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This textbook presents a wide range of subjects in neuroscience from a computational perspective. It offers a comprehensive, integrated introduction to core topics, using computational tools to trace a path from neurons and circuits to behavior and cognition. Moreover, the chapters show how computational neuroscience—methods for modeling the causal interactions underlying neural systems—complements empirical research in advancing the understanding of brain and behavior.
The chapters—all by leaders in the field, and carefully integrated by the editors—cover such subjects as action and motor control; neuroplasticity, neuromodulation, and reinforcement learning; vision; and language—the core of human cognition.
The book can be used for advanced undergraduate or graduate level courses. It presents all necessary background in neuroscience beyond basic facts about neurons and synapses and general ideas about the structure and function of the human brain. Students should be familiar with differential equations and probability theory, and be able to pick up the basics of programming in MATLAB and/or Python. Slides, exercises, and other ancillary materials are freely available online, and many of the models described in the chapters are documented in the brain operation database, BODB (which is also described in a book chapter).
Michael A. Arbib, Joseph Ayers, James Bednar, Andrej Bicanski, James J. Bonaiuto, Nicolas Brunel, Jean-Marie Cabelguen, Carmen Canavier, Angelo Cangelosi, Richard P. Cooper, Carlos R. Cortes, Nathaniel Daw, Paul Dean, Peter Ford Dominey, Pierre Enel, Jean-Marc Fellous, Stefano Fusi, Wulfram Gerstner, Frank Grasso, Jacqueline A. Griego, Ziad M. Hafed, Michael E. Hasselmo, Auke Ijspeert, Stephanie Jones, Daniel Kersten, Jeremie Knuesel, Owen Lewis, William W. Lytton, Tomaso Poggio, John Porrill, Tony J. Prescott, John Rinzel, Edmund Rolls, Jonathan Rubin, Nicolas Schweighofer, Mohamed A. Sherif, Malle A. Tagamets, Paul F. M. J. Verschure, Nathan Vierling-Claasen, Xiao-Jing Wang, Christopher Williams, Ransom Winder, Alan L. Yuille
The book is organized into five parts. Part I provides an opening framework that addresses three tasks: to place neurolinguistics in current perspective; to provide two case studies of aphasia; and to discuss the ""rules of the game"" of the various disciplines that contribute to this volume. Part II on artificial intelligence (AI) and processing models discusses the contribution of AI to neurolinguistics. The chapters in this section introduce three AI systems for language perception: the HWIM and HEARSAY systems that proceed from an acoustic input to a semantic interpretation of the utterance it represents, and Marcus9 system for parsing sentences presented in text. Studying these systems demonstrates the virtues of implemented or implementable models.
Part III on linguistic and psycholinguistic perspectives includes studies such as nonaphasic language behavior and the linguistics and psycholinguistics of sign language. Part IV examines neurological perspectives such as the neuropathological basis of Broca's aphasia and the simulation of speech production without a computer. Part V on neuroscience and brain theory includes studies such as the histology, architectonics, and asymmetry of language areas; hierarchy and evolution in neurolinguistics; and perceptual-motor processes and the neural basis of language.
Comprised of nine chapters, this book begins with an assessment of the interaction between computer developments and social pressures. The interplay between the exciting possibilities of computer networking and the social implications of computer technology is highlighted by focusing on planning networks and public information networks. The next two chapters provide a basic understanding of computers and programming by describing key concepts such as computer graphics, networks, microcomputers, and program design. The next five chapters give a comprehensive overview of the impact of computers on the cybernetic society. The final chapter explains how hardware works and describes the circuitry that computers use to execute a program at the level of machine-language instructions.
This monograph is intended for both students and instructors in the fields of computer science and cybernetics.
- An integrated view of neuroinformatics for a multidisciplinary audience
- Explores and explains new work being done in neuroinformatics
- Cross-disciplinary with chapters for computer scientists and neuroscientists
- An excellent tool for graduate students coming to neuroinformatics research from diverse disciplines and for neuroscientists seeking a comprehensive introduction to the subject
- Discusses, in-depth, the structuring of masses of data by a variety of computational models
- Clearly defines computational neuroscience - the use of computational techniques and metaphors to investigate relations between neural structure and function
- Offers a guide to resources and algorithms that can be found on the Web
- Written by internationally renowned experts in the field