Similar authors to follow
Manage your follows
About Michael E. Shea
Michael Erik Shea is a writer, gamer, technologist, and webmaster. Mike primarily writes about the original table-top role playing game, Dungeons and Dragons. He runs Sly Flourish, a website and twitter feed dedicated to building better D&D dungeon masters, and wrote a number books on Dungeons and Dragons including Sly Flourish's Fantastic Locations, Sly Flourish's Fantastic Adventures, the Lazy Dungeon Master, and Return of the Lazy Dungeon Master. Mike has freelanced for a number of game companies including Wizards of the Coast, Kobold Press, Pelgrane Press, and Sasquach Games.
Mike also has the honor of being the son of Robert Joseph Shea, author of Illuminatus! and other novels.
Mike lives with his wife, Michelle, in northern Virginia.
Customers Also Bought Items By
Return of the Lazy Dungeon Master is a book designed to help all of us GMs get more out of our RPGs by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game.
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master.
Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games.
Prepare what benefits your game.
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.
Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.
Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.
You’re a good dungeon master. You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.
Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.
You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.
My friend, here is the book for you.
This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.
Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.
This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game.
Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game.
The adventures contained within Sly Flourish's Fantastic Adventures include:
The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz’s return means the Night Blades are back—and that the bandit chieftain must be stopped for good.
The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow.
The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders—including the immolation of a head miner—have closed the operation, and the mine’s owner hires the characters to investigate.
Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk.
The Gleam in the King’s Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep.
The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master—a powerful pit fiend from the hellish plane of Dyn.
The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate.
The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river.
The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library.
Gloom: Lord Whitesparrow’s spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat.
Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Sly Flourish's Fantastic Adventures has you covered.
Maybe your campaign has finally reached past level 20 and you’re about to dive into the stories where the player characters (PCs) have power beyond that of mere mortals. Maybe you’ve always wanted to run some epic-level battles against the most dangerous opponents in the multi-verse. Maybe you want to run a couple of one-shots against the oldest dragons to fly the skies. If any of these situations are true, this book is for you.
Running epic tier D&D 4th edition games is very different from running games at the heroic or paragon tier. With the vast number of feats, powers, and items available by any single PC, some devastating combinations of powers will no doubt show up at your table. PCs can recover hit points without using healing surges. They can kill minions with no actions spent. They can paralyze and quickly slay just about any single monster, solo or not. Dealing with all of this while you run a great game is challenging and this book was written to help.
This short book is designed to help you run fun, challenging, and fantastic epic tier D&D games. We’ll talk about building awesome stories worthy of epic PCs. You’ll learn tricks to deal with the increase in PCs power above level 20. You’ll learn how to keep combat challenging without increasing the time it takes to run it.
This is not a book for beginners. If you’re looking for tips to help you build great D&D games at all tiers, take a look at Sly Flourish’s Dungeon Master Tips along with the Dungeon Master’s Guide, the Dungeon Master’s Guide 2, or the Dungeon Master’s Kit. If you have a handle on all of that, however, and are ready to take your PCs all the way to the top, look no further.