Apex City, who broke up with her when it became too dangerous for a Psimon to be dating a Hunter.
Then Josh comes to Joy for help. He fears that Abigail Drift, the head of PsiCorps, will soon use him in her twisted experiments designed to empower PsiCorps and render Hunters superfluous -- a scheme that's already killed off dozens of Psimons. Joy manages to smuggle Josh to safety, but he cannot evade Drift forever?
As Joy faces ever more powerful Othersiders, she is helped by the most surprising ally imaginable -- the same Folk Mage she once met in battle on the train to Apex City. But can Joy trust the most cunning and treacherous of all Othersiders?
In the thrilling finale to Mercedes Lackey's #1 New York Times bestselling trilogy, Joy must risk everything to end a brutal war?before she loses all she's ever loved.
But all Kerowyn's hopes and plans were shattered when her anscestral home was attacked, her father slain, her brother wounded, and his fiancee kidnapped. Drive by desperation and the knowledge that a scorcerer had led the journey which would prove but he first step on the road to the fulfillment of her destiny.
While Sherlock is still officially dead, John and Mary Watson and Nan Killian and Sarah Lyon-White are taking up some of his case-load--and some for Lord Alderscroft, the Wizard of London.
Lord Alderscroft asks them to go to Dartmoor to track down a rumor of evil magic brewing there. Not more than four hours later, a poor cottager, also from Dartmoor, arrives seeking their help. His wife, in a fit of rage over the children spilling and spoiling their only food for dinner that night, sent them out on the moors to forage for something to eat. This is not the first time she has done this, and the children are moor-wise and unlikely to get into difficulties. But this time they did not come back, and in fact, their tracks abruptly stopped "as if them Pharisees took'd 'em." The man begs them to come help.
They would have said no, but there's the assignment for Alderscroft. Why not kill two birds with one stone?
But the deadly bogs are not the only mires on Dartmoor.